From db2acfc3bc959747081fd9732759fbcb646911a6 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 18 Nov 2020 17:56:27 +0800 Subject: [PATCH] 调整UI位置 修正上阵提示 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 34 ++++++++++++++++++---------------- 1 files changed, 18 insertions(+), 16 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index cc81127..b2cc6cb 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -882,30 +882,32 @@ { if (m_CurrentTower.controller.towerFeature == EFeatureTower.NULL) { - List<IntVector2> allTowerP = new List<IntVector2>();//排除不能合成的 + List<IntVector2> allTowerP = null;//排除不能合成的 // List<IntVector2> allPSTowerP = new List<IntVector2>();//需要播放升级动画的 - if (m_CurrentTower.controller.gridPosition.y==0||m_CurrentTower.controller.gridPosition.y==1) + if (towerToMove) { - for (int i = 0; i < m_listTower.Count; i++) + if (towerToMove.gridPosition.y == 0 || towerToMove.gridPosition.y == 1) { - if (m_listTower[i].bInAttackMode && towerToMove && m_listTower[i].currentLevel == dragTowerLevel && m_listTower[i].towerName == towerToMove.towerName) + allTowerP = new List<IntVector2>(); + for (int i = 0; i < m_listTower.Count; i++) { - // if (towerToMove.gridPosition != m_listTower[i].gridPosition) - // //说明可以合成 - // allPSTowerP.Add(m_listTower[i].gridPosition); - } - else - { - //把不符合条件的传进去 - allTowerP.Add(m_listTower[i].gridPosition); + if (m_listTower[i].bInAttackMode && towerToMove && m_listTower[i].currentLevel == dragTowerLevel && m_listTower[i].towerName == towerToMove.towerName) + { + // if (towerToMove.gridPosition != m_listTower[i].gridPosition) + // //说明可以合成 + // allPSTowerP.Add(m_listTower[i].gridPosition); + } + else + { + //把不符合条件的传进去 + allTowerP.Add(m_listTower[i].gridPosition); + } } } + } - else - { - allTowerP = null; - } + if (m_CurrentArea != null) { //修改为只要开启格子都可以放 -- Gitblit v1.9.1