From dcbbe82ceca921e73e1789ae87ea8ac6a59c7bff Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 17 Dec 2020 15:54:41 +0800 Subject: [PATCH] 增加技能特效 --- Assets/Scripts/TowerDefense/Level/EndlessWave.cs | 116 +++++++++++++++++++++++++++++++++++++++++++++++++-------- 1 files changed, 99 insertions(+), 17 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWave.cs b/Assets/Scripts/TowerDefense/Level/EndlessWave.cs index 23f760b..098d330 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWave.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWave.cs @@ -1,10 +1,12 @@ -using System; +using UnityEngine; +using System; using System.Collections.Generic; using Core.Utilities; using KTGMGemClient; using TowerDefense.Agents; using TowerDefense.Agents.Data; using TowerDefense.Nodes; +using TowerDefense.UI.HUD; namespace TowerDefense.Level { @@ -46,9 +48,9 @@ public event Action WaveCompleted; /// <summary> - /// 波次发生改变 + /// 有新的敌人生成 /// </summary> - public event Action WaveChanged; + public event Action SpawnNewAgent; /// <summary> /// 怪出生开始节点 @@ -99,12 +101,35 @@ isWaveStoped = true; } - /// <summary> - /// Handles spawning the current agent and sets up the next agent for spawning - /// 在场景内孵化出来一个Boss,这个核心函数最后被规则性的数据接管 - /// </summary> + public void PauseWave() + { + PauseTimer(spawnTimer); + } + + public void RestartWave() + { + if (spawnTimer != null) + StartTimer(spawnTimer); + } + protected virtual void SpawnCurrent() { + if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) + { + StopWave(); + // 让所有兵线上已经生成的所有agent播放一个死亡动画然后销毁 + WaveLineAgentInsMgr[] waveLineAgentIns = AgentInsManager.instance.GetWaveLineList(); + + for (int i = 0; i < waveLineAgentIns.Length; ++i) + { + while (waveLineAgentIns[i].listAgent.Count > 0) + { + waveLineAgentIns[i].listAgent[0].PlayDeath(); + } + } + return; + } + if (isWaveStoped) return; if (!TrySetupNextSpawn()) @@ -114,38 +139,95 @@ SafelyBroadcastWaveCompletedEvent(); } else + { ++spawnedEnemies; + + if (SpawnNewAgent != null) + SpawnNewAgent(); + + if (spawnedEnemies >= waveData.Config.amount) + { + StopWave(); + SafelyBroadcastWaveCompletedEvent(); + } + } } /// <summary> /// 生成agent /// </summary> /// <returns>Agent</returns> - protected virtual Agent SpawnAgent() + protected virtual void SpawnAgent() { - int index = GetIndexByResId(waveData.EnemyData.resource); + endless_enemy enemyData = waveData.EnemyDataList[waveData.Config.enemy_id > 0 ? 0 : spawnedEnemies]; - Poolable agentPoolable = Poolable.TryGetPoolable<Poolable>(AgentConfigurationList[index].agentPrefab.gameObject); - Agent newAgent = agentPoolable.GetComponent<Agent>(); + int index = GetIndexByResId(enemyData.resource); + // 木属性小怪需要同时生成两个,先这么写吧(WTF) + bool isDouble = enemyData.resource == 103; + GameObject prefab = Resources.Load<GameObject>($"Prefabs/Enemies/{enemyData.resource}"); + GameObject obj = Instantiate(prefab); + Agent newAgent = obj.GetComponent<Agent>(); + newAgent.EnemyData = enemyData; newAgent.transform.position = StartingNode.transform.position; + + if (isDouble) + { + Vector3 pos = newAgent.transform.position; + pos.x -= 2f; + newAgent.transform.position = pos; + } + newAgent.transform.rotation = StartingNode.transform.rotation; newAgent.SetNode(StartingNode, WaveLineId - 1); newAgent.opponentAgent = false; newAgent.Initialize(); // 最终血量 = 基础血量 * 血量增幅,速度和金币都是一个公式 - float hp = waveData.Config.b_hp * waveData.EnemyData.hp_rate; - float speed = waveData.Config.b_speed * waveData.EnemyData.speed_rate; - int gold = waveData.Config.b_coin * waveData.EnemyData.coin_rate; + float hp = waveData.Config.b_hp * enemyData.hp_rate; + float speed = waveData.Config.b_speed * enemyData.speed_rate; + int gold = waveData.Config.b_coin * enemyData.coin_rate; newAgent.SetAgentData(hp, speed, gold); - // todo 这里先填1级后面需要修改 - newAgent.healthBar.SetHealthLevel(1); // 加入Manager统一管理. AgentInsManager.instance.addAgent(newAgent); - return newAgent; + if (isDouble) + { + obj = Instantiate(prefab); + Agent doubleAgent = obj.GetComponent<Agent>(); + doubleAgent.EnemyData = enemyData; + doubleAgent.transform.position = StartingNode.transform.position; + + Vector3 pos = doubleAgent.transform.position; + pos.x += 2f; + doubleAgent.transform.position = pos; + + doubleAgent.transform.rotation = StartingNode.transform.rotation; + doubleAgent.SetNode(StartingNode, WaveLineId - 1); + doubleAgent.opponentAgent = false; + doubleAgent.Initialize(); + + doubleAgent.SetAgentData(hp, speed, gold); + AgentInsManager.instance.addAgent(doubleAgent); + } + } + + /// <summary> + /// 从Tower的AttributeId获取到怪物的数据 + /// </summary> + /// <param name="id"></param> + /// <returns></returns> + protected List<int> GetMonsterDataFromAttributeId(int id) + { + geminfo tgem = new geminfo(); + if (JsonDataCenter.gemInfoDic.TryGetValue(id, out tgem)) + return tgem.summon; + else + { + Debug.Log("找不到对应ID的Gem:" + id); + return null; + } } /// <summary> -- Gitblit v1.9.1