From d7db442a4655baa0c0f282aa415fd12da4edc40a Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 27 Oct 2020 09:46:31 +0800
Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |  221 ++++++++++++++++++++++++++++++++++++++-----------------
 1 files changed, 153 insertions(+), 68 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index ca518d0..ba0b749 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -1,4 +1,5 @@
-using Core.Utilities;
+using TowerDefense.Towers;
+using Core.Utilities;
 using System;
 using TMPro;
 using UnityEngine;
@@ -6,6 +7,7 @@
 using MoreMountains.NiceVibrations;
 using TowerDefense.Level;
 using KTGMGemClient;
+using TowerDefense.UI.HUD;
 
 /// <summary>
 /// 无尽模式用自己的EndlessUIStart
@@ -63,25 +65,89 @@
 
         //查询是否已经做过了新手引导
         int guide = PlayerPrefs.GetInt("GemBattleGuide");
-        // if (guide == 0)
-        // {
-        //     Debug.Log("需要进行新手引导");
-        //     Pause();
+        GameConfig.IsNewbie = guide == 0;
 
-        //     uiStartMssk.gameObject.SetActive(false);
-        //     countDownTextNew.text = "";
-        //     countDownTextNew.gameObject.SetActive(false);
+        if (guide == 0)
+        {
+            Pause();
+            uiStartMssk.gameObject.SetActive(false);
+            countDownTextNew.text = "";
+            countDownTextNew.gameObject.SetActive(false);
 
-        //     Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform);
-        //     //bGameStart = true;
-        //     // 开始关卡
-        //     //EndlessLevelManager.instance.StartLevel();
-        //     //timeTextNew.gameObject.SetActive(true);
+            Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform);
+            AddGuideEvent();
+            //bGameStart = true;
+            // 开始关卡
+            //EndlessLevelManager.instance.StartLevel();
+            //timeTextNew.gameObject.SetActive(true);
 
-        //     // 开始播放背景音乐.
-        //     // if (bgMusic != null)
-        //     //     bgMusic.Play();
-        // }
+            // 开始播放背景音乐.
+            // if (bgMusic != null)
+            //     bgMusic.Play();
+        }
+    }
+
+    /// <summary>
+    /// 添加新手引导事件
+    /// </summary>
+    private void AddGuideEvent()
+    {
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
+    }
+
+    /// <summary>
+    /// 在(2,3)位置放置一个火元素的塔
+    /// </summary>
+    private void CreateFireLv2()
+    {
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
+        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2);
+    }
+
+    private void CreateFirstWave()
+    {
+        Restart();
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
+    }
+
+    private void OnFireTowerChargeEnd()
+    {
+        Pause();
+        EndlessLevelManager.instance.PauseWave();
+        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
+        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
+    }
+
+    private void RestartWave()
+    {
+        Restart();
+        EndlessLevelManager.instance.RestartWave();
+    }
+
+    private void AddGold(int gold)
+    {
+        EndlessLevelManager.instance.Currency.AddCurrency(gold);
+    }
+
+    private void CreateWaterLv1()
+    {
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
+        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
+    }
+
+    private void CreateSecondWave()
+    {
+
+    }
+
+    private void SkillRelease()
+    {
 
     }
 
@@ -149,66 +215,85 @@
             timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime));
         }
 
-        if (!bFirstLoaded && !bGameStart)
+        if (!GameConfig.IsNewbie)
         {
-            bFirstLoaded = true;
-            secToDo = 4;
+            if (!bFirstLoaded && !bGameStart)
+            {
+                bFirstLoaded = true;
+                secToDo = 4;
+            }
+
+            if (bFirstLoaded && !bGameStart)
+            {
+                secToDo -= Time.deltaTime;
+                countDownTextNew.gameObject.SetActive(true);
+
+                if (secToDo >= 3)
+                {
+                    countDownTextNew.text = "3";
+                    if (!bVibrate[3])
+                    {
+                        bVibrate[3] = true;
+                        MMVibrationManager.Haptic(HapticTypes.SoftImpact);
+                    }
+                }
+                else if (secToDo >= 2)
+                {
+                    countDownTextNew.text = "2";
+                    if (!bVibrate[2])
+                    {
+                        bVibrate[2] = true;
+                        MMVibrationManager.Haptic(HapticTypes.MediumImpact);
+                    }
+                }
+                else if (secToDo >= 1)
+                {
+                    countDownTextNew.text = "1";
+                    if (!bVibrate[1])
+                    {
+                        bVibrate[1] = true;
+                        MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
+                    }
+                }
+                else if (secToDo < 1)
+                {
+                    countDownTextNew.text = "GO!";
+                    if (!bVibrate[0])
+                    {
+                        bVibrate[0] = true;
+                        MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
+                    }
+                }
+
+                // 开启游戏,且隐藏中间的数字.
+                if (secToDo <= 0)
+                {
+                    uiStartMssk.gameObject.SetActive(false);
+                    countDownTextNew.text = "";
+                    countDownTextNew.gameObject.SetActive(false);
+                    bGameStart = true;
+                    // 开始关卡
+                    EndlessLevelManager.instance.StartLevel();
+                    timeTextNew.gameObject.SetActive(true);
+
+                    // 开始播放背景音乐.
+                    if (bgMusic != null)
+                        bgMusic.Play();
+                }
+            }
         }
-
-        if (bFirstLoaded && !bGameStart)
+        else
         {
-            secToDo -= Time.deltaTime;
-            countDownTextNew.gameObject.SetActive(true);
+            // 新手走的流程
+            if (!bFirstLoaded && !bGameStart)
+                bFirstLoaded = true;
 
-            if (secToDo >= 3)
+            if (bFirstLoaded && !bGameStart)
             {
-                countDownTextNew.text = "3";
-                if (!bVibrate[3])
-                {
-                    bVibrate[3] = true;
-                    MMVibrationManager.Haptic(HapticTypes.SoftImpact);
-                }
-            }
-            else if (secToDo >= 2)
-            {
-                countDownTextNew.text = "2";
-                if (!bVibrate[2])
-                {
-                    bVibrate[2] = true;
-                    MMVibrationManager.Haptic(HapticTypes.MediumImpact);
-                }
-            }
-            else if (secToDo >= 1)
-            {
-                countDownTextNew.text = "1";
-                if (!bVibrate[1])
-                {
-                    bVibrate[1] = true;
-                    MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
-                }
-            }
-            else if (secToDo < 1)
-            {
-                countDownTextNew.text = "GO!";
-                if (!bVibrate[0])
-                {
-                    bVibrate[0] = true;
-                    MMVibrationManager.Haptic(HapticTypes.HeavyImpact);
-                }
-            }
-
-            // 开启游戏,且隐藏中间的数字.
-            if (secToDo <= 0)
-            {
-                uiStartMssk.gameObject.SetActive(false);
-                countDownTextNew.text = "";
-                countDownTextNew.gameObject.SetActive(false);
                 bGameStart = true;
-                // 开始关卡
                 EndlessLevelManager.instance.StartLevel();
                 timeTextNew.gameObject.SetActive(true);
 
-                // 开始播放背景音乐.
                 if (bgMusic != null)
                     bgMusic.Play();
             }

--
Gitblit v1.9.1