From dae24c7b87d098e21ae7f66d998b4d607d0f8850 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Tue, 08 Dec 2020 10:53:02 +0800 Subject: [PATCH] >= 购买二级塔时间,把所有1级塔升到2级 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 280 ++++++++++++++++++++++++++++++++++++-------------------- 1 files changed, 180 insertions(+), 100 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 21dbe2b..724803a 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -48,15 +48,13 @@ private bool isPause; public bool beginDragStep = false; - public bool guideThirdWaveStep = false; + public bool guideFourthWaveStep = false; public GameObject darkGroundImg; - private TextMeshProUGUI energyText;//显示能量的TEXT - private Image fireEnergyImg, bombEnergyImg; - private Image fireEnergyBgImg, bombEnergyBgImg; + private CanvasGroup canvasGroup; - public Sprite energyNormal, energyDisplay;//能量够买,能量不够 + public GameObject GMBtn; /// <summary> /// Awake is called when the script instance is being loaded. @@ -77,14 +75,19 @@ root.AddComponent<JsonDataReader>(); root.AddComponent<JsonDataInit>(); } + firstStart = true; //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone); } + + Vector2 tmpOffect;//计算适配的偏移量 + bool firstStart = true; // Start is called before the first frame update void Start() { InitSDK(); bGameStart = false; bFirstLoaded = false; + GameConfig.CreateRandomTower = true; bVibrate = new bool[4]; bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; @@ -103,10 +106,11 @@ float tmpScale = ratio / ts.localScale.x - 1.0f; float offect = tmpScale * (ts.sizeDelta.y * 0.5f); //Debug.Log($"tmpScale:{tmpScale} offect:{offect}"); - Vector2 tmpOffect = new Vector2(0, offect); + tmpOffect = new Vector2(0, offect); transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect; + transform.Find("Panel/BuffPreviewButton").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; @@ -119,10 +123,53 @@ darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f; darkGroundImg.SetActive(false); - //查询是否已经做过了新手引导 - // cx test - //GameConfig.IsNewbie = false; + //查询是否已经做过了新手引导 + //CheckIsNewbie(); + + GameConfig.EndlessOpenAttackTowerCount = 0; + GameConfig.EndlessBuyTowerCount = 0; + GameConfig.EndlessPortUseSkillTowerCount = 0; + + AudioSourceManager.Ins.Play(AudioEnum.BGM2); + + fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>(); + transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); + fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>(); + skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>(); + skillSliderVStartP = skillSliderValueRect.anchoredPosition; + skillSliderVStartHeight = skillSliderValueRect.sizeDelta; + + skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").GetComponent<ParticleSystem>(); + skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").GetComponent<ParticleSystem>(); + + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); + transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); + GMBtn.SetActive(false); + + GameConfig.EnergyCount = 0; + GameConfig.SkillLevel = 1; + + //CalculateSkillSliderValue(); + transform.Find("Panel/Energy").gameObject.SetActive(false); + + canvasGroup = transform.Find("Panel").GetComponent<CanvasGroup>(); + + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); + + + } + + private void CheckIsNewbie() + { + int guide = PlayerPrefs.GetInt("GemBattleGuide"); + GameConfig.IsNewbie = guide == 0; + + //GameConfig.IsNewbie = true; + + GameConfig.IsNewbieStart = GameConfig.IsNewbie; + if (GameConfig.IsNewbie) { Debug.Log("开始新手引导"); @@ -131,44 +178,18 @@ HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); - - - GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); + GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel"); + GameObject guideObj = Instantiate(prefab, transform.Find("Panel")); guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect; AddGuideEvent(); } + } - GameConfig.EndlessOpenAttackTowerCount = 0; - GameConfig.EndlessBuyTowerCount = 0; - GameConfig.EndlessPortUseSkillTowerCount = 0; - - AudioSourceManager.Ins.Play(AudioEnum.BGM2); - - energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>(); - fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>(); - bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>(); - fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>(); - bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>(); - fireEnergyImg.sprite = energyDisplay; - bombEnergyImg.sprite = energyDisplay; - transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); - transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn); - - transform.Find("Panel/Energy").gameObject.SetActive(false); - - GameConfig.EnergyCount = 0; - GameConfig.SkillLevel = 1; - - energyText.text = GameConfig.EnergyCount.ToString(); - fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>(); - bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>(); - - transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮 - - EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); - - + public void GameOver() + { + canvasGroup.alpha = 0; + canvasGroup.interactable = false; + GuideEnergyUp(0); } /// <summary> @@ -176,14 +197,23 @@ /// </summary> private void JsonDataReadDone() { + Debug.Log("设置激活"); transform.Find("Panel/Energy").gameObject.SetActive(true); + + if (!GameConfig.IsNewbie) + { + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); + transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true); + GMBtn.SetActive(true); + } + fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; energyMax = JsonDataCenter.GetById<battle>(22).value; - transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); - transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); + //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); + //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); EnergyUp(0); } @@ -223,30 +253,38 @@ /// </summary> private void AddGuideEvent() { - EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave); EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); + + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWave, CreateFourthWave); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp); //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd); - EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); + //EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect); } /// <summary> /// 