From d4eadbf1bac0dba434d4c35e60e643143e770faa Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Fri, 11 Dec 2020 19:56:00 +0800
Subject: [PATCH] 新手引导

---
 Assets/Scripts/Guide/ImageFire1.cs |   90 +++++++++-----------------------------------
 1 files changed, 19 insertions(+), 71 deletions(-)

diff --git a/Assets/Scripts/Guide/ImageFire1.cs b/Assets/Scripts/Guide/ImageFire1.cs
index ee070f3..29b619e 100644
--- a/Assets/Scripts/Guide/ImageFire1.cs
+++ b/Assets/Scripts/Guide/ImageFire1.cs
@@ -1,91 +1,43 @@
-using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine;
 using UnityEngine.EventSystems;
 using KTGMGemClient;
-using UnityEngine.UI;
 
-public class ImageFire1 : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IDragHandler, IBeginDragHandler, IEndDragHandler
+public class ImageFire1 : GuideImageBase, IDragHandler, IBeginDragHandler, IEndDragHandler
 {
-    ImageFire2 imageFire2;
-
-    public void OnPointerEnter(PointerEventData eventData)
-    {
-        if (imageFire2.IsDraging)
-        {
-            imageFire2.SetTarget(this);
-        }
-    }
-
-    public void OnPointerExit(PointerEventData eventData)
-    {
-        if (imageFire2.IsDraging)
-        {
-            imageFire2.SetTarget(null);
-        }
-    }
-
-    GameObject level1, level2;//等级标志
-    bool canDrag;//是否可以推拽
     RectTransform rectTransform;//自身Rect
     GameObject target;//推拽到塔位置的标识
     Image tmpImage;//自身图片
     Vector2 pos;//初始坐标
-
-
-    // Start is called before the first frame update
-    void Start()
+    public Vector2 GetStartP
     {
-        rectTransform = GetComponent<RectTransform>();
-
-        imageFire2 = transform.parent.Find("Image_Fire2").GetComponent<ImageFire2>();
-        level1 = transform.Find("Image_1").gameObject;
-        level2 = transform.Find("Image_2").gameObject;
-        level2.SetActive(false);
-
-        tmpImage = GetComponent<Image>();
+        get
+        {
+            return pos;
+        }
+    }
+    // Start is called before the first frame update
+    private void Awake()
+    {
         rectTransform = GetComponent<RectTransform>();
         pos = rectTransform.anchoredPosition;
-    }
+        tmpImage = GetComponent<Image>();
 
-    //合成宝石
-    public void Add()
-    {
-        Debug.Log("合成了宝石");
-        level1.SetActive(false);
-        level2.SetActive(true);
-        canDrag = true;
-        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.AddCard);
     }
-
-    public void SetTarget(GameObject target)
+    public override void SetTarget(GameObject target)
     {
         this.target = target;
     }
 
-    bool isDraging;
-    public bool IsDraging
-    {
-        get
-        {
-            return isDraging;
-        }
-    }
     Vector3 dragPos;//开始拖拽的临时变量
     public void OnDrag(PointerEventData eventData)
     {
-        if (!canDrag)
-        {
-            return;
-        }
         RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, eventData.position, eventData.enterEventCamera, out dragPos);
         rectTransform.position = dragPos;
     }
 
     public void OnBeginDrag(PointerEventData eventData)
     {
-        if (!canDrag)
-        {
-            return;
-        }
         isDraging = true;
         tmpImage.raycastTarget = false;
 
@@ -93,19 +45,14 @@
 
     public void OnEndDrag(PointerEventData eventData)
     {
-        if (!canDrag)
-        {
-            return;
-        }
-
         isDraging = false;
         if (target != null)
         {
-            //生成一个2级的火焰塔
-            Debug.Log("生成一个2级的火焰塔");
-            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFireLv2);
+            //生成一个1级的水元素塔
+            Debug.Log("生成一个1级的火元素塔");
             gameObject.SetActive(false);
-            target.GetComponent<Image>().sprite = tmpImage.sprite;
+            //target.GetComponent<Image>().sprite = tmpImage.sprite;
+            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFireLv1);
         }
         else
         {
@@ -114,3 +61,4 @@
         }
     }
 }
+

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