From cf230fc4efd86ae0ec42f2405e05fa7972e57fe7 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Mon, 07 Dec 2020 20:17:51 +0800 Subject: [PATCH] 增加开塔特效 --- Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs | 27 ++++++++++++++++----------- 1 files changed, 16 insertions(+), 11 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs index 6532c74..cbf0fbc 100644 --- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs +++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs @@ -41,6 +41,7 @@ // River Add for Mouse Start Drag & Draged. controller.startedDrag += OnStartDrag; controller.dragged += this.OnDrag; + controller.pressed += OnPressed; controller.released += this.OnEndDrag; } } @@ -62,6 +63,7 @@ controller.startedDrag -= this.OnStartDrag; controller.dragged -= this.OnDrag; + controller.pressed -= OnPressed; controller.released -= this.OnEndDrag; } @@ -110,15 +112,12 @@ if (UnityInput.GetKeyDown(key)) { Tower controller = EndlessLevelManager.instance.TowerLibrary[key - KeyCode.Alpha1]; - if (EndlessLevelManager.instance.Currency.CanAfford(controller.purchaseCost)) + if (m_GameUI.isBuilding) { - if (m_GameUI.isBuilding) - { - m_GameUI.CancelGhostPlacement(); - } - EndlessGameUI.instance.SetToBuildMode(controller); - EndlessGameUI.instance.TryMoveGhost(InputController.instance.basicMouseInfo); + m_GameUI.CancelGhostPlacement(); } + EndlessGameUI.instance.SetToBuildMode(controller); + EndlessGameUI.instance.TryMoveGhost(InputController.instance.basicMouseInfo); break; } } @@ -157,10 +156,7 @@ Debug.Log("新手不可以拖拽"); return; } - else - { - GuideCtrl.Ins.BeginDrag11_1(); - } + } // select towers m_GameUI.TrySelectTower(pointer); @@ -180,6 +176,10 @@ //新手引导这里会把引导的速度变慢 currentTimeScale = Time.timeScale; Time.timeScale = 0.5f; + } + else + { + GuideCtrl.Ins.BeginDrag5_1(); } } @@ -217,6 +217,11 @@ } } + private void OnPressed(PointerActionInfo pointer) + { + m_GameUI.OnPressed(pointer); + } + /// <summary> /// Select towers or position ghosts /// </summary> -- Gitblit v1.9.1