From d41516e30a9f1137be32d1477220f6ab262f6ed5 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Fri, 04 Dec 2020 19:45:25 +0800
Subject: [PATCH] 电脑版获取设备ID错误

---
 Assets/Scripts/UI/FinalPanel/FinalPanel.cs |  475 ++++++++++++++++++++++++++++++++++++++++++++++++-----------
 1 files changed, 384 insertions(+), 91 deletions(-)

diff --git a/Assets/Scripts/UI/FinalPanel/FinalPanel.cs b/Assets/Scripts/UI/FinalPanel/FinalPanel.cs
index 249d208..de3d99f 100644
--- a/Assets/Scripts/UI/FinalPanel/FinalPanel.cs
+++ b/Assets/Scripts/UI/FinalPanel/FinalPanel.cs
@@ -1,4 +1,5 @@
-using System.Collections;
+using System.Collections.Generic;
+using System.Collections;
 using UnityEngine.UI;
 using UnityEngine;
 using EnhancedUI;
@@ -8,23 +9,17 @@
 using KTGMGemClient;
 using DG.Tweening;
 using System;
+using System.Linq;
 
 public class FinalPanel : MonoBehaviour, IEnhancedScrollerDelegate
 {
+    //无限滚动相关
     private EnhancedScroller scroller;
-
     private SmallList<FinalPanelItemData> _data;
-
     public EnhancedScrollerCellView cellViewPrefab;
-    [SerializeField]
-    private Sprite rank_di_0, rank_di_1, rank_di_2, rank_di_03;
-    [SerializeField]
-    private Sprite rank_icon_0, rank_icon_1, rank_icon_2;
 
-    public string endlessGameScene = "Endless2D";
-
-    public string loadingScene = "LoadingScene";
-    Button closeBtn;
+    private string endlessGameScene = "Endless2D";
+    private string loadingScene = "LoadingScene";
     // Start is called before the first frame update
     void Start()
     {
@@ -37,73 +32,268 @@
         });
         closeBtn.interactable = false;
     }
+    Button closeBtn;
     Text waveText;
     GameObject image_HScore;
     Text scoreText;
     GameObject image_NewRecord;
     bool isNewH = false;
-    int hScore;
+    int hScore;//最高分
+    int tmpRank;//当前排名
+    int tmpRankUp;//排名上升了多少
+    //string hwaveInfo;
+
     CanvasGroup scrollerCanvasGroup;
+    CanvasGroup itemCanvasGroup;
 
-    Action playEffectAC = null;
+    ParticleSystem endPs;//最终特效
 
-    /// <summary>
-    /// 设置播放胜利特效
-    /// </summary>
-    /// <param name="ac"></param>
-    public void SetPlayEffectAC(Action ac)
-    {
-        playEffectAC = ac;
-    }
+    string playerPrefs_HScore = "GemBattleHScore";
+    //string playerPrefs_HWaveInfo = "GemBattleHWaveInfo";
+    string playerPrefs_HRank = "GemBattleHRank";
 
+    string playerPrefs_NickName = "GemBattlePlayerNickName";
+
+    string _waveInfo;
+    int _myScore;//本次
+    FinalHttp finalHttp;
+    string playerNickName;
+    int _limit;
+    int _limitUp;
+
+    FinalPanelItem itemFirst;//第一
+    FinalPanelItem itemSecond;//第二
+    FinalPanelItem itemThird;//第三
+    Text txt_Name, txt_Wave;
+    TextMeshProUGUI txt_HScore, txt_Index;
+
+    TextMeshProUGUI rankUpbj;
     /// <summary>
     /// 入口函数
     /// </summary>
-    /// <param name="waveInfo">成绩 25关 3波</param>
+    /// <param name="waveInfo">25关 3波</param>
     /// <param name="myScore">789220</param>
     public void SetData(string waveInfo, int myScore)
     {
-        hScore = PlayerPrefs.GetInt("GemBattleHScore");
+        _waveInfo = waveInfo;
+        _myScore = myScore;
+        _data = new SmallList<FinalPanelItemData>();
+        Debug.Log($"_myScore:{_myScore}  _waveInfo:{_waveInfo}");
+
+        hScore = PlayerPrefs.GetInt(playerPrefs_HScore);
+        tmpRank = PlayerPrefs.GetInt(playerPrefs_HRank);
+        tmpRankUp = 0;
+        //hwaveInfo = PlayerPrefs.GetString(playerPrefs_HWaveInfo);
         scrollerCanvasGroup = transform.Find("Scroller").GetComponent<CanvasGroup>();
-        if (myScore > hScore)
+        scrollerCanvasGroup.alpha = 0;
+        itemCanvasGroup = transform.Find("ItemPanel").GetComponent<CanvasGroup>();
+        itemCanvasGroup.alpha = 0;
+
+        if (myScore > hScore)//得分比记录的高
         {
-            PlayerPrefs.SetInt("GemBattleHScore", myScore);
+            PlayerPrefs.SetInt(playerPrefs_HScore, myScore);
+            //PlayerPrefs.SetString(playerPrefs_HWaveInfo, waveInfo);
             hScore = myScore;
+            //hwaveInfo = waveInfo;
             isNewH = true;
         }
+
+        txt_Name = transform.Find("Image_HScore/Text_Name").GetComponent<Text>();
+        txt_Wave = transform.Find("Image_HScore/Text_Wave").GetComponent<Text>();
+        txt_HScore = transform.Find("Image_HScore/Text_HScore").GetComponent<TextMeshProUGUI>();
+        txt_Index = transform.Find("Image_HScore/Text_Index").GetComponent<TextMeshProUGUI>();
+
 
