From cf99ef52be344ac7dd3ba28dd51c63dd5de38a4b Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 02 Dec 2020 15:13:02 +0800 Subject: [PATCH] 新手引导2.0 --- Assets/Scripts/Guide/GuideCtrl.cs | 755 ++++++++++++++++++--------------------------------------- 1 files changed, 241 insertions(+), 514 deletions(-) diff --git a/Assets/Scripts/Guide/GuideCtrl.cs b/Assets/Scripts/Guide/GuideCtrl.cs index b741da1..c6eb079 100644 --- a/Assets/Scripts/Guide/GuideCtrl.cs +++ b/Assets/Scripts/Guide/GuideCtrl.cs @@ -1,5 +1,4 @@ using System.Collections; -using System.Diagnostics; using System.Collections.Generic; using UnityEngine; using KTGMGemClient; @@ -12,11 +11,10 @@ private static GuideCtrl ins; public static GuideCtrl Ins { get { return ins; } } - GuidePanel panel;//UI + GuidePanelNew panel;//UI Dictionary<GuideEnum, string[]> allGuideDic; GuideEnum currentStep;//当前引导到了第几步 - int currentIndex;//分解步骤 - int needIndex;//当前步骤中需要多少分步 + /// <summary> /// Awake is called when the script instance is being loaded. @@ -26,8 +24,8 @@ ins = this; AddDic(); currentStep = GuideEnum.None; - currentIndex = -1; - panel = gameObject.AddComponent<GuidePanel>(); + + panel = gameObject.AddComponent<GuidePanelNew>(); } private void Start() @@ -35,42 +33,38 @@ //int step = PlayerPrefs.GetInt("GemBattleGuide"); Init(0); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.AddCard, AddCard); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.ChargingEnd, ChargingEnd); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillDone, KillDone); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.GetOneTowerPos, GetOneTowerPos); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); - //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillStep, SkillStep); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.DragStep, DragStep); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.ShowWarningTips, ShowWarningTips);//开始第三关,弹一大波敌人 - EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); - //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); - //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2); + + EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillDone, KillDone); + + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); + + EventCenter.Ins.Add((int)KTGMGemClient.EventType.DragStep, DragStep); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillSecondDone, KillSecondDone); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.KillThirdDone, KillThirdDone); + + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone); } private void OnDestroy() { - EventCenter.Ins.Remove((int)KTGMGemClient.EventType.AddCard, AddCard); - EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2); - EventCenter.Ins.Remove((int)KTGMGemClient.EventType.ChargingEnd, ChargingEnd); + + EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2); + EventCenter.Ins.Remove((int)KTGMGemClient.EventType.KillDone, KillDone); - EventCenter.Ins.Remove((int)KTGMGemClient.EventType.GetOneTowerPos, GetOneTowerPos); + + EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1); EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); - //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillStep, SkillStep); + EventCenter.Ins.Remove((int)KTGMGemClient.EventType.DragStep, DragStep); - EventCenter.Ins.Remove((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); - - //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); - //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.SkillReleaseDone, SkillReleaseDone); - } public