From d7d30d2e665aa451f8bd3ea3c8b15391b765ccc3 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 02 Dec 2020 17:47:42 +0800
Subject: [PATCH] 修改新手引导 修改结算页面使用无限滚动 替换了json

---
 Assets/Tools/EnhancedScroller v2/Plugins/EnhancedScroller.cs |    9 +++++++--
 1 files changed, 7 insertions(+), 2 deletions(-)

diff --git a/Assets/Tools/EnhancedScroller v2/Plugins/EnhancedScroller.cs b/Assets/Tools/EnhancedScroller v2/Plugins/EnhancedScroller.cs
index 4b20713..d8b65ec 100644
--- a/Assets/Tools/EnhancedScroller v2/Plugins/EnhancedScroller.cs
+++ b/Assets/Tools/EnhancedScroller v2/Plugins/EnhancedScroller.cs
@@ -414,7 +414,7 @@
                 return _activeCellViewsStartIndex % NumberOfCells;
             }
         }
-        
+
         /// <summary>
         /// This is the last data index showing in the scroller's visible area
         /// </summary>
@@ -478,6 +478,10 @@
                 var go = Instantiate(cellPrefab.gameObject);
                 cellView = go.GetComponent<EnhancedScrollerCellView>();
                 cellView.transform.SetParent(_container);
+
+                RectTransform rt = go.GetComponent<RectTransform>();
+                rt.anchoredPosition3D = new Vector3(rt.anchoredPosition3D.x, rt.anchoredPosition3D.y, 0);
+                rt.localEulerAngles = Vector3.zero;
             }
 
             return cellView;
@@ -1407,6 +1411,7 @@
             else
                 go.AddComponent<HorizontalLayoutGroup>();
             _container = go.GetComponent<RectTransform>();
+            _container.localEulerAngles = Vector3.zero;
 
             // set the containers anchor and pivot
             if (scrollDirection == ScrollDirectionEnum.Vertical)
@@ -1566,7 +1571,7 @@
             _RefreshActive();
 
         }
-        
+
         /// <summary>
         /// This is fired by the tweener when the snap tween is completed
         /// </summary>

--
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