From cdadbc5ac879339934eb03644b802cb6b252794d Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Thu, 26 Nov 2020 19:07:17 +0800
Subject: [PATCH] 修改蓄力特效 查看buff 会不出怪的bug

---
 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs |   26 +++++++++++++++++++++++---
 1 files changed, 23 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
index a713abb..5181e38 100644
--- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -5,6 +5,7 @@
 using UnityEngine;
 using UnityInput = UnityEngine.Input;
 using State = TowerDefense.UI.HUD.EndlessGameUI.State;
+using KTGMGemClient;
 
 namespace TowerDefense.Input
 {
@@ -149,6 +150,15 @@
         float currentTimeScale = 1.0f;
         protected virtual void OnStartDrag(PointerActionInfo pointer)
         {
+            if (GameConfig.IsNewbie)
+            {
+                if (!GameConfig.CanDragTower)
+                {
+                    Debug.Log("新手不可以拖拽");
+                    return;
+                }
+
+            }
             // select towers
             m_GameUI.TrySelectTower(pointer);
             // River: 为了开始拖动后可以直接显示GhostTower
@@ -162,8 +172,17 @@
                 AudioSourceManager.Ins.Play(AudioEnum.DragTower);
                 m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
 
-                currentTimeScale = Time.timeScale;
-                Time.timeScale = 0.5f;
+                if (!GameConfig.IsNewbie)
+                {
+                    //新手引导这里会把引导的速度变慢
+                    currentTimeScale = Time.timeScale;
+                    Time.timeScale = 0.5f;
+                }
+                else
+                {
+                    GuideCtrl.Ins.BeginDrag11_1();
+                }
+
             }
         }
 
@@ -194,7 +213,8 @@
 
                 this.isInDragState = false;
 
-                Time.timeScale = currentTimeScale;
+                if (!GameConfig.IsNewbie)
+                    Time.timeScale = currentTimeScale;
             }
         }
 

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