         transform.Find("Image_HScore/Text_HScore").GetComponent<TextMeshProUGUI>().text = hScore.ToString();
         image_HScore = transform.Find("Image_HScore").gameObject;
         image_HScore.SetActive(false);
 
+
         waveText = transform.Find("Text_Wave").GetComponent<Text>();
         scoreText = transform.Find("Text_Score").GetComponent<Text>();
+        scoreText.text = "";
+        waveText.text = "";
         waveText.gameObject.SetActive(false);
-        scoreText.gameObject.SetActive(false);
+        //scoreText.gameObject.SetActive(false);
 
         image_NewRecord = transform.Find("Image_NewRecord").gameObject;
         image_NewRecord.SetActive(false);
 
-        Transform ts = transform.Find("Images");
+        finalHttp = GetComponent<FinalHttp>();
+        _limit = 10;
+        _limitUp = 10;
+        finalHttp.Init(GetHttpData, _limit);//重置状态,设置回调和拉取的所有数据
 
+        itemFirst = transform.Find("ItemPanel/FinalPanelItemFirst").GetComponent<FinalPanelItem>();
+        itemSecond = transform.Find("ItemPanel/FinalPanelItemSecond").GetComponent<FinalPanelItem>();
+        itemThird = transform.Find("ItemPanel/FinalPanelItemThird").GetComponent<FinalPanelItem>();
+
+        httpCountDownPanel = transform.Find("HttpCountDownPanel").gameObject;
+        countDownReplayBtn = transform.Find("HttpCountDownPanel/ReplayBtn").GetComponent<Button>();
+        countDownTxt = transform.Find("HttpCountDownPanel/WarningTxt").GetComponent<Text>();
+        httpCountDownPanel.SetActive(false);
+
+        rankUpbj = transform.Find("Image_HScore/RankUp").GetComponent<TextMeshProUGUI>();
+        rankUpbj.gameObject.SetActive(false);
+
+        endPs = transform.Find("Effect_UI_JieSuanShengLi/03").GetComponent<ParticleSystem>();
+
+        //PlayerPrefs.DeleteKey("GemBattlePlayerNickName");
+
+        playerNickName = PlayerPrefs.GetString(playerPrefs_NickName);
+        if (playerNickName == "")
+        {
+            GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/InputNamePanel"), transform);
+            go.GetComponent<InputNamePanel>().Init(LoadName);
+        }
+        else
+        {
+            StartHttp();
+        }
+
+    }
+
+    private void LoadName(string nickName)
+    {
+        playerNickName = nickName;
+        PlayerPrefs.SetString(playerPrefs_NickName, playerNickName);
+
+        if (Application.platform == RuntimePlatform.WindowsEditor || Application.platform == RuntimePlatform.WindowsPlayer)
+        {
+            //为了方便测试
+            GameConfig.Imei = playerNickName;
+            Debug.Log("这里是电脑版,直接设置Imei为昵称" + playerNickName);
+        }
+
+        StartHttp();
+    }
+
+    private void StartHttp()
+    {
+        //OpenHttpCountDown(true);
+        Debug.Log($"_myScore:{_myScore}  _waveInfo:{_waveInfo}");
+        finalHttp.SendPost(playerNickName, _myScore, 1, _waveInfo);
+    }
+
+    #region 联网倒计时判断
+    bool isSending;
+    int sendCount;
+    GameObject httpCountDownPanel;
+    Button countDownReplayBtn;
+    Text countDownTxt;
+    private void OpenHttpCountDown(bool isOn)
+    {
+        if (isOn)
+        {
+            isSending = true;
+            sendCount = 0;
+            StartCoroutine("HttpCountDown");
+        }
+        else
+        {
+            isSending = false;
+            StopCoroutine("HttpCountDown");
+        }
+    }
+    IEnumerator HttpCountDown()
+    {
+        while (isSending)
+        {
+            yield return new WaitForSeconds(1.0f);
+            sendCount++;
+            Debug.Log($"等待了{sendCount}秒");
