From dae24c7b87d098e21ae7f66d998b4d607d0f8850 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Tue, 08 Dec 2020 10:53:02 +0800
Subject: [PATCH] >= 购买二级塔时间,把所有1级塔升到2级

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |  221 ++++++++++++++++++++++++++++++++++--------------------
 1 files changed, 139 insertions(+), 82 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 288b550..724803a 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -48,15 +48,13 @@
     private bool isPause;
 
     public bool beginDragStep = false;
-    public bool guideThirdWaveStep = false;
+    public bool guideFourthWaveStep = false;
 
     public GameObject darkGroundImg;
 
-    private TextMeshProUGUI energyText;//显示能量的TEXT
-    private Image fireEnergyImg, bombEnergyImg;
-    private Image fireEnergyBgImg, bombEnergyBgImg;
+    private CanvasGroup canvasGroup;
 
-    public Sprite energyNormal, energyDisplay;//能量够买,能量不够
+    public GameObject GMBtn;
 
     /// <summary>
     /// Awake is called when the script instance is being loaded.
@@ -89,6 +87,7 @@
         InitSDK();
         bGameStart = false;
         bFirstLoaded = false;
+        GameConfig.CreateRandomTower = true;
 
         bVibrate = new bool[4];
         bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
@@ -111,6 +110,7 @@
         transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
         transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
         transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
+        transform.Find("Panel/BuffPreviewButton").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
 
         transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
         transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
@@ -133,26 +133,27 @@
 
         AudioSourceManager.Ins.Play(AudioEnum.BGM2);
 
-        energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>();
-        fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>();
-        bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>();
-        fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>();
-        bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>();
-        fireEnergyImg.sprite = energyDisplay;
-        bombEnergyImg.sprite = energyDisplay;
-        transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
-        transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn);
+        fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>();
+        transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
+        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>();
+        skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>();
+        skillSliderVStartP = skillSliderValueRect.anchoredPosition;
+        skillSliderVStartHeight = skillSliderValueRect.sizeDelta;
 
-        transform.Find("Panel/Energy").gameObject.SetActive(false);
+        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").GetComponent<ParticleSystem>();
+        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").GetComponent<ParticleSystem>();
+
+        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
+        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
+        GMBtn.SetActive(false);
 
         GameConfig.EnergyCount = 0;
         GameConfig.SkillLevel = 1;
 
-        energyText.text = GameConfig.EnergyCount.ToString();
-        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>();
-        bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>();
+        //CalculateSkillSliderValue();
+        transform.Find("Panel/Energy").gameObject.SetActive(false);
 
-        transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮
+        canvasGroup = transform.Find("Panel").GetComponent<CanvasGroup>();
 
         EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
@@ -162,7 +163,13 @@
 
     private void CheckIsNewbie()
     {
-        //GameConfig.IsNewbie = false;
+        int guide = PlayerPrefs.GetInt("GemBattleGuide");
+        GameConfig.IsNewbie = guide == 0;
+
+        //GameConfig.IsNewbie = true;
+
+        GameConfig.IsNewbieStart = GameConfig.IsNewbie;
+
         if (GameConfig.IsNewbie)
         {
             Debug.Log("开始新手引导");
@@ -171,13 +178,18 @@
             HideUIMask();
             countDownTextNew.text = "";
             countDownTextNew.gameObject.SetActive(false);
-
-            GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
+            GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel");
+            GameObject guideObj = Instantiate(prefab, transform.Find("Panel"));
             guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
             AddGuideEvent();
-
-            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
         }
+    }
+
+    public void GameOver()
+    {
+        canvasGroup.alpha = 0;
+        canvasGroup.interactable = false;
+        GuideEnergyUp(0);
     }
 
     /// <summary>
@@ -185,14 +197,23 @@
     /// </summary>
     private void JsonDataReadDone()
     {
+        Debug.Log("设置激活");
         transform.Find("Panel/Energy").gameObject.SetActive(true);
+
+        if (!GameConfig.IsNewbie)
+        {
+            transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
+            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
+            GMBtn.SetActive(true);
+        }
+
         fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
         bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
 
         energyMax = JsonDataCenter.GetById<battle>(22).value;
 
-        transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
-        transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
+        //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
+        //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
 
         EnergyUp(0);
     }
@@ -232,30 +253,38 @@
     /// </summary>
     private void AddGuideEvent()
     {
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave);
         EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
+
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave);
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
+
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWave, CreateFourthWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone);
         EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp);
 
 
         //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
 
-        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
+        //EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
         EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect);
     }
 
     /// <summary>
     /// 在(2,3)位置放置一个火元素的塔
     /// </summary>
-    private void CreateFireLv2()
+    private void CreateWoodLv2()
     {
-        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
+        //GrowUpTower 火
+        //BlinkTower 木
+        //CopyCatTower 水
+
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
         EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2);
     }
 
@@ -265,7 +294,7 @@
     private void CreateFirstWave()
     {
         Restart();
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
+        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
     }
 
     /// <summary>
@@ -275,8 +304,8 @@
     {
         Pause();
         EndlessLevelManager.instance.PauseWave();
-        EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
-        EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
+        //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd);
+        //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd);
     }
 
     /// <summary>
@@ -316,10 +345,19 @@
     /// <summary>
     /// 在攻击位置上创建一个1级的木塔
     /// </summary>
+    private void CreateFireLv1()
+    {
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower");
+        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
+    }
+
+    /// <summary>
+    /// 在攻击位置上创建一个1级的木塔
+    /// </summary>
     private void CreateWaterLv1()
     {
-        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
-        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
+        EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(3, 3), 1);
     }
 
