From d4aa0f068ab230df4dc543cf934e1def3a609ec9 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 15 Dec 2020 10:03:39 +0800
Subject: [PATCH] 打点 玩家达到第x关y波的次数 改为只传第几关

---
 Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
index e1b243d..3e2b811 100644
--- a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
+++ b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
@@ -36,8 +36,6 @@
         /// </summary>
         protected Collider[] m_Colliders;
 
-        public bool IsHitEnemy { get; set; }
-
         public event Action fired;
 
         /// <summary>
@@ -165,11 +163,12 @@
 
             m_CollidersIgnoring.Clear();
 
-            IsHitEnemy = false;
             // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效
             ParticleSystem ps = GetComponent<ParticleSystem>();
             if (ps == null)
                 ps = transform.GetChild(0).GetComponent<ParticleSystem>();
+            if (ps == null)
+                ps = transform.GetChild(0).GetChild(0).GetComponent<ParticleSystem>();
             ps?.Play();
 
             if (fired != null)

--
Gitblit v1.9.1