+            if (sendCount == 3)
+            {
+                if (!httpCountDownPanel.activeSelf) httpCountDownPanel.SetActive(true);
+                if (countDownReplayBtn.gameObject.activeSelf) countDownReplayBtn.gameObject.SetActive(false);
+            }
+            else if (sendCount > 10)
+            {
+                Debug.Log("等了10秒了,连接失败");
+                isSending = false;
+                countDownTxt.text = "等了10秒了,连接失败";
+                if (!countDownReplayBtn.gameObject.activeSelf) countDownReplayBtn.gameObject.SetActive(true);
+
+                countDownReplayBtn.onClick.AddListener(Close);
+                break;
+            }
+        }
+    }
+    #endregion
+
+
+    private void Close()
+    {
+        gameObject.SetActive(false);
+        GameConfig.NextSceneName = endlessGameScene;
+        SceneManager.LoadScene(loadingScene);
+    }
+
+    private void GetHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank, HttpGetInfo mydataHttpInfo)
+    {
+        scroller = transform.Find("Scroller").GetComponent<EnhancedScroller>();
+        scroller.Delegate = this;
+
+        RefreshHttpData(allHttpGetInfoLis, myrank, mydataHttpInfo);
+
+        if (allHttpGetInfoLis == null) return;
+
+        txt_Name.text = mydataHttpInfo.nickname;
+        txt_HScore.text = mydataHttpInfo.score.ToString();
+        txt_Wave.text = mydataHttpInfo.waveInfo;
+
+        PlayDoTween();
+    }
+
+    private void PlayDoTween()
+    {
         Sequence agentTweenSeq = DOTween.Sequence();
+        //先出现
+        Image tsTiele = transform.Find("Image_Tiele").GetComponent<Image>();
+        agentTweenSeq.Append(tsTiele.transform.DOScale(Vector3.one, 0.2f));//变化图片大小
+        agentTweenSeq.Join(tsTiele.DOFade(1, 0.3f));
 
-        agentTweenSeq.Append(ts.DOScale(Vector3.one, 0.2f));//变化图片大小
+        Image Image1 = transform.Find("Image1").GetComponent<Image>();
+        agentTweenSeq.Append(Image1.transform.DOScale(Vector3.one, 0.2f));//变化图片大小
+        agentTweenSeq.Join(Image1.DOFade(1, 0.2f));
+        agentTweenSeq.Join(waveText.DOText(_waveInfo, 0.2f));
 
-        agentTweenSeq.Append(ts.DOScale(new Vector3(1.7f, 1.7f, 1.7f), 0.2f));//变化图片大小
-        agentTweenSeq.Append(ts.DOScale(Vector3.one, 0.2f));//变化图片大小
-        agentTweenSeq.Append(ts.DOScale(new Vector3(1.2f, 1.2f, 1.2f), 0.2f));//变化图片大小
-        agentTweenSeq.Append(ts.DOScale(Vector3.one, 0.2f));//变化图片大小
+        Image Image2 = transform.Find("Image2").GetComponent<Image>();
+        agentTweenSeq.Append(Image2.transform.DOScale(Vector3.one, 0.2f));//变化图片大小
+        agentTweenSeq.Join(Image2.DOFade(1, 0.2f));
 
-        agentTweenSeq.AppendCallback(StartLoadLargeData);
-        agentTweenSeq.Append(DOTween.To(delegate (float value)
+        Image Image3 = transform.Find("Image3").GetComponent<Image>();
+        agentTweenSeq.Append(Image3.transform.DOScale(Vector3.one, 0.2f));//变化图片大小
+        agentTweenSeq.Join(Image3.DOFade(1, 0.2f));
+        agentTweenSeq.Join(DOTween.To(delegate (float value)
         {
             var temp = Math.Floor(value);
             scoreText.text = temp + "";
-        }, 0, myScore, 3.0f));
+        }, 0, _myScore, 1.0f));
+        agentTweenSeq.AppendCallback(StartLoadLargeData);
+
+        tsLight = transform.Find("ImageLight");
+        Image ImageLight = tsLight.GetComponent<Image>();
+        agentTweenSeq.Join(ImageLight.transform.DOScale(Vector3.one, 0.2f));//变化图片大小
+        agentTweenSeq.Join(ImageLight.DOFade(1, 0.2f).OnComplete(RotateLight));
+        //agentTweenSeq.AppendCallback(RotateLight);
 