     /// <summary>
@@ -340,18 +378,26 @@
 
         EndlessLevelManager.instance.NewbieUpdateLevel();
         beginDragStep = false;
-        guideThirdWaveStep = true;
     }
 
     /// <summary>
     /// 第三关出兵完毕,暂停出兵
     /// </summary>
-    private void CreateThirdWaveDone()
+    private void CreateFourthWaveDone()
     {
         EndlessLevelManager.instance.PauseWave();
     }
 
+    /// <summary>
+    /// 开始第四关
+    /// </summary>
+    private void CreateFourthWave()
+    {
+        CommonDebugHelper.Debug($"开始下一关");
 
+        EndlessLevelManager.instance.NewbieUpdateLevel();
+        guideFourthWaveStep = true;
+    }
 
 
     /// <summary>
@@ -384,7 +430,7 @@
         EndlessLevelManager.instance.RestartWave();
         GameConfig.IsNewbie = false;
         transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
-
+        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
     }
 
     /// <summary>
@@ -435,15 +481,24 @@
     private int bombSkillID = 99901;
     private int energyMax = 0;//能量最大值,目前写死
     private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
-    private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f);
-
-    private Text fireSkillLevelText, bombSkillLevelText;
+    private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0);
+    private Text fireSkillLevelText;
+    private Image fireSkillBgImg;
+    private ParticleSystem skillPS1, skillPS2;
 
     /// <summary>
     /// 点击火技能
     /// </summary>
     private void OnClickFireSkillBtn()
     {
+        if (GameConfig.InfiniteSkill)
+        {
+            GuideEnergyUp(200);
+            EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
+            AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
+            return;
+        }
+
         //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + "  fireSkillCost:" + fireSkillCost);
         if (GameConfig.EnergyCount >= fireSkillCost)
         {
@@ -453,22 +508,6 @@
             EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
             AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
             ++GameConfig.EndlessPortUseSkillTowerCount;
-        }
-    }
-
-    /// <summary>
-    /// 点击释放电击技能
-    /// </summary>
-    private void OnClickBombSkillBtn()
-    {
-        return;
-        Debug.Log("释放了电技能:" + GameConfig.EnergyCount + "  bombSkillCost:" + bombSkillCost);
-
-        if (GameConfig.EnergyCount >= bombSkillCost)
-        {
-            EnergyUp(-bombSkillCost);
-
-            Debug.Log("释放了电技能");
         }
     }
 
@@ -488,42 +527,57 @@
         {
             GameConfig.EnergyCount = energyMax;
         }
-        energyText.text = GameConfig.EnergyCount.ToString();
+        CalculateSkillSliderValue();
+
         if (GameConfig.EnergyCount >= fireSkillCost)
         {
-            if (fireEnergyBgImg.color != normalColor)
+            if (GameConfig.EnergyCount == energyMax)
             {
-                fireEnergyImg.sprite = energyNormal;
-                fireEnergyBgImg.color = normalColor;
-            }
-        }
-        else
-        {
-            if (fireEnergyBgImg.color != disColor)
-            {
-                fireEnergyImg.sprite = energyDisplay;
-                fireEnergyBgImg.color = disColor;
-            }
-        }
 
-        if (GameConfig.EnergyCount >= bombSkillCost)
-        {
-            if (bombEnergyBgImg.color != normalColor)
+                Debug.Log("能量已满");
+                if (fireSkillBgImg.color != disColor)
+                {
+                    fireSkillBgImg.color = disColor;
+                }
+                skillPS1.Play();
+                skillPS2.Play();
+            }
+            else
             {
-                bombEnergyImg.sprite = energyNormal;
-                bombEnergyBgImg.color = normalColor;
+                Debug.Log("能量达到一次使用");
+                if (fireSkillBgImg.color != normalColor)
+                {
+                    fireSkillBgImg.color = normalColor;
+                }
+                if (skillPS1.isPlaying) skillPS1.Stop();
+                if (!skillPS2.isPlaying) skillPS2.Play();
             }
         }
         else
         {
-            if (bombEnergyBgImg.color != disColor)
+            if (fireSkillBgImg.color != normalColor)
             {
-                bombEnergyImg.sprite = energyDisplay;
-                bombEnergyBgImg.color = disColor;
+                fireSkillBgImg.color = normalColor;
             }
+            if (skillPS1.isPlaying) skillPS1.Stop();
+            if (skillPS2.isPlaying) skillPS2.Stop();
+
         }
     }
 
+    RectTransform skillSliderValueRect;
+    Vector2 skillSliderVStartP;
+    Vector2 skillSliderVStartHeight;
+
+    private void CalculateSkillSliderValue()
+    {
+        float value = (float)GameConfig.EnergyCount / 200.0f;
+        float height = skillSliderVStartHeight.y * value;
+        float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f;
+        skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height);
+        skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y);
+
+    }
 
 
     /// <summary>
@@ -536,9 +590,8 @@
             GameConfig.SkillLevel++;
             fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
             bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
-            Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
+            //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
             fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
-            bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
         }
     }
 
@@ -577,6 +630,10 @@
         if (bGameStart)
         {
             startTime += Time.deltaTime;
+
+            if (startTime >= JsonDataCenter.DOUBLE_GEM_TIME)
+                EndlessGameUI.instance.UpgradeAllTowerMinLevel(1);
+
             timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime));
         }
 

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