From d4aa0f068ab230df4dc543cf934e1def3a609ec9 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 15 Dec 2020 10:03:39 +0800 Subject: [PATCH] 打点 玩家达到第x关y波的次数 改为只传第几关 --- Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs | 5 ++--- 1 files changed, 2 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs index e1b243d..3e2b811 100644 --- a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs +++ b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs @@ -36,8 +36,6 @@ /// </summary> protected Collider[] m_Colliders; - public bool IsHitEnemy { get; set; } - public event Action fired; /// <summary> @@ -165,11 +163,12 @@ m_CollidersIgnoring.Clear(); - IsHitEnemy = false; // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效 ParticleSystem ps = GetComponent<ParticleSystem>(); if (ps == null) ps = transform.GetChild(0).GetComponent<ParticleSystem>(); + if (ps == null) + ps = transform.GetChild(0).GetChild(0).GetComponent<ParticleSystem>(); ps?.Play(); if (fired != null) -- Gitblit v1.9.1