From da0dc971d0178a281d132e8f84853b46bad26099 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 18 Nov 2020 18:13:24 +0800 Subject: [PATCH] 减速特效,死亡特效调整 --- Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs index 2c7be27..0a7b6aa 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs @@ -142,6 +142,8 @@ /// </summary> public List<Node> StartingNodeList; + public List<Node> EndNodeList; + /// <summary> /// 已经完成的关卡数量 /// </summary> @@ -170,7 +172,7 @@ /// <summary> /// 赛道长度 /// </summary> - private float tunelLength = 31.94f; + private float tunelLength; private List<Vector3> homeBasePositionList; @@ -337,6 +339,7 @@ EndlessGameUI.instance.GameOverEvent += SafelyCallLevelCompleted; homeBasePositionList = new List<Vector3>(); + tunelLength = Mathf.Abs(StartingNodeList[0].transform.position.z - EndNodeList[0].transform.position.z); for (int i = 0; i < StartingNodeList.Count; ++i) { -- Gitblit v1.9.1