From cf99ef52be344ac7dd3ba28dd51c63dd5de38a4b Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 02 Dec 2020 15:13:02 +0800 Subject: [PATCH] 新手引导2.0 --- Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs | 8 +++++--- 1 files changed, 5 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs index d044f8c..ea979dd 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs @@ -397,10 +397,12 @@ { if (EndlessUIStart.instance.beginDragStep && SpawnedTotalEnemies >= 3) { + //Debug.Log("这里本来要做一大波敌人的,现在注释掉"); + EndlessUIStart.instance.beginDragStep = false; EndlessLevelManager.instance.StopSecondWave(); } - else if (EndlessUIStart.instance.guideThirdWaveStep) + else if (EndlessUIStart.instance.guideFourthWaveStep) { //Debug.Log($"当前波次是木属性的 总怪物数量:{TotalEnemies} 当前已经生成了:{SpawnedTotalEnemies * 2}"); if (TotalEnemies - (SpawnedTotalEnemies * 2) <= 0) @@ -415,8 +417,8 @@ IEnumerator BroadCastCreateThirdWaveDone() { yield return new WaitForSeconds(0.5f); - EndlessUIStart.instance.guideThirdWaveStep = false; - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWaveDone); + EndlessUIStart.instance.guideFourthWaveStep = false; + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFourthWaveDone); } /// <summary> -- Gitblit v1.9.1