From d58e991831a3cda2c6d9f1f7bb16e959fc74cbc8 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 02 Dec 2020 18:20:17 +0800 Subject: [PATCH] 修改新手引导文字 --- Assets/Scripts/Guide/GuideCtrl.cs | 17 ++++++++++------- 1 files changed, 10 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/Guide/GuideCtrl.cs b/Assets/Scripts/Guide/GuideCtrl.cs index c6eb079..d9352a5 100644 --- a/Assets/Scripts/Guide/GuideCtrl.cs +++ b/Assets/Scripts/Guide/GuideCtrl.cs @@ -77,22 +77,25 @@ allGuideDic = new Dictionary<GuideEnum, string[]>(); allGuideDic.Add(GuideEnum.Step1, new string[] { - "训练师,终于等到你了,欢迎来到精灵世界。", - "对面那个怪物在精灵世界为非作歹,快来帮我抵挡他的进攻吧。"}); + "对面的怪物要发动攻击了,训练师大人,请做好防御准备", + "我给您准备了一份宝箱大礼,打开试试"}); allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买宝石", "再购买一个" }); - allGuideDic.Add(GuideEnum.Step3, new string[] { "第一关出兵", "小心了" , - "介绍火鸡1","介绍火鸡2"}); + allGuideDic.Add(GuideEnum.Step3, new string[] { + "玉米枪手单体输出高,能有效克制$单位", + "看到走路慢吞吞的怪,就用玉米枪手对付它吧!" , + "介绍火鸡1", + "介绍火鸡2"}); allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买宝石" }); - allGuideDic.Add(GuideEnum.Step5, new string[] { "引导拖拽1", "引导拖拽2" , + allGuideDic.Add(GuideEnum.Step5, new string[] { "对付%敌人,玉米枪手就不太合适了", "用愤怒小鸡的群攻炸弹收拾它们!请试着&两个精灵的位置" , "介绍水精灵1","介绍水精灵2"}); allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买宝石" }); - allGuideDic.Add(GuideEnum.Step7, new string[] { "送你100能量" }); + allGuideDic.Add(GuideEnum.Step7, new string[] { "敌人太多了,用技能收拾掉全部敌人!击杀敌人可以对技能充能哦" }); } @@ -366,7 +369,7 @@ private void Step7AfterTalk() { - string[] s2 = new string[] { "新手引导结束了" }; + string[] s2 = new string[] { "对付不同敌人,用<效果更好,请继续战斗吧,训练师" }; panel.SkillRelease(s2, Finish); } -- Gitblit v1.9.1