         agentTweenSeq.AppendCallback(TextDoTweenFinish);
-        agentTweenSeq.Append(waveText.DOText(waveInfo, 0.2f));
+    }
+
+    bool isRotate = false;
+    float offect = 0;
+    /// <summary>
+    /// LateUpdate is called every frame, if the Behaviour is enabled.
+    /// It is called after all Update functions have been called.
+    /// </summary>
+    void LateUpdate()
+    {
+        if (isRotate)
+        {
+            offect += Time.deltaTime;
+            tsLight.localRotation = Quaternion.Euler(0, 0, offect * 30);
+        }
     }
 
     /// <summary>
@@ -111,8 +301,6 @@
     /// </summary>
     protected void StartLoadLargeData()
     {
-        scoreText.gameObject.SetActive(true);
-        LoadLargeData(hScore);
         StartCoroutine(PlayerItemDoTween());
     }
 
@@ -122,19 +310,11 @@
     /// <returns></returns>
     IEnumerator PlayerItemDoTween()
     {
-        yield return 1f;
-        FinalPanelItem[] allItems = transform.Find("Scroller/Container").GetComponentsInChildren<FinalPanelItem>();
-        for (int i = 0; i < allItems.Length; i++)
-        {
-            allItems[i].SetPos();
-        }
+
         yield return new WaitForEndOfFrame();
         scrollerCanvasGroup.alpha = 1;
-        for (int i = 0; i < allItems.Length; i++)
-        {
-            allItems[i].PlayDoTween(0.1f);
-            yield return new WaitForSeconds(0.1f);
-        }
+        itemCanvasGroup.alpha = 1;
+
         image_HScore.SetActive(true);
 
         yield break;
@@ -149,50 +329,43 @@
         if (isNewH)
         {
             image_NewRecord.SetActive(true);
+
+            if (tmpRankUp > 0)
+            {
+                Debug.Log("排名上升了:" + tmpRankUp);
+                if (!rankUpbj.gameObject.activeSelf)
+                {
+                    rankUpbj.gameObject.SetActive(true);
+                    DOTween.To(delegate (float value)
+                        {
+                            var temp = Math.Floor(value);
+                            rankUpbj.text = temp + "";
+                        }, 0, tmpRankUp, 0.5f);
+                }
+            }
+            else
+            {
+                Debug.Log("排名下降了");
+            }
         }
 
-        if (playEffectAC != null)
-        {
-            playEffectAC();
-        }
+        // transform.Find("Image1").gameObject.SetActive(false);
+        // transform.Find("Image2").gameObject.SetActive(false);
+        // transform.Find("Image3").gameObject.SetActive(false);
+        endPs?.Play();
+
 
         closeBtn.interactable = true;
     }
 
+    Transform tsLight;
     /// <summary>
-    /// 生成假排行榜
+    /// 光出现后开始旋转
     /// </summary>
-    /// <param name="hScore">自身分数</param>
-    private void LoadLargeData(int hScore)
+    protected void RotateLight()
     {
-        scroller = transform.Find("Scroller").GetComponent<EnhancedScroller>();
-        scroller.Delegate = this;
-        _data = new SmallList<FinalPanelItemData>();
-        FinalPanelItemData data;
-        int score = 101;
-        for (var i = 0; i < 100; i++)
-        {
-            data = new FinalPanelItemData();
-            data.score = score - i;
-            data.index = i + 1;
-            data.playerName = "游客" + i.ToString();
-            data.spriteIcon = null;
-            data.spriteBackGround = rank_di_03;
-            _data.Add(data);
-        }
-
-        _data[0].playerName = "自己";
-        _data[0].score = hScore;
-        _data[0].spriteIcon = rank_icon_0;
-        _data[0].spriteBackGround = rank_di_0;
-
-        _data[1].spriteIcon = rank_icon_1;
-        _data[1].spriteBackGround = rank_di_1;
-
-        _data[2].spriteIcon = rank_icon_2;
-        _data[2].spriteBackGround = rank_di_2;
-        // tell the scroller to reload now that we have the data
-        scroller.ReloadData();
+        isRotate = true;
+        offect = 0;
     }
 