void Init(int step) { - ChangeStep(GuideEnum.Step0); + ChangeStep(GuideEnum.Step1); GameConfig.CanOpenNewTower = false; } @@ -81,24 +75,26 @@ void AddDic() { allGuideDic = new Dictionary<GuideEnum, string[]>(); - allGuideDic.Add(GuideEnum.Step0, new string[] { GuideConfig.showWords[0], GuideConfig.showWords[1] }); - allGuideDic.Add(GuideEnum.Step1, new string[] { GuideConfig.showWords[2], GuideConfig.showWords[3] }); - allGuideDic.Add(GuideEnum.Step2, new string[] { GuideConfig.showWords[4], GuideConfig.showWords[5] }); - allGuideDic.Add(GuideEnum.Step3, new string[] { }); - allGuideDic.Add(GuideEnum.Step4, new string[] { GuideConfig.showWords[6] }); - allGuideDic.Add(GuideEnum.Step5, new string[] { GuideConfig.showWords[7], GuideConfig.showWords[8] }); - allGuideDic.Add(GuideEnum.Step6, new string[] { }); - allGuideDic.Add(GuideEnum.Step7, new string[] { }); - allGuideDic.Add(GuideEnum.Step8, new string[] { GuideConfig.showWords[9] }); - allGuideDic.Add(GuideEnum.Step9, new string[] { }); - allGuideDic.Add(GuideEnum.Step10, new string[] { GuideConfig.showWords[10], GuideConfig.showWords[11] }); - allGuideDic.Add(GuideEnum.Step11, new string[] { }); - allGuideDic.Add(GuideEnum.Step12, new string[] { GuideConfig.showWords[12], GuideConfig.showWords[13] }); - allGuideDic.Add(GuideEnum.Step13, new string[] { }); - allGuideDic.Add(GuideEnum.Step14, new string[] { GuideConfig.showWords[14], GuideConfig.showWords[15] }); + + allGuideDic.Add(GuideEnum.Step1, new string[] { + "训练师,终于等到你了,欢迎来到精灵世界。", + "对面那个怪物在精灵世界为非作歹,快来帮我抵挡他的进攻吧。"}); + + allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买宝石", "再购买一个" }); + + allGuideDic.Add(GuideEnum.Step3, new string[] { "第一关出兵", "小心了" , + "介绍火鸡1","介绍火鸡2"}); + + allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买宝石" }); + + + allGuideDic.Add(GuideEnum.Step5, new string[] { "引导拖拽1", "引导拖拽2" , + "介绍水精灵1","介绍水精灵2"}); + + allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买宝石" }); + allGuideDic.Add(GuideEnum.Step7, new string[] { "送你100能量" }); } - /// <summary> /// 引导步骤 @@ -106,61 +102,33 @@ /// <param name="step"></param> public void ChangeStep(GuideEnum step) { - //if (currentStep != step) + currentStep = step; + switch (currentStep) { - currentStep = step; - switch (currentStep) - { - case GuideEnum.Step0: - Step0(); - break; - case GuideEnum.Step1: - Step1(); - break; - case GuideEnum.Step2: - Step2(); - break; - case GuideEnum.Step3: - Step3(); - break; - case GuideEnum.Step4: - Step4(); - break; - case GuideEnum.Step5: - Step5(); - break; - case GuideEnum.Step6: - Step6(); - break; - case GuideEnum.Step7: - Step7(); - break; - case GuideEnum.Step8: - Step8(); - break; - case GuideEnum.Step9: - Step9(); - break; - case GuideEnum.Step10: - Step10(); - break; - case GuideEnum.Step11: - Step11(); - break; - case GuideEnum.Step12: - Step12(); - break; - case GuideEnum.Step13: - Step13(); - break; - case GuideEnum.Step14: - Step14(); - break; - case GuideEnum.Finish: - Finish(); - break; - - } + case GuideEnum.Step1: + Step1(); + break; + case GuideEnum.Step2: + Step2(); + break; + case GuideEnum.Step3: + Step3(); + break; + case GuideEnum.Step4: + Step4(); + break; + case