From cf230fc4efd86ae0ec42f2405e05fa7972e57fe7 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Mon, 07 Dec 2020 20:17:51 +0800 Subject: [PATCH] 增加开塔特效 --- Assets/Scripts/Net/NetExtends/Table.cs | 111 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 111 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/Net/NetExtends/Table.cs b/Assets/Scripts/Net/NetExtends/Table.cs index 9e2c9f0..88b476e 100644 --- a/Assets/Scripts/Net/NetExtends/Table.cs +++ b/Assets/Scripts/Net/NetExtends/Table.cs @@ -41,6 +41,7 @@ "box.json", "resource.json", "elf_info.json", + "elf_skill.json", "elf_upgrade.json", "endless_boss.json", "endless_buff.json", @@ -191,6 +192,17 @@ foreach (JsonData item in data) { elf_info tmp = elf_info.CreateFromJson(item); + allData.Add(tmp as tabledata); + } + JsonDataCenter.allData.Add(tablename, allData); + break; + + + case "elf_skill": + //allData.Clear(); + foreach (JsonData item in data) + { + elf_skill tmp = elf_skill.CreateFromJson(item); allData.Add(tmp as tabledata); } JsonDataCenter.allData.Add(tablename, allData); @@ -985,6 +997,97 @@ } + //! 生成文件 elf_skill(精灵技能表).xlsx + public class elf_skill : tabledata { + public int getid(){ + return id; + } + + // id + public int id; + + // 技能名称 + public string name; + + // 伤害千分比 + public int dmg_ratio; + + // 技能附加伤害 + public int ex_dmg; + + // 附加暴击率 + public int ex_crit; + + // 附加效果 + public List<int> ex_func; + + // 技能范围 + public string scope; + + // 技能射程 + public int range; + + // 连击 + public int hit; + + // 持续时间 + public int last; + + // 计算间隔 + public int count; + + // 前摇时间 + public int p_time; + + // 附加buff + public List<int> buff; + + // 动画类型 + public string ani_tpye; + + // 子弹特效 + public string e_bullet; + + // 动画特效 + public string e_line; + + // 命中特效 + public string e_hit; + + // 前摇特效 + public string e_pre_act; + + + + public static elf_skill CreateFromJson(JsonData item) + { + elf_skill _elf_skill = new elf_skill(); + + int index = 0; + _elf_skill.id = int.Parse(GameUtils.GetString(item[index++].ToString())); + _elf_skill.name = GameUtils.GetString(item[index++].ToString()); + _elf_skill.dmg_ratio = int.Parse(GameUtils.GetString(item[index++].ToString())); + _elf_skill.ex_dmg = int.Parse(GameUtils.GetString(item[index++].ToString())); + _elf_skill.ex_crit = int.Parse(GameUtils.GetString(item[index++].ToString())); + _elf_skill.ex_func = GameUtils.GetIntList(item[index++]); + _elf_skill.scope = GameUtils.GetString(item[index++].ToString()); + _elf_skill.range = int.Parse(GameUtils.GetString(item[index++].ToString())); + _elf_skill.hit = int.Parse(GameUtils.GetString(item[index++].ToString())); + _elf_skill.last = int.Parse(GameUtils.GetString(item[index++].ToString())); + _elf_skill.count = int.Parse(GameUtils.GetString(item[index++].ToString())); + _elf_skill.p_time = int.Parse(GameUtils.GetString(item[index++].ToString())); + _elf_skill.buff = GameUtils.GetIntList(item[index++]); + _elf_skill.ani_tpye = GameUtils.GetString(item[index++].ToString()); + _elf_skill.e_bullet = GameUtils.GetString(item[index++].ToString()); + _elf_skill.e_line = GameUtils.GetString(item[index++].ToString()); + _elf_skill.e_hit = GameUtils.GetString(item[index++].ToString()); + _elf_skill.e_pre_act = GameUtils.GetString(item[index++].ToString()); + + return _elf_skill; + } + + } + //! 生成文件 elf_upgrade(场内升级表).xlsx public class elf_upgrade : tabledata { public int getid(){ @@ -997,6 +1100,12 @@ // 攻击比率 public int ratio; + // 等级底框 + public int rank_img; + + // 缩放比例 + public float zoom; + public static elf_upgrade CreateFromJson(JsonData item) @@ -1006,6 +1115,8 @@ int index = 0; _elf_upgrade.id = int.Parse(GameUtils.GetString(item[index++].ToString())); _elf_upgrade.ratio = int.Parse(GameUtils.GetString(item[index++].ToString())); + _elf_upgrade.rank_img = int.Parse(GameUtils.GetString(item[index++].ToString())); + _elf_upgrade.zoom = float.Parse(GameUtils.GetString(item[index++].ToString())); return _elf_upgrade; } -- Gitblit v1.9.1