From dcbbe82ceca921e73e1789ae87ea8ac6a59c7bff Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Thu, 17 Dec 2020 15:54:41 +0800
Subject: [PATCH] 增加技能特效

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |   67 ++++++++++++++++++++++++---------
 1 files changed, 48 insertions(+), 19 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 52041cb..496e1e2 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -67,7 +67,14 @@
 
         if (root == null)
         {
+            if (Application.platform == RuntimePlatform.WindowsEditor ||
+           Application.platform == RuntimePlatform.WindowsPlayer)
+            {
+                GameConfig.useSDK = false;
+            }
+
             root = new GameObject("ManagerRoot");
+
             root.AddComponent<DoNotDestory>();
             root.AddComponent<MasterSocket>();
             root.AddComponent<TDAA_SDKManager>();
@@ -87,6 +94,7 @@
         InitSDK();
         bGameStart = false;
         bFirstLoaded = false;
+        GameConfig.IsUpgradeTowerLevel = false;
         GameConfig.CreateRandomTower = true;
 
         bVibrate = new bool[4];
@@ -140,8 +148,13 @@
         skillSliderVStartP = skillSliderValueRect.anchoredPosition;
         skillSliderVStartHeight = skillSliderValueRect.sizeDelta;
 
-        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").GetComponent<ParticleSystem>();
-        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").GetComponent<ParticleSystem>();
+        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").gameObject;
+        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").gameObject;
+        skillPS3 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_03/03 (8)").gameObject;
+
+        skillPS1.SetActive(false);
+        skillPS2.SetActive(false);
+        skillPS3.SetActive(false);
 
         transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
         transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
@@ -172,6 +185,8 @@
 
         if (GameConfig.IsNewbie)
         {
+            EndlessRandomTower.instance.SetCountDown(false);
+
             Debug.Log("开始新手引导");
             GameConfig.CanDragTower = false;
             Pause();
@@ -204,7 +219,8 @@
         {
             transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
             transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
-            GMBtn.SetActive(true);
+            // cx test
+            // GMBtn.SetActive(true);
         }
 
         fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
@@ -484,7 +500,7 @@
     private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0);
     private Text fireSkillLevelText;
     private Image fireSkillBgImg;
-    private ParticleSystem skillPS1, skillPS2;
+    private GameObject skillPS1, skillPS2, skillPS3;
 
     /// <summary>
     /// 点击火技能
@@ -508,6 +524,10 @@
             EndlessWaveLineManager.instance.PlayAllWaveLineEffect();
             AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false);
             ++GameConfig.EndlessPortUseSkillTowerCount;
+        }
+        else
+        {
+            AudioSourceManager.Ins.Play(AudioEnum.UIDisable);
         }
     }
 
@@ -533,34 +553,44 @@
         {
             if (GameConfig.EnergyCount == energyMax)
             {
-
-                Debug.Log("能量已满");
+                //Debug.Log("能量已满");
                 if (fireSkillBgImg.color != disColor)
                 {
                     fireSkillBgImg.color = disColor;
                 }
-                skillPS1.Play();
-                skillPS2.Play();
+                if (!skillPS1.activeSelf) skillPS1.SetActive(true);
+                if (!skillPS2.activeSelf) skillPS2.SetActive(true);
+                if (skillPS3.activeSelf) skillPS3.SