From d4eadbf1bac0dba434d4c35e60e643143e770faa Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 11 Dec 2020 19:56:00 +0800 Subject: [PATCH] 新手引导 --- Assets/Scripts/Guide/ImageFire1.cs | 90 +++++++++----------------------------------- 1 files changed, 19 insertions(+), 71 deletions(-) diff --git a/Assets/Scripts/Guide/ImageFire1.cs b/Assets/Scripts/Guide/ImageFire1.cs index ee070f3..29b619e 100644 --- a/Assets/Scripts/Guide/ImageFire1.cs +++ b/Assets/Scripts/Guide/ImageFire1.cs @@ -1,91 +1,43 @@ -using UnityEngine; +using UnityEngine.UI; +using UnityEngine; using UnityEngine.EventSystems; using KTGMGemClient; -using UnityEngine.UI; -public class ImageFire1 : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IDragHandler, IBeginDragHandler, IEndDragHandler +public class ImageFire1 : GuideImageBase, IDragHandler, IBeginDragHandler, IEndDragHandler { - ImageFire2 imageFire2; - - public void OnPointerEnter(PointerEventData eventData) - { - if (imageFire2.IsDraging) - { - imageFire2.SetTarget(this); - } - } - - public void OnPointerExit(PointerEventData eventData) - { - if (imageFire2.IsDraging) - { - imageFire2.SetTarget(null); - } - } - - GameObject level1, level2;//等级标志 - bool canDrag;//是否可以推拽 RectTransform rectTransform;//自身Rect GameObject target;//推拽到塔位置的标识 Image tmpImage;//自身图片 Vector2 pos;//初始坐标 - - - // Start is called before the first frame update - void Start() + public Vector2 GetStartP { - rectTransform = GetComponent<RectTransform>(); - - imageFire2 = transform.parent.Find("Image_Fire2").GetComponent<ImageFire2>(); - level1 = transform.Find("Image_1").gameObject; - level2 = transform.Find("Image_2").gameObject; - level2.SetActive(false); - - tmpImage = GetComponent<Image>(); + get + { + return pos; + } + } + // Start is called before the first frame update + private void Awake() + { rectTransform = GetComponent<RectTransform>(); pos = rectTransform.anchoredPosition; - } + tmpImage = GetComponent<Image>(); - //合成宝石 - public void Add() - { - Debug.Log("合成了宝石"); - level1.SetActive(false); - level2.SetActive(true); - canDrag = true; - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.AddCard); } - - public void SetTarget(GameObject target) + public override void SetTarget(GameObject target) { this.target = target; } - bool isDraging; - public bool IsDraging - { - get - { - return isDraging; - } - } Vector3 dragPos;//开始拖拽的临时变量 public void OnDrag(PointerEventData eventData) { - if (!canDrag) - { - return; - } RectTransformUtility.ScreenPointToWorldPointInRectangle(rectTransform, eventData.position, eventData.enterEventCamera, out dragPos); rectTransform.position = dragPos; } public void OnBeginDrag(PointerEventData eventData) { - if (!canDrag) - { - return; - } isDraging = true; tmpImage.raycastTarget = false; @@ -93,19 +45,14 @@ public void OnEndDrag(PointerEventData eventData) { - if (!canDrag) - { - return; - } - isDraging = false; if (target != null) { - //生成一个2级的火焰塔 - Debug.Log("生成一个2级的火焰塔"); - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFireLv2); + //生成一个1级的水元素塔 + Debug.Log("生成一个1级的火元素塔"); gameObject.SetActive(false); - target.GetComponent<Image>().sprite = tmpImage.sprite; + //target.GetComponent<Image>().sprite = tmpImage.sprite; + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFireLv1); } else { @@ -114,3 +61,4 @@ } } } + -- Gitblit v1.9.1