From d7cc2eb4decd1cc4993b2d137ff3993f8201313f Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 25 Nov 2020 14:24:09 +0800 Subject: [PATCH] 推动BUG 增加金币获得特效 --- Assets/Scripts/Guide/ImageWater.cs | 13 +++++++++---- 1 files changed, 9 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/Guide/ImageWater.cs b/Assets/Scripts/Guide/ImageWater.cs index 4ba6afb..cbe9eca 100644 --- a/Assets/Scripts/Guide/ImageWater.cs +++ b/Assets/Scripts/Guide/ImageWater.cs @@ -9,9 +9,15 @@ GameObject target;//推拽到塔位置的标识 Image tmpImage;//自身图片 Vector2 pos;//初始坐标 - + public Vector2 GetStartP + { + get + { + return pos; + } + } // Start is called before the first frame update - void Start() + private void Awake() { rectTransform = GetComponent<RectTransform>(); pos = rectTransform.anchoredPosition; @@ -51,10 +57,9 @@ { //生成一个1级的水元素塔 Debug.Log("生成一个1级的水元素塔"); - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateWaterLv1); gameObject.SetActive(false); target.GetComponent<Image>().sprite = tmpImage.sprite; - + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateWaterLv1); } else { -- Gitblit v1.9.1