From dcbbe82ceca921e73e1789ae87ea8ac6a59c7bff Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 17 Dec 2020 15:54:41 +0800 Subject: [PATCH] 增加技能特效 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 248 ++++++++++++++++++++++++++++++++++--------------- 1 files changed, 170 insertions(+), 78 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 736d77b..496e1e2 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -48,15 +48,13 @@ private bool isPause; public bool beginDragStep = false; - public bool guideThirdWaveStep = false; + public bool guideFourthWaveStep = false; public GameObject darkGroundImg; - private TextMeshProUGUI energyText;//显示能量的TEXT - private Image fireEnergyImg, bombEnergyImg; - private Image fireEnergyBgImg, bombEnergyBgImg; + private CanvasGroup canvasGroup; - public Sprite energyNormal, energyDisplay;//能量够买,能量不够 + public GameObject GMBtn; /// <summary> /// Awake is called when the script instance is being loaded. @@ -69,7 +67,14 @@ if (root == null) { + if (Application.platform == RuntimePlatform.WindowsEditor || + Application.platform == RuntimePlatform.WindowsPlayer) + { + GameConfig.useSDK = false; + } + root = new GameObject("ManagerRoot"); + root.AddComponent<DoNotDestory>(); root.AddComponent<MasterSocket>(); root.AddComponent<TDAA_SDKManager>(); @@ -89,6 +94,8 @@ InitSDK(); bGameStart = false; bFirstLoaded = false; + GameConfig.IsUpgradeTowerLevel = false; + GameConfig.CreateRandomTower = true; bVibrate = new bool[4]; bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; @@ -111,6 +118,7 @@ transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect; + transform.Find("Panel/BuffPreviewButton").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; @@ -133,26 +141,32 @@ AudioSourceManager.Ins.Play(AudioEnum.BGM2); - energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>(); - fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>(); - bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>(); - fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>(); - bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>(); - fireEnergyImg.sprite = energyDisplay; - bombEnergyImg.sprite = energyDisplay; - transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); - transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn); + fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>(); + transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); + fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>(); + skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>(); + skillSliderVStartP = skillSliderValueRect.anchoredPosition; + skillSliderVStartHeight = skillSliderValueRect.sizeDelta; - transform.Find("Panel/Energy").gameObject.SetActive(false); + skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").gameObject; + skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").gameObject; + skillPS3 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_03/03 (8)").gameObject; + + skillPS1.SetActive(false); + skillPS2.SetActive(false); + skillPS3.SetActive(false); + + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); + transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); + GMBtn.SetActive(false); GameConfig.EnergyCount = 0; GameConfig.SkillLevel = 1; - energyText.text = GameConfig.EnergyCount.ToString(); - fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>(); - bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>(); + //CalculateSkillSliderValue(); + transform.Find("Panel/Energy").gameObject.SetActive(false); - transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮 + canvasGroup = transform.Find("Panel").GetComponent<CanvasGroup>(); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); @@ -162,22 +176,35 @@ private void CheckIsNewbie() { - //GameConfig.IsNewbie = false; + int guide = PlayerPrefs.GetInt("GemBattleGuide"); + GameConfig.IsNewbie = guide == 0; + + //GameConfig.IsNewbie = true; + + GameConfig.IsNewbieStart = GameConfig.IsNewbie; + if (GameConfig.IsNewbie) { + EndlessRandomTower.instance.SetCountDown(false); + Debug.Log("开始新手引导"); GameConfig.CanDragTower = false; Pause(); HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); - - GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); + GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel"); + GameObject guideObj = Instantiate(prefab, transform.Find("Panel")); guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect; AddGuideEvent(); - - transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); } + } + + public void GameOver() + { + canvasGroup.alpha = 0; + canvasGroup.interactable = false; + GuideEnergyUp(0); } /// <summary> @@ -185,14 +212,24 @@ /// </summary> private void JsonDataReadDone() { + Debug.Log("设置激活"); transform.Find("Panel/Energy").gameObject.SetActive(true); + + if (!GameConfig.IsNewbie) + { + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); + transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true); + // cx test + // GMBtn.SetActive(true); + } + fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; energyMax = JsonDataCenter.GetById<battle>(22).value; - transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); - transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); + //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); + //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); EnergyUp(0); } @@ -232,14 +269,18 @@ /// </summary> private void AddGuideEvent() { - EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave); EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); + + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWave, CreateFourthWave); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp); @@ -253,9 +294,13 @@ /// <summary> /// 在(2,3)位置放置一个火元素的塔 /// </summary> - private void CreateFireLv2() + private void CreateWoodLv2() { - Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); + //GrowUpTower 火 + //BlinkTower 木 + //CopyCatTower 水 + + Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2); } @@ -265,7 +310,7 @@ private void CreateFirstWave() { Restart(); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); + //EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); } /// <summary> @@ -275,8 +320,8 @@ { Pause(); EndlessLevelManager.instance.PauseWave(); - EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); + //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); + //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); } /// <summary> @@ -316,10 +361,19 @@ /// <summary> /// 在攻击位置上创建一个1级的木塔 /// </summary> + private void CreateFireLv1() + { + Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); + EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); + } + + /// <summary> + /// 在攻击位置上创建一个1级的木塔 + /// </summary> private void CreateWaterLv1() { - Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); - EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); + Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower"); + EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(3, 3), 1); } /// <summary> @@ -340,18 +394,26 @@ EndlessLevelManager.instance.NewbieUpdateLevel(); beginDragStep = false; - guideThirdWaveStep = true; } /// <summary> /// 第三关出兵完毕,暂停出兵 /// </summary> - private void CreateThirdWaveDone() + private void CreateFourthWaveDone() { EndlessLevelManager.instance.PauseWave(); } + /// <summary> + /// 开始第四关 + /// </summary> + private void CreateFourthWave() + { + CommonDebugHelper.Debug($"开始下一关"); + EndlessLevelManager.instance.NewbieUpdateLevel(); + guideFourthWaveStep = true; + } /// <summary> @@ -384,7 +446,7 @@ EndlessLevelManager.instance.RestartWave(); GameConfig.IsNewbie = false; transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true); - + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); } /// <summary> @@ -435,15 +497,24 @@ private int bombSkillID = 99901; private int energyMax = 0;//能量最大值,目前写死 private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); - private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f); - - private Text fireSkillLevelText, bombSkillLevelText; + private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); + private Text fireSkillLevelText; + private Image fireSkillBgImg; + private GameObject skillPS1, skillPS2, skillPS3; /// <summary> /// 点击火技能 /// </summary> private void OnClickFireSkillBtn() { + if (GameConfig.InfiniteSkill) + { + GuideEnergyUp(200); + EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); + AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); + return; + } + //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + " fireSkillCost:" + fireSkillCost); if (GameConfig.EnergyCount >= fireSkillCost) { @@ -454,21 +525,9 @@ AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); ++GameConfig.EndlessPortUseSkillTowerCount; } - } - - /// <summary> - /// 点击释放电击技能 - /// </summary> - private void OnClickBombSkillBtn() - { - return; - Debug.Log("释放了电技能:" + GameConfig.EnergyCount + " bombSkillCost:" + bombSkillCost); - - if (GameConfig.EnergyCount >= bombSkillCost) + else { - EnergyUp(-bombSkillCost); - - Debug.Log("释放了电技能"); + AudioSourceManager.Ins.Play(AudioEnum.UIDisable); } } @@ -488,42 +547,67 @@ { GameConfig.EnergyCount = energyMax; } - energyText.text = GameConfig.EnergyCount.ToString(); + CalculateSkillSliderValue(); + if (GameConfig.EnergyCount >= fireSkillCost) { - if (fireEnergyBgImg.color != normalColor) + if (GameConfig.EnergyCount == energyMax) { - fireEnergyImg.sprite = energyNormal; - fireEnergyBgImg.color = normalColor; + //Debug.Log("能量已满"); + if (fireSkillBgImg.color != disColor) + { + fireSkillBgImg.color = disColor; + } + if (!skillPS1.activeSelf) skillPS1.SetActive(true); + if (!skillPS2.activeSelf) skillPS2.SetActive(true); + if (skillPS3.activeSelf) skillPS3.SetActive(false); + //skillPS1.Play(); + //skillPS2.Play(); } - } - else - { - if (fireEnergyBgImg.color != disColor) + else { - fireEnergyImg.sprite = energyDisplay; - fireEnergyBgImg.color = disColor; - } - } + //Debug.Log("能量达到一次使用"); + if (fireSkillBgImg.color != normalColor) + { + fireSkillBgImg.color = normalColor; + } + if (skillPS1.activeSelf) skillPS1.SetActive(false); + if (!skillPS2.activeSelf) skillPS2.SetActive(true); + if (!skillPS3.activeSelf) skillPS3.SetActive(true); - if (GameConfig.EnergyCount >= bombSkillCost) - { - if (bombEnergyBgImg.color != normalColor) - { - bombEnergyImg.sprite = energyNormal; - bombEnergyBgImg.color = normalColor; + //if (skillPS1.isPlaying) skillPS1.Stop(); + //if (!skillPS2.isPlaying) skillPS2.Play(); } } else { - if (bombEnergyBgImg.color != disColor) + //Debug.Log("能量不够"); + if (fireSkillBgImg.color != normalColor) { - bombEnergyImg.sprite = energyDisplay; - bombEnergyBgImg.color = disColor; + fireSkillBgImg.color = normalColor; } + if (skillPS1.activeSelf) skillPS1.SetActive(false); + if (skillPS2.activeSelf) skillPS2.SetActive(false); + if (skillPS3.activeSelf) skillPS3.SetActive(false); + // if (skillPS1.isPlaying) skillPS1.Stop(); + // if (skillPS2.isPlaying) skillPS2.Stop(); + } } + RectTransform skillSliderValueRect; + Vector2 skillSliderVStartP; + Vector2 skillSliderVStartHeight; + + private void CalculateSkillSliderValue() + { + float value = (float)GameConfig.EnergyCount / 200.0f; + float height = skillSliderVStartHeight.y * value; + float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f; + skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height); + skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y); + + } /// <summary> @@ -536,9 +620,8 @@ GameConfig.SkillLevel++; fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; - Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); + //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel; - bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel; } } @@ -559,6 +642,8 @@ public bool IsGameRunning { get { return !isPause; } } + private bool isUpgradeTowerLevel; + // Update is called once per frame void Update() { @@ -577,6 +662,13 @@ if (bGameStart) { startTime += Time.deltaTime; + + // if (!isUpgradeTowerLevel && startTime >= JsonDataCenter.DOUBLE_GEM_TIME) + // { + // EndlessRandomTower.instance.UpdateDescDisplay(); + // isUpgradeTowerLevel = true; + // } + timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime)); } -- Gitblit v1.9.1