From d7cc2eb4decd1cc4993b2d137ff3993f8201313f Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 25 Nov 2020 14:24:09 +0800
Subject: [PATCH] 推动BUG 增加金币获得特效

---
 Assets/Scripts/Guide/ImageWater.cs |   13 +++++++++----
 1 files changed, 9 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/Guide/ImageWater.cs b/Assets/Scripts/Guide/ImageWater.cs
index 4ba6afb..cbe9eca 100644
--- a/Assets/Scripts/Guide/ImageWater.cs
+++ b/Assets/Scripts/Guide/ImageWater.cs
@@ -9,9 +9,15 @@
     GameObject target;//推拽到塔位置的标识
     Image tmpImage;//自身图片
     Vector2 pos;//初始坐标
-
+    public Vector2 GetStartP
+    {
+        get
+        {
+            return pos;
+        }
+    }
     // Start is called before the first frame update
-    void Start()
+    private void Awake()
     {
         rectTransform = GetComponent<RectTransform>();
         pos = rectTransform.anchoredPosition;
@@ -51,10 +57,9 @@
         {
             //生成一个1级的水元素塔
             Debug.Log("生成一个1级的水元素塔");
-            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateWaterLv1);
             gameObject.SetActive(false);
             target.GetComponent<Image>().sprite = tmpImage.sprite;
-
+            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateWaterLv1);
         }
         else
         {

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