From cdadbc5ac879339934eb03644b802cb6b252794d Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 26 Nov 2020 19:07:17 +0800 Subject: [PATCH] 修改蓄力特效 查看buff 会不出怪的bug --- Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs | 97 ++++++++++++++++++++++++++++++++++++++++++++---- 1 files changed, 88 insertions(+), 9 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs index d53e250..9fe4d07 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs @@ -102,10 +102,19 @@ private Timer faZhenRefreshTimer; + + /// <summary> + /// 管理法阵的对象池 + /// </summary> + /// <returns></returns> + private Dictionary<string, List<GameObject>> faZhenDic = new Dictionary<string, List<GameObject>>(); private void Start() { + faZhenDic = new Dictionary<string, List<GameObject>>(); HideTunel(); EventCenter.Ins.Add<float>((int)KTGMGemClient.EventType.EndlessAgentTaskDamage, OnHit); + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.WaveLineFinish, WaveLineFinish); + } /// <summary> @@ -156,7 +165,6 @@ /// <param name="level"></param> public void InitPort(int level) { - EndlessBuffData.InitEndlessBuffPool(level); InitPortData(level); InitWaveData(); RefreshBoss(); @@ -220,8 +228,38 @@ int tunel = waveData[i].Config.tunel; int tunelBgId = waveData[i].Config.tunel_bg; + // string key = $"{faZhenPath}{tunelBgId}{tunelBgId}"; + // List<GameObject> allPS; + // GameObject tmpPSObj = null; + // if (faZhenDic.ContainsKey(key)) + // { + // allPS = faZhenDic[key]; + // foreach (GameObject item in allPS) + // { + // if (item.activeSelf) + // { + // tmpPSObj = item; + // break; + // } + // } + // } + + // if (tmpPSObj == null) + // { + // allPS = new List<GameObject>(); + // GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}{tunelBgId}"); + // GameObject faZhen = Instantiate(obj); + // tmpPSObj = faZhen; + // allPS.Add(faZhen); + // faZhenDic.Add(key, allPS); + // } + + // tmpPSObj.transform.SetParent(TunelList[tunel - 1].gameObject.transform); + // tmpPSObj.transform.localPosition = new Vector3(0, 1, 0); + // tmpPSObj.transform.localScale = new Vector3(2, 2, 2); + // TunelList[tunel - 1].gameObject.SetActive(true); TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunelBgId}"); - GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}"); + GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}{tunelBgId}"); GameObject faZhen = Instantiate(obj); faZhen.transform.SetParent(TunelList[tunel - 1].gameObject.transform); @@ -237,6 +275,23 @@ if (faZhenRefreshTimer == null) faZhenRefreshTimer = new Timer(time, UpdateWave); + } + + /// <summary> + /// 延迟关闭法阵 + /// </summary> + /// <param name="WaveLineId"></param> + private void WaveLineFinish(int WaveLineId) + { + //StartCoroutine(CloseFaZhen(WaveLineId)); + } + + IEnumerator CloseFaZhen(int WaveLineId) + { + yield return new WaitForSeconds(1.0f); + Debug.Log("当前列出怪完成,WaveLineId:" + WaveLineId); + + TunelList[WaveLineId - 1].gameObject.SetActive(false); } /// <summary> @@ -258,6 +313,7 @@ return waves[waveline].StartingNode.GetNextNode().transform.position; } + private void RefreshBoss() { if (CurrentWaveIndex > 0 || TotalWaves == 1) @@ -267,6 +323,12 @@ EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); EndlessBossHPManager.instance.ShowHP(); EndlessScoreManager.instance.ShowScore(); + EndlessLevelManager.instance.DropRate = EndlessPortData.GetDropRate(Level, CurrentWaveIndex); + reward tmpData = EndlessPortData.GetDropReward(Level, CurrentWaveIndex); + //if(tmpData!=null && tmpData.type == Protobuf.CURRENCY.Arenaexp)//暂时没法判断,需要新加字段 + if (tmpData != null) + EndlessLevelManager.instance.DropCoin = tmpData != null ? tmpData.count : 0; + } /// <summary> @@ -324,11 +386,30 @@ { ++SpawnedTotalEnemies; - if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep && SpawnedTotalEnemies >= 8) + if (GameConfig.IsNewbie) { - EndlessUIStart.instance.beginSkillStep = false; - EndlessLevelManager.instance.StopSecondWave(); + if (EndlessUIStart.instance.beginDragStep && SpawnedTotalEnemies >= 3) + { + EndlessUIStart.instance.beginDragStep = false; + EndlessLevelManager.instance.StopSecondWave(); + } + else if (EndlessUIStart.instance.guideThirdWaveStep) + { + //Debug.Log($"当前波次是木属性的 总怪物数量:{TotalEnemies} 当前已经生成了:{SpawnedTotalEnemies * 2}"); + if (TotalEnemies - (SpawnedTotalEnemies * 2) <= 0) + { + Debug.Log("延迟第三波生成完毕"); + StartCoroutine(BroadCastCreateThirdWaveDone()); + } + } } + } + + IEnumerator BroadCastCreateThirdWaveDone() + { + yield return new WaitForSeconds(0.5f); + EndlessUIStart.instance.guideThirdWaveStep = false; + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWaveDone); } /// <summary> @@ -338,8 +419,7 @@ { foreach (EndlessPortConfig data in waveData) { - if (waves[data.Config.tunel - 1].LineState == EndlessWaveLineState.Spawning) - waves[data.Config.tunel - 1].PauseWave(); + waves[data.Config.tunel - 1].PauseWave(); } } @@ -350,8 +430,7 @@ { foreach (EndlessPortConfig data in waveData) { - if (waves[data.Config.tunel - 1].LineState == EndlessWaveLineState.Spawning) - waves[data.Config.tunel - 1].RestartWave(); + waves[data.Config.tunel - 1].RestartWave(); } } -- Gitblit v1.9.1