From cf99ef52be344ac7dd3ba28dd51c63dd5de38a4b Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 02 Dec 2020 15:13:02 +0800
Subject: [PATCH] 新手引导2.0

---
 Assets/Scripts/Guide/ImageWood2.cs |   38 +++++++++++++++-----------------------
 1 files changed, 15 insertions(+), 23 deletions(-)

diff --git a/Assets/Scripts/Guide/ImageSkill.cs b/Assets/Scripts/Guide/ImageWood2.cs
similarity index 65%
rename from Assets/Scripts/Guide/ImageSkill.cs
rename to Assets/Scripts/Guide/ImageWood2.cs
index 44137a7..4b029d2 100644
--- a/Assets/Scripts/Guide/ImageSkill.cs
+++ b/Assets/Scripts/Guide/ImageWood2.cs
@@ -1,23 +1,14 @@
 using UnityEngine;
 using UnityEngine.EventSystems;
 using UnityEngine.UI;
-using KTGMGemClient;
 
-public class ImageSkill : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
+public class ImageWood2 : GuideImageBase, IDragHandler, IBeginDragHandler, IEndDragHandler
 {
-    bool isDraging;
-    public bool IsDraging
-    {
-        get
-        {
-            return isDraging;
-        }
-    }
     public void OnBeginDrag(PointerEventData eventData)
     {
         isDraging = true;
         tmpImage.raycastTarget = false;
-        GuideCtrl.Ins.BeginDrag11_1();
+        GuideCtrl.Ins.BeginDrag();
     }
 
     Vector3 dragPos;
@@ -31,12 +22,11 @@
     public void OnEndDrag(PointerEventData eventData)
     {
         isDraging = false;
-        if (skillRim != null)
+        if (imageWood1 != null)
         {
-            //释放技能
-            Debug.Log("释放技能");
-            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillRelease);
-
+            //合成宝石
+            Debug.Log("合成宝石");
+            imageWood1.GetComponent<ImageWood>().Add();
             gameObject.SetActive(false);
         }
         else
@@ -45,15 +35,18 @@
             tmpImage.raycastTarget = true;
 
             //返回原位,提示开始推拽
-            GuideCtrl.Ins.EndDrag11_1();
+            GuideCtrl.Ins.EndDrag();
         }
 
     }
 
-    GameObject skillRim;
+    GameObject imageWood1;
     Image tmpImage;
 
     Vector2 pos;
+
+    RectTransform rectTransform;
+    //Vector3 startP;
     public Vector2 GetStartP
     {
         get
@@ -61,19 +54,18 @@
             return pos;
         }
     }
-    RectTransform rectTransform;
-
     // Start is called before the first frame update
     private void Awake()
     {
-        //imageFire1 = transform.parent.Find("Image_Fire1").GetComponent<ImageFire1>();
         tmpImage = GetComponent<Image>();
         rectTransform = GetComponent<RectTransform>();
         pos = rectTransform.anchoredPosition;
     }
 
-    public void SetTarget(GameObject target)
+    public override void SetTarget(GameObject target)
     {
-        skillRim = target;
+        imageWood1 = target;
     }
+
 }
+

--
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