在(2,3)位置放置一个火元素的塔 /// </summary> - private void CreateFireLv2() + private void CreateWoodLv2() { - Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); + //GrowUpTower 火 + //BlinkTower 木 + //CopyCatTower 水 + + Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2); } @@ -256,7 +294,7 @@ private void CreateFirstWave() { Restart(); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); + //EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); } /// <summary> @@ -266,8 +304,8 @@ { Pause(); EndlessLevelManager.instance.PauseWave(); - EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); + //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); + //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); } /// <summary> @@ -307,10 +345,19 @@ /// <summary> /// 在攻击位置上创建一个1级的木塔 /// </summary> + private void CreateFireLv1() + { + Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); + EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); + } + + /// <summary> + /// 在攻击位置上创建一个1级的木塔 + /// </summary> private void CreateWaterLv1() { - Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); - EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); + Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower"); + EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(3, 3), 1); } /// <summary> @@ -327,20 +374,30 @@ /// </summary> private void CreateThirdWave() { + CommonDebugHelper.Debug($"开始下一关"); + EndlessLevelManager.instance.NewbieUpdateLevel(); beginDragStep = false; - guideThirdWaveStep = true; } /// <summary> /// 第三关出兵完毕,暂停出兵 /// </summary> - private void CreateThirdWaveDone() + private void CreateFourthWaveDone() { EndlessLevelManager.instance.PauseWave(); } + /// <summary> + /// 开始第四关 + /// </summary> + private void CreateFourthWave() + { + CommonDebugHelper.Debug($"开始下一关"); + EndlessLevelManager.instance.NewbieUpdateLevel(); + guideFourthWaveStep = true; + } /// <summary> @@ -372,6 +429,8 @@ { EndlessLevelManager.instance.RestartWave(); GameConfig.IsNewbie = false; + transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true); + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); } /// <summary> @@ -422,15 +481,24 @@ private int bombSkillID = 99901; private int energyMax = 0;//能量最大值,目前写死 private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); - private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f); - - private Text fireSkillLevelText, bombSkillLevelText; + private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); + private Text fireSkillLevelText; + private Image fireSkillBgImg; + private ParticleSystem skillPS1, skillPS2; /// <summary> /// 点击火技能 /// </summary> private void OnClickFireSkillBtn() { + if (GameConfig.InfiniteSkill) + { + GuideEnergyUp(200); + EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); + AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); + return; + } + //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + " fireSkillCost:" + fireSkillCost); if (GameConfig.EnergyCount >= fireSkillCost) { @@ -440,22 +508,6 @@ EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); ++GameConfig.EndlessPortUseSkillTowerCount; - } - } - - /// <summary> - /// 点击释放电击技能 - /// </summary> - private void OnClickBombSkillBtn() - { - return; - Debug.Log("释放了电技能:" + GameConfig.EnergyCount + " bombSkillCost:" + bombSkillCost); - - if (GameConfig.EnergyCount >= bombSkillCost) - { - EnergyUp(-bombSkillCost); - - Debug.Log("释放了电技能"); } } @@ -475,42 +527,57 @@ { GameConfig.EnergyCount = energyMax; } - energyText.text = GameConfig.EnergyCount.ToString(); + CalculateSkillSliderValue(); + if (GameConfig.EnergyCount >= fireSkillCost) { - if (fireEnergyBgImg.color != normalColor) + if (GameConfig.EnergyCount == energyMax) { - fireEnergyImg.sprite = energyNormal; - fireEnergyBgImg.color = normalColor; - } - } - else - { - if (fireEnergyBgImg.color != disColor) - { - fireEnergyImg.sprite = energyDisplay; - fireEnergyBgImg.color = disColor; - } - } - if (GameConfig.EnergyCount >= bombSkillCost) - { - if (bombEnergyBgImg.color != normalColor) + Debug.Log("能量已满"); + if (fireSkillBgImg.color != disColor) + { + fireSkillBgImg.color = disColor; + } + skillPS1.Play(); + skillPS2.Play(); + } + else { - bombEnergyImg.sprite = energyNormal; - bombEnergyBgImg.color = normalColor; + Debug.Log("能量达到一次使用"); + if (fireSkillBgImg.color != normalColor) + { + fireSkillBgImg.color = normalColor; + } + if (skillPS1.isPlaying) skillPS1.Stop(); + if (!skillPS2.isPlaying) skillPS2.Play(); } } else { - if (bombEnergyBgImg.color != disColor) + if (fireSkillBgImg.color != normalColor) { - bombEnergyImg.sprite = energyDisplay; - bombEnergyBgImg.color = disColor; + fireSkillBgImg.color = normalColor; } + if (skillPS1.isPlaying) skillPS1.Stop(); + if (skillPS2.isPlaying) skillPS2.Stop(); + } } + RectTransform skillSliderValueRect; + Vector2 skillSliderVStartP; + Vector2 skillSliderVStartHeight; + + private void CalculateSkillSliderValue() + { + float value = (float)GameConfig.EnergyCount / 200.0f; + float height = skillSliderVStartHeight.y * value; + float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f; + skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height); + skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y); + + } /// <summary> @@ -523,9 +590,8 @@ GameConfig.SkillLevel++; fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; - Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); + //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel; - bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel; } } @@ -549,11 +615,25 @@ // Update is called once per frame void Update() { + if (firstStart) + { + if (!GameConfig.JsonReadDone) + return; + else + { + firstStart = false; + CheckIsNewbie(); + } + } if (isPause) return; if (bGameStart) { startTime += Time.deltaTime; + + if (startTime >= JsonDataCenter.DOUBLE_GEM_TIME) + EndlessGameUI.instance.UpgradeAllTowerMinLevel(1); + timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime)); } -- Gitblit v1.9.1