     #region EnhancedScroller Handlers
@@ -231,10 +404,135 @@
     public EnhancedScrollerCellView GetCellView(EnhancedScroller scroller, int dataIndex, int cellIndex)
     {
         FinalPanelItem cellView = scroller.GetCellView(cellViewPrefab) as FinalPanelItem;
-
         cellView.SetData(_data[dataIndex]);
+        //cellView.CheckRank(tmpRankUp);
+        if (dataIndex == _data.Count - 2)
+        {
+            Debug.Log($"是否可以刷新新列表了  _limit:{_limit}    _data.Count:{_data.Count}");
+
+            if (_limit >= 3000)
+            {
+                Debug.Log("数据下载量最大3000");
+            }
+            else if (_limit > _data.Count + 3)//从第三名开始无限滚动
+            {
+                Debug.Log("当前服务器没有那么多数据");
+            }
+            else
+            {
+                _limit += _limitUp;
+                Debug.Log("刷新新列表了,下载了  " + _limit + "  个数据:");
+                finalHttp.Init(RefreshHttpData, _limit);//重置状态,设置回调和拉取的所有数据
+                StartHttp();
+            }
+        }
         return cellView;
     }
+
+    private void RefreshHttpData(List<HttpGetInfo> allHttpGetInfoLis, int myrank, HttpGetInfo mydataHttpInfo)
+    {
+        if (allHttpGetInfoLis == null)
+        {
+            httpCountDownPanel.SetActive(true);
+            countDownTxt.text = "获取排行榜失败";
+            countDownReplayBtn.onClick.AddListener(Close);
+            return;
+        }
+
+        // if (isSending)
+        // {
+        //     OpenHttpCountDown(false);
+        // }
+
+        FinalPanelItemData data;
+
+        if (allHttpGetInfoLis.Count > 0)
+        {
+            //排名发生了变化
+            if (tmpRank != myrank)
+            {
+                tmpRankUp = tmpRank - myrank;
+
+                tmpRank = myrank;
+                PlayerPrefs.SetInt(playerPrefs_HRank, tmpRank);
+            }
+            else
+            {
+
+            }
+
+            if (myrank > 3000)
+            {
+                txt_Index.text = "3000+";
+            }
+            else
+            {
+                txt_Index.text = myrank.ToString();
+            }
+
+            if (allHttpGetInfoLis.Count >= 1)
+            {
+                data = new FinalPanelItemData();
+                data.httpInfo = allHttpGetInfoLis[0];
+                data.index = 1;
+                itemFirst.gameObject.SetActive(true);
+                itemFirst.SetData(data);
+                //itemFirst.CheckRank(tmpRankUp);
+            }
+            else
+            {
+                itemFirst.gameObject.SetActive(false);
+                itemSecond.gameObject.SetActive(false);
+                itemThird.gameObject.SetActive(false);
+                return;
+            }
+            if (allHttpGetInfoLis.Count >= 2)
+            {
+                data = new FinalPanelItemData();
+                data.httpInfo = allHttpGetInfoLis[1];
+                data.index = 2;
+                itemSecond.gameObject.SetActive(true);
+                itemSecond.SetData(data);
+                //itemFirst.CheckRank(tmpRankUp);
+            }
+            else
+            {
+                itemSecond.gameObject.SetActive(false);
+                itemThird.gameObject.SetActive(false);
+                return;
+            }
+            if (allHttpGetInfoLis.Count > 2)
+            {
+                data = new FinalPanelItemData();
+                data.httpInfo = allHttpGetInfoLis[2];
+                data.index = 3;
+                itemThird.gameObject.SetActive(true);
+                itemThird.SetData(data);
+                //itemFirst.CheckRank(tmpRankUp);
+            }
+            else
+            {
+                itemThird.gameObject.SetActive(false);
+                return;
+            }
+            if (allHttpGetInfoLis.Count > 3)
+            {
+                _data.Clear();
+                for (int i = 3; i < allHttpGetInfoLis.Count; i++)
+                {
+                    data = new FinalPanelItemData();
+                    data.httpInfo = allHttpGetInfoLis[i];
+                    data.index = i + 1;
+                    _data.Add(data);
+                }
+                scroller.ReloadData();
+            }
+
+        }
+    }
+
+
+
 
     #endregion
 
@@ -242,12 +540,7 @@
 
 public class FinalPanelItemData
 {
-    public string playerName;
-    public int score;
+    public HttpGetInfo httpInfo;
     public int index;
-
-    public Sprite spriteIcon;
-    public Sprite spriteBackGround;
-
 }
 

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