From d9f84aaddcb55152d53eeb267ce30c5668fb7649 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Mon, 21 Dec 2020 18:19:46 +0800
Subject: [PATCH] 修改木攻击特效 能量条不阻挡射线 木特殊攻击走对象池

---
 Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
index 441482c..bdad9c7 100644
--- a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
+++ b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs
@@ -604,9 +604,9 @@
                         fillBulletTime = 0.1f;
 
                     //这里需要替换特效
-                    // var poolable = Core.Utilities.Poolable.TryGetPoolable<Core.Utilities.Poolable>(woodProjectile_SP);
-                    // go = poolable.gameObject;
-                    go = Instantiate(woodProjectile_SP);
+                    var poolable = Core.Utilities.Poolable.TryGetPoolable<Core.Utilities.Poolable>(woodProjectile_SP);
+                    go = poolable.gameObject;
+                    //go = Instantiate(woodProjectile_SP);
                     Damager tmpDamager = go.GetComponent<Damager>();
                     tmpDamager.damageMulti = 10.0f;
                     tmpDamager.damage = damagerProjectile.damage;

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