From d9f84aaddcb55152d53eeb267ce30c5668fb7649 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Mon, 21 Dec 2020 18:19:46 +0800 Subject: [PATCH] 修改木攻击特效 能量条不阻挡射线 木特殊攻击走对象池 --- Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs index 441482c..bdad9c7 100644 --- a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs +++ b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs @@ -604,9 +604,9 @@ fillBulletTime = 0.1f; //这里需要替换特效 - // var poolable = Core.Utilities.Poolable.TryGetPoolable<Core.Utilities.Poolable>(woodProjectile_SP); - // go = poolable.gameObject; - go = Instantiate(woodProjectile_SP); + var poolable = Core.Utilities.Poolable.TryGetPoolable<Core.Utilities.Poolable>(woodProjectile_SP); + go = poolable.gameObject; + //go = Instantiate(woodProjectile_SP); Damager tmpDamager = go.GetComponent<Damager>(); tmpDamager.damageMulti = 10.0f; tmpDamager.damage = damagerProjectile.damage; -- Gitblit v1.9.1