From d35d31d85fd4b827dc37008aef39c019b6a7781d Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Sat, 07 Nov 2020 16:34:50 +0800 Subject: [PATCH] Merge commit '2940e451058b1af7541ff651f485f33a10e92f7e' into master --- Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs b/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs index 139ca35..87cf356 100644 --- a/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs +++ b/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs @@ -54,7 +54,7 @@ var agent = this.gameObject.GetComponent<Agent>(); if (agent == null) return; - + BallisticProjectile ballistic = c.gameObject.GetComponent<BallisticProjectile>(); if (ballistic.IsHitEnemy) @@ -68,7 +68,7 @@ LazyLoad(); BallisticAttack ballisticAttack = damager.GetComponent<BallisticAttack>(); - ballisticAttack.DealDamage((Targetable)damageableBehaviour); + ballisticAttack.DealDamage((Targetable)damageableBehaviour, ballisticAttack.attributeId); damager.HasDamaged(c.transform.position, damageableBehaviour.configuration.alignmentProvider); } -- Gitblit v1.9.1