GuideEnum.Step5: + Step5(); + break; + case GuideEnum.Step6: + Step6(); + break; + case GuideEnum.Step7: + Step7(); + break; + case GuideEnum.Finish: + Finish(); + break; } } @@ -168,469 +136,252 @@ #region 步骤分解 - private void Step0() - { - isShowing = true; - if (currentIndex == -1)//初始化本步 - { - CommonDebugHelper.DebugError("第1步开始, 对话"); - TDAA_SDKManager.Ins.Statistics(5);//埋点 - - currentIndex = 0; - needIndex = 2; - panel.SetGuideUI(true); - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - } - else if (currentIndex == 1) - { - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - } - } + //步骤1 :对话---开箱---玉米 private void Step1() { - if (currentIndex == -1) - { - CommonDebugHelper.DebugError("第2步开始,购买火元素"); - TDAA_SDKManager.Ins.Statistics(6);//埋点 - TDAA_SDKManager.Ins.GuideStep(1);//埋点 - - currentIndex = 0; - needIndex = 2; - panel.SetGuideUI(false); - panel.Step1(allGuideDic[currentStep][currentIndex], currentIndex, Step1_1); - } - else if (currentIndex == 1) - { - panel.Step1(allGuideDic[currentStep][currentIndex], currentIndex, Step1_2); - - currentIndex++; - } + CommonDebugHelper.DebugError("步骤1 :对话---开箱---玉米"); + panel.Step1(allGuideDic[currentStep], Step1Finish); } - /// <summary> - /// 分步1,购买1排1列的火元素 - /// </summary> - private void Step1_1() + private void Step1Finish() { - panel.Step1_1(); - OnFinishOneStep(); - } - /// <summary> - /// 分步2,购买2排3列的火元素 - /// </summary> - private void Step1_2() - { - panel.Step1_2(); - StartCoroutine(AfterCreateFire()); - + Debug.Log("玉米组件展示结束,打点"); + TDAA_SDKManager.Ins.GuideStep(1);//埋点 + TDAA_SDKManager.Ins.Statistics(6);//埋点 + ChangeStep(GuideEnum.Step2); } - IEnumerator AfterCreateFire() - { - yield return new WaitForSeconds(1f); - OnFinishOneStep(); - } - //对话 + //步骤2:购买---购买---合成---上阵 private void Step2() { - isShowing = true; - if (currentIndex == -1) - { - CommonDebugHelper.DebugError("第3步开始,介绍火元素"); - TDAA_SDKManager.Ins.GuideStep(2);//埋点 - - currentIndex = 0; - needIndex = 2; - panel.Step2(currentIndex); - panel.SetGuideUI(true); - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - //隐藏 - } - else if (currentIndex == 1) - { - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - //currentIndex++; - } - - } - //引导合成 - private void Step3() - { - if (currentIndex == -1) - { - CommonDebugHelper.DebugError("第4步开始,引导合成火元素"); - TDAA_SDKManager.Ins.GuideStep(3);//埋点 - - currentIndex = 0; - needIndex = 2; - panel.Step3(currentIndex, ""); - } + CommonDebugHelper.DebugError("步骤2:购买---购买---合成---上阵"); + panel.Step2(allGuideDic[currentStep]); } - //开始拖拽 public void BeginDrag() { - panel.Step3_2(""); + panel.RimWood1(); } - //结束推拽 没有合成,回到上一步 public void EndDrag() { - panel.Step3(0, ""); + panel.RimWood2(); } - //合成了卡牌,开始下一步 - private void AddCard() + //合成了2级木 准备引导上阵 + public void AddCard() { - currentIndex = -1; - panel.StopShowDragPath(false); - ChangeStep(GuideEnum.Step4); + panel.AddCard(); } - private void Step4() + /// <summary> + /// 上阵一个二级木元素 + /// </summary> + private void CreateWoodLv2() { - if (currentIndex == -1) + panel.OnWoodAttackPos(); + ChangeStep(GuideEnum.Step3); + } + + + + /// <summary> + /// 步骤3 :对话---出兵后杀光---对话---展示火鸡 + /// </summary> + /// <param name="str"></param> + /// <param name="cb"></param> + public void Step3() + { + CommonDebugHelper.DebugError("步骤3 :对话---出兵后杀光---对话---展示火鸡"); + Debug.Log("玉米上阵了,打点"); + + TDAA_SDKManager.Ins.GuideStep(2);//埋点 + + string[] s1 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] }; + + panel.Step3(s1, AfterTalk); + } + + /// <summary> + /// 对话结束,出兵 + /// </summary> + private void AfterTalk() + { + panel.Step3AfterTalk(); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFirstWave); + } + + /// <summary> + /// 第一关怪物被杀光 + /// </summary> + private void KillDone() + { + string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] }; + + panel.Step3(s2, OpenBoxFire); + } + + /// <summary> + /// 展示火鸡 + /// </summary> + private void OpenBoxFire() + { + panel.Step3_3(() => { - CommonDebugHelper.DebugError("第5步开始,上阵火元素 "); - TDAA_SDKManager.Ins.GuideStep(4);//埋点 - - currentIndex = 0; - panel.StopShowDragPath(true); - panel.Step4(currentIndex, allGuideDic[currentStep][currentIndex]); - } + ChangeStep(GuideEnum.Step4); + }); } - //建造了塔,开始下一步 - private void CreateFireLv2() + + + /// <summary> + /// 步骤4 :点击购买---上阵 + /// </summary> + /// <param name="str"></param> + /// <param name="cb"></param> + public void Step4() { - currentIndex = -1; - panel.StopShowDragPath(true); + Debug.Log("火鸡组件展示完毕,打点"); + + TDAA_SDKManager.Ins.GuideStep(3);//埋点 + + panel.Step4(allGuideDic[currentStep]); + } + + private void CreateFireLv1() + { + panel.OnFireAttackPos(); ChangeStep(GuideEnum.Step5); } - - private void Step5() - { - if (currentIndex == -1) - { - CommonDebugHelper.DebugError("第6步开始,开打第一波"); - TDAA_SDKManager.Ins.GuideStep(5);//埋点 - - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFirstWave); - panel.Step5(currentIndex, ""); - } - else if (currentIndex == 1) - { - isShowing = true; - - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - } - } - - private void ChargingEnd() - { - currentIndex = 0; - needIndex = 2; - panel.SetGuideUI(true); - isShowing = true; - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - - } - - private void Step6() - { - if (currentIndex == -1) - { - CommonDebugHelper.DebugError("第7步开始,出怪"); - TDAA_SDKManager.Ins.GuideStep(6);//埋点 - - panel.SetGuideUI(false); - //恢复出怪 - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.RestartWave); - } - else if (currentIndex == 1) - { - isShowing = true; - - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - - //增加200金币 - EventCenter.Ins.BroadCast<int>((int)KTGMGemClient.EventType.AddGold, 200); - } - } - - private void KillDone() - { - currentIndex = -1; - - ChangeStep(GuideEnum.Step7); - - // currentIndex = 0; - // needIndex = 2; - // panel.SetGuideUI(true); - // isShowing = true; - // panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - } - - - private void Step7() - { - if (currentIndex == -1) - { - CommonDebugHelper.DebugError("第8步开始,跳过了"); - TDAA_SDKManager.Ins.GuideStep(7);//埋点 - - currentIndex = 0; - needIndex = 1; - panel.SetGuideUI(false); - - //GameConfig.CanOpenNewTower = true; - - //等待解锁塔 - //panel.Step7(currentIndex, allGuideDic[currentStep][currentIndex]); - - //第一排直接开过塔了,引导买水元素 - GetOneTowerPos(); - } - } - - - private void GetOneTowerPos() - { - currentIndex = -1; - ChangeStep(GuideEnum.Step8); - } - - - - private void Step8() - { - isShowing = true; - if (currentIndex == -1)//初始化本步 - { - CommonDebugHelper.DebugError("第9步开始,介绍水元素"); - TDAA_SDKManager.Ins.GuideStep(8);//埋点 - GameConfig.CanOpenNewTower = false; - - currentIndex = 0; - needIndex = 1; - panel.Step8(); - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - } - - } - - - - private void Step9() - { - if (currentIndex == -1) - { - CommonDebugHelper.DebugError("第10步开始,购买水元素,第二步上阵"); - TDAA_SDKManager.Ins.GuideStep(9);//埋点 - - currentIndex = 0; - needIndex = 2; - panel.SetGuideUI(false); - panel.Step9("", currentIndex, Step9_1); - } - else if (currentIndex == 1) - { - panel.Step9("", currentIndex, null); - } - } - /// <summary> - /// 分步9,购买1排5列的水元素 + /// 步骤5:第二关出兵---三波后---对话框---置换2&3---杀光敌人---对话框---展示water /// </summary> - private void Step9_1() + /// <param name="str"></param> + /// <param name="cb"></param> + public void Step5() { - panel.Step9_1(); - OnFinishOneStep(); - } + Debug.Log("火鸡上阵了,打点"); - private void CreateWaterLv1() - { - panel.CleanMask(); - panel.StopShowDragPath(true); - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateSecondWave);//生成第二波小怪 - } - - private void SkillStep() - { - currentIndex = -1; - ChangeStep(GuideEnum.Step10); + //第二关出兵 + TDAA_SDKManager.Ins.GuideStep(4);//埋点 + //panel.Step5() + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateSecondWave); } private void DragStep() { - currentIndex = -1; - ChangeStep(GuideEnum.Step10); - } + string[] s2 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] }; - private void Step10() - { - isShowing = true; - if (currentIndex == -1)//初始化本步 - { - CommonDebugHelper.DebugError("第11步开始,自己编的,需要修改,反正就是引导换位置"); - TDAA_SDKManager.Ins.GuideStep(10);//埋点 - - currentIndex = 0; - needIndex = 2; - panel.SetGuideUI(true); - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - - } - else if (currentIndex == 1) - { - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - //panel.Step10(); - } - } - - private void Step11() - { - if (currentIndex == -1) - { - CommonDebugHelper.DebugError("第12步开始,已经换了位置"); - TDAA_SDKManager.Ins.GuideStep(11);//埋点 - - currentIndex = 0; - needIndex = 1; - - panel.Step11Drag(currentIndex); - - } + panel.Step5(s2); } //开始拖拽 - public void BeginDrag11_1() + public void BeginDrag5_1() { - panel.Step11Drag(1); + panel.Step5Drag(1); } //结束推拽 没有合成,回到上一步 - public void EndDrag11_1() + public void EndDrag5_1() { - panel.Step11Drag(0); + panel.Step5Drag(0); } public void DragDone() { GameConfig.CanDragTower = false; CommonDebugHelper.Debug("结束拖拽"); - panel.Step11Drag(2); + panel.Step5Drag(2); EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.RestartWave); + //ChangeStep(GuideEnum.Step6); + } + + private void KillSecondDone() + { + string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] }; + + panel.Step5Talk(s2, OpenBoxWater); } /// <summary> - /// 大波敌人来袭 + /// 展示水 /// </summary> - private void ShowWarningTips() + private void OpenBoxWater() { - CommonDebugHelper.Debug("这里需要显示大波敌人来袭"); - panel.Step11_End(); - //结束后需要 - //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWave); - } - - private void CreateThirdWaveDone() - { - currentIndex = -1; - ChangeStep(GuideEnum.Step12); - } - - // private void SkillRelease() - // { - // panel.SkillRelease(); - // } - - - // private void SkillReleaseDone() - // { - // currentIndex = -1; - // ChangeStep(GuideEnum.Step12); - // } - - private void Step12() - { - isShowing = true; - if (currentIndex == -1)//初始化本步 + panel.Step5_7(() => { - CommonDebugHelper.DebugError("第13步开始,对话框说明技能"); - TDAA_SDKManager.Ins.GuideStep(12);//埋点 - - currentIndex = 0; - needIndex = 2; - panel.Step12(); - - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - } - else - { - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - } + ChangeStep(GuideEnum.Step6); + }); } - private void Step13() + /// <summary> + /// 步骤6:购买---上阵---第三关---杀光 + /// </summary> + /// <param name="str"></param> + /// <param name="cb"></param> + public void Step6() { - isShowing = true; - if (currentIndex == -1)//初始化本步 - { - CommonDebugHelper.DebugError("第14步开始,引导释放技能"); - TDAA_SDKManager.Ins.GuideStep(13);//埋点 + Debug.Log("展示雪糕完毕,打点"); - currentIndex = 0; - needIndex = 2; - panel.Step13("释放技能", AfterSkillDone); - - } + TDAA_SDKManager.Ins.GuideStep(5);//埋点 + panel.Step6(allGuideDic[currentStep]); } - private void AfterSkillDone() + /// <summary> + /// 水元素上阵了 + /// </summary> + private void CreateWaterLv1() { - panel.CleanMask(); - StartCoroutine(ChangeState()); + panel.OnWaterAttackPos(); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWave);//开始第三关 } - IEnumerator ChangeState() + private void KillThirdDone() { - CommonDebugHelper.Debug("释放技能结束,这里等了1秒钟"); - yield return new WaitForSeconds(1.0f); - currentIndex = -1; - ChangeStep(GuideEnum.Step14); + ChangeStep(GuideEnum.Step7); } - private void Step14() + /// <summary> + /// 步骤6: + /// </summary> + /// <param name="str"></param> + /// <param name="cb"></param> + public void Step7() { - isShowing = true; - if (currentIndex == -1)//初始化本步 - { - CommonDebugHelper.DebugError("第15步开始,引导释放技能"); - TDAA_SDKManager.Ins.GuideStep(14);//埋点 - currentIndex = 0; - needIndex = 2; - panel.Step14(); - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - } - else - { - panel.StartShowWord(allGuideDic[currentStep][currentIndex], ShowWordCallBack); - } + Debug.Log("第三关杀完怪了,打点"); + + TDAA_SDKManager.Ins.GuideStep(6);//埋点 + //一大波 + panel.Step7(); } + + private void CreateFourthWaveDone() + { + //对话后准备引导 + panel.Step7Talk(allGuideDic[currentStep], Step7AfterTalk); + } + + private void Step7AfterTalk() + { + string[] s2 = new string[] { "新手引导结束了" }; + + panel.SkillRelease(s2, Finish); + } + private void Finish() { UnityEngine.Debug.Log("新手指导已经完成了"); - TDAA_SDKManager.Ins.GuideStep(13);//埋点 + Debug.Log("完成新手引导,打点"); + + TDAA_SDKManager.Ins.GuideStep(7);//埋点 GameConfig.CanOpenNewTower = true; GameConfig.CanBuyNewTower = true; panel.FinishGuide(); - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideFinish); PlayerPrefs.SetInt("GemBattleGuide", 1); Destroy(gameObject); @@ -639,47 +390,23 @@ #endregion #region 点击事件 - - bool isShowing;//是否正在显示文字 - - /// <summary> - /// 文字显示结束 - /// </summary> - public void ShowWordCallBack() - { - isShowing = false; - if (needIndex - currentIndex == 1) - { - currentIndex = needIndex; - } - //currentIndex++; - } - - /// <summary> /// 完成了当前步骤中的一个分步骤 /// </summary> public void OnFinishOneStep() { - if (isShowing) - { - //正在显示文字,第一次点击,显示全部 - panel.ShowWordImmediately(); - } - else if (needIndex - currentIndex > 0) - { - //说明当前步骤没完成,进行下一个分步 - currentIndex++; - ChangeStep(currentStep); - - } - else - { - //开始新的步骤 - currentIndex = -1; - ChangeStep(currentStep + 1); - } - //Debug.LogError($"当前引导:{currentStep} 当前步数:{currentIndex} 总共有:{needIndex}步"); + // if (needIndex - currentIndex > 0) + // { + // //说明当前步骤没完成,进行下一个分步 + // currentIndex++; + // ChangeStep(currentStep); + // } + // else + // { + // //开始新的步骤 + // currentIndex = -1; + // ChangeStep(currentStep + 1); + // } } #endregion -- Gitblit v1.9.1