From dae24c7b87d098e21ae7f66d998b4d607d0f8850 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Tue, 08 Dec 2020 10:53:02 +0800 Subject: [PATCH] >= 购买二级塔时间,把所有1级塔升到2级 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 135 ++++++++++++++++++++++++++++++++++++-------- 1 files changed, 110 insertions(+), 25 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index c37c16d..724803a 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -48,9 +48,13 @@ private bool isPause; public bool beginDragStep = false; - public bool guideThirdWaveStep = false; + public bool guideFourthWaveStep = false; public GameObject darkGroundImg; + + private CanvasGroup canvasGroup; + + public GameObject GMBtn; /// <summary> /// Awake is called when the script instance is being loaded. @@ -106,6 +110,7 @@ transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect; + transform.Find("Panel/BuffPreviewButton").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; @@ -128,18 +133,27 @@ AudioSourceManager.Ins.Play(AudioEnum.BGM2); + fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>(); transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>(); skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>(); skillSliderVStartP = skillSliderValueRect.anchoredPosition; skillSliderVStartHeight = skillSliderValueRect.sizeDelta; - transform.Find("Panel/Energy").gameObject.SetActive(false); + skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").GetComponent<ParticleSystem>(); + skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").GetComponent<ParticleSystem>(); + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); + transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); + GMBtn.SetActive(false); GameConfig.EnergyCount = 0; GameConfig.SkillLevel = 1; + //CalculateSkillSliderValue(); + transform.Find("Panel/Energy").gameObject.SetActive(false); + + canvasGroup = transform.Find("Panel").GetComponent<CanvasGroup>(); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); @@ -149,7 +163,13 @@ private void CheckIsNewbie() { - //GameConfig.IsNewbie = false; + int guide = PlayerPrefs.GetInt("GemBattleGuide"); + GameConfig.IsNewbie = guide == 0; + + //GameConfig.IsNewbie = true; + + GameConfig.IsNewbieStart = GameConfig.IsNewbie; + if (GameConfig.IsNewbie) { Debug.Log("开始新手引导"); @@ -158,13 +178,18 @@ HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); - - GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); + GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel"); + GameObject guideObj = Instantiate(prefab, transform.Find("Panel")); guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect; AddGuideEvent(); - - transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); } + } + + public void GameOver() + { + canvasGroup.alpha = 0; + canvasGroup.interactable = false; + GuideEnergyUp(0); } /// <summary> @@ -172,8 +197,16 @@ /// </summary> private void JsonDataReadDone() { + Debug.Log("设置激活"); transform.Find("Panel/Energy").gameObject.SetActive(true); - transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); + + if (!GameConfig.IsNewbie) + { + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); + transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true); + GMBtn.SetActive(true); + } + fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; @@ -220,14 +253,18 @@ /// </summary> private void AddGuideEvent() { - EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave); EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); + + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWave, CreateFourthWave); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp); @@ -241,9 +278,13 @@ /// <summary> /// 在(2,3)位置放置一个火元素的塔 /// </summary> - private void CreateFireLv2() + private void CreateWoodLv2() { - Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); + //GrowUpTower 火 + //BlinkTower 木 + //CopyCatTower 水 + + Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2); } @@ -253,7 +294,7 @@ private void CreateFirstWave() { Restart(); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); + //EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); } /// <summary> @@ -263,8 +304,8 @@ { Pause(); EndlessLevelManager.instance.PauseWave(); - EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); + //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); + //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); } /// <summary> @@ -304,10 +345,19 @@ /// <summary> /// 在攻击位置上创建一个1级的木塔 /// </summary> + private void CreateFireLv1() + { + Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); + EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); + } + + /// <summary> + /// 在攻击位置上创建一个1级的木塔 + /// </summary> private void CreateWaterLv1() { - Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); - EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); + Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower"); + EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(3, 3), 1); } /// <summary> @@ -328,18 +378,26 @@ EndlessLevelManager.instance.NewbieUpdateLevel(); beginDragStep = false; - guideThirdWaveStep = true; } /// <summary> /// 第三关出兵完毕,暂停出兵 /// </summary> - private void CreateThirdWaveDone() + private void CreateFourthWaveDone() { EndlessLevelManager.instance.PauseWave(); } + /// <summary> + /// 开始第四关 + /// </summary> + private void CreateFourthWave() + { + CommonDebugHelper.Debug($"开始下一关"); + EndlessLevelManager.instance.NewbieUpdateLevel(); + guideFourthWaveStep = true; + } /// <summary> @@ -372,7 +430,7 @@ EndlessLevelManager.instance.RestartWave(); GameConfig.IsNewbie = false; transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true); - + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); } /// <summary> @@ -425,14 +483,22 @@ private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); private Text fireSkillLevelText; - - + private Image fireSkillBgImg; + private ParticleSystem skillPS1, skillPS2; /// <summary> /// 点击火技能 /// </summary> private void OnClickFireSkillBtn() { + if (GameConfig.InfiniteSkill) + { + GuideEnergyUp(200); + EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); + AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); + return; + } + //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + " fireSkillCost:" + fireSkillCost); if (GameConfig.EnergyCount >= fireSkillCost) { @@ -469,19 +535,34 @@ { Debug.Log("能量已满"); - + if (fireSkillBgImg.color != disColor) + { + fireSkillBgImg.color = disColor; + } + skillPS1.Play(); + skillPS2.Play(); } else { Debug.Log("能量达到一次使用"); - + if (fireSkillBgImg.color != normalColor) + { + fireSkillBgImg.color = normalColor; + } + if (skillPS1.isPlaying) skillPS1.Stop(); + if (!skillPS2.isPlaying) skillPS2.Play(); } } else { + if (fireSkillBgImg.color != normalColor) + { + fireSkillBgImg.color = normalColor; + } + if (skillPS1.isPlaying) skillPS1.Stop(); + if (skillPS2.isPlaying) skillPS2.Stop(); } - } RectTransform skillSliderValueRect; @@ -549,6 +630,10 @@ if (bGameStart) { startTime += Time.deltaTime; + + if (startTime >= JsonDataCenter.DOUBLE_GEM_TIME) + EndlessGameUI.instance.UpgradeAllTowerMinLevel(1); + timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime)); } -- Gitblit v1.9.1