From d6161eec964b2eeb23bd93c84c29f8ffd3a2d06f Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 05 Nov 2020 17:26:39 +0800 Subject: [PATCH] Merge commit '323055bb1b4c9b5669676dd799238050279b7d7a' into master --- Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs | 236 +++++++++++++++++++++++++++++++++++++++++++++++++++++----- 1 files changed, 214 insertions(+), 22 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs index dc7c1ca..1ffb283 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs @@ -4,6 +4,7 @@ using KTGMGemClient; using UnityEngine; using TowerDefense.UI.HUD; +using Core.Utilities; namespace TowerDefense.Level { @@ -30,7 +31,7 @@ /// <summary> /// 当前波索引 /// </summary> - protected int currentWaveIndex; + public int CurrentWaveIndex { get; protected set; } /// <summary> /// 当前波数据 @@ -74,6 +75,12 @@ public int TotalEnemies { get; protected set; } /// <summary> + /// 所有兵线已经生成的敌人总数量 + /// </summary> + /// <value></value> + public int SpawnedTotalEnemies { get; protected set; } + + /// <summary> /// 本波次剩余敌人数量 /// </summary> public int RemainEnemies { get; protected set; } @@ -84,25 +91,140 @@ public int Level { get; protected set; } /// <summary> + /// 法阵 + /// </summary> + public List<MeshRenderer> TunelList; + + private string tunelMaterialPath = "UI/Endless/Tunel/tunel_"; + + private string faZhenPath = "UI/Endless/Tunel/EndlessFaZhen"; + + private Timer faZhenRefreshTimer; + + private void Start() + { + HideTunel(); + } + + /// <summary> + /// 隐藏法阵,即怪出生的圈圈 + /// </summary> + public void HideTunel() + { + for (int i = 0; i < TunelList.Count; ++i) + { + TunelList[i].gameObject.SetActive(false); + } + } + + /// <summary> + /// 显示法阵 + /// </summary> + public void ShowTunel() + { + for (int i = 0; i < TunelList.Count; ++i) + { + TunelList[i].gameObject.SetActive(true); + } + } + + /// <summary> /// Starts the waves /// </summary> /// <param name="level">关卡等级</param> /// public virtual void StartWaves(int level) { + SummonFaZhen(); + } + + /// <summary> + /// 关卡开始时首先初始化关卡信息 + /// </summary> + /// <param name="level"></param> + public void InitPort(int level) + { + EndlessBuffData.InitEndlessBuffPool(level); + InitPortData(level); + InitWaveData(); + RefreshBoss(); + + if (!GameConfig.IsNewbie) + { + endless_boss bossData = EndlessBossData.GetDataById(waveData[0].Config.resource); + + if (bossData != null) + EndlessBossSkillManager.instance.Init(bossData.skill); + } + } + + /// <summary> + /// 初始化关卡数据 + /// </summary> + private void InitPortData(int level) + { Debug.Log($"--------------------- 开始第 {level} 关 ---------------------"); Level = level; LevelData = EndlessPortData.GetLevelWaveData(level); TotalWaves = LevelData.Count; - currentWaveIndex = 0; + CurrentWaveIndex = 0; EndlessBossHPManager.instance.InitHP(); EndlessLevelManager.instance.DecrementEnemies -= DecrementEnemies; EndlessLevelManager.instance.DecrementEnemies += DecrementEnemies; if (LevelData.Count == 0) throw new Exception($"当前关卡:{level}, 没有关卡数据"); + } - UpdateWave(); + /// <summary> + /// 召唤法阵 + /// </summary> + private void SummonFaZhen() + { + EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessBossSummonEnd, OnEndlessBossSummonEnd); + EndlessBossCtrl.instance.ChangeState(EndlessBossActionState.Summon); + } + + /// <summary> + /// boss召唤动作结束 + /// </summary> + private void OnEndlessBossSummonEnd() + { + EventCenter.Ins.Remove((int)KTGMGemClient.EventType.EndlessBossSummonEnd, OnEndlessBossSummonEnd); + HideTunel(); + RefreshFaZhen(); + } + + /// <summary> + /// 刷新法阵显示 + /// </summary> + private void RefreshFaZhen() + { + float time = 0; + + // 刷新法阵的显示 + for (int i = 0; i < waveData.Count; ++i) + { + int tunel = waveData[i].Config.tunel; + int tunelBgId = waveData[i].Config.tunel_bg; + + TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunelBgId}"); + GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}"); + GameObject faZhen = Instantiate(obj); + + faZhen.transform.SetParent(TunelList[tunel - 1].gameObject.transform); + faZhen.transform.localPosition = new Vector3(0, 1, 0); + faZhen.transform.localScale = new Vector3(2, 2, 2); + TunelList[tunel - 1].gameObject.SetActive(true); + + ParticleSystem ps = faZhen.transform.GetChild(0).GetComponent<ParticleSystem>(); + ps.Play(); + time = ps.main.duration * 3; + Destroy(faZhen, time); + } + + if (faZhenRefreshTimer == null) + faZhenRefreshTimer = new Timer(time, UpdateWave); } /// <summary> @@ -126,6 +248,29 @@ return waves[waveline].StartingNode.GetNextNode().transform.position; } + private void RefreshBoss() + { + if (CurrentWaveIndex > 0 || TotalWaves == 1) + EndlessBossHPManager.instance.SwitchHP(CurrentWaveIndex == TotalWaves - 1); + EndlessBossHPManager.instance.SetBossInfo($"{waveData[0].Config.boss_name} Lv.{Level}"); + EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); + EndlessBossHPManager.instance.SetBossImage(waveData[0].Config.resource); + EndlessBossHPManager.instance.ShowHP(); + } + + /// <summary> + /// 初始化波次数据 + /// </summary> + private void InitWaveData() + { + waveData = LevelData[CurrentWaveIndex]; + // 直接取第一条就行了 + WaveInterval = waveData[0].Config.cooldown / 1000f; + TotalWaveLines = waveData.Count; + CompletedWaveLine = 0; + SpawnedTotalEnemies = 0; + } + /// <summary> /// 更新波 /// </summary> @@ -133,19 +278,8 @@ { if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; - - if (currentWaveIndex > 0) - EndlessBossHPManager.instance.SwitchHP(currentWaveIndex == TotalWaves -1); - EndlessBossHPManager.instance.UpdateWave(TotalWaves - currentWaveIndex); - EndlessBossHPManager.instance.ShowHP(); - TotalEnemies = EndlessPortData.GetWaveEnemiesCount(Level, currentWaveIndex); + TotalEnemies = EndlessPortData.GetWaveEnemiesCount(Level, CurrentWaveIndex); RemainEnemies = TotalEnemies; - - waveData = LevelData[currentWaveIndex]; - // 直接取第一条就行了 - WaveInterval = waveData[0].Config.cooldown / 1000f; - TotalWaveLines = waveData.Count; - CompletedWaveLine = 0; foreach (EndlessPortConfig data in waveData) { @@ -156,13 +290,58 @@ continue; } - waves[data.Config.tunel - 1].WaveCompleted -= OneWaveCompleted; - waves[data.Config.tunel - 1].WaveCompleted += OneWaveCompleted; + int tunelIndex = data.Config.tunel - 1; + waves[tunelIndex].WaveCompleted -= OneWaveCompleted; + waves[tunelIndex].WaveCompleted += OneWaveCompleted; + waves[tunelIndex].SpawnNewAgent -= SpawnNewAgent; + waves[tunelIndex].SpawnNewAgent += SpawnNewAgent; waves[data.Config.tunel - 1].StartWave(data); } if (TotalWaveLines != 0) + { isWaveStarted = true; + EndlessBossSkillManager.instance.Restart(); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessBeginWave); + } + } + + /// <summary> + /// 有新的敌人生成 + /// </summary> + private void SpawnNewAgent() + { + ++SpawnedTotalEnemies; + + if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep && SpawnedTotalEnemies >= 8) + { + EndlessUIStart.instance.beginSkillStep = false; + EndlessLevelManager.instance.StopSecondWave(); + } + } + + /// <summary> + /// 暂停所有兵线出兵 + /// </summary> + public void PauseAllWave() + { + foreach (EndlessPortConfig data in waveData) + { + if (waves[data.Config.tunel - 1].LineState == EndlessWaveLineState.Spawning) + waves[data.Config.tunel - 1].PauseWave(); + } + } + + /// <summary> + /// 恢复所有兵线出兵 + /// </summary> + public void RestartAllWave() + { + foreach (EndlessPortConfig data in waveData) + { + if (waves[data.Config.tunel - 1].LineState == EndlessWaveLineState.Spawning) + waves[data.Config.tunel - 1].RestartWave(); + } } /// <summary> @@ -175,8 +354,17 @@ public void Update() { - if (!isWaveStarted) return; + if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; + if (faZhenRefreshTimer != null) + { + if (faZhenRefreshTimer.Tick(Time.deltaTime)) + faZhenRefreshTimer = null; + } + + if (!isWaveStarted || EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; + + // 所有赛道都完成 if (CompletedWaveLine >= TotalWaveLines) { // 判断所有敌人是否全部清除 @@ -190,10 +378,12 @@ } // 更新波索引 - ++currentWaveIndex; + ++CurrentWaveIndex; EndlessBuffManager.instance.UpdateBuffList(); + EndlessBossSkillManager.instance.Reset(); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCompletedPort, Level, CurrentWaveIndex); - if (currentWaveIndex >= TotalWaves) + if (CurrentWaveIndex >= TotalWaves) // 当前关卡的所有波次全部完成 SafelyCallSpawningCompleted(); else @@ -212,7 +402,9 @@ private IEnumerator DelayToUpdateWave() { yield return new WaitForSeconds(WaveInterval); - UpdateWave(); + InitWaveData(); + RefreshBoss(); + SummonFaZhen(); } /// <summary> @@ -221,7 +413,7 @@ protected virtual void SafelyCallSpawningCompleted() { isWaveStarted = false; - EndlessBossHPManager.instance.UpdateWave(TotalWaves - currentWaveIndex); + EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); if (AllWaveCompleted != null) AllWaveCompleted(); -- Gitblit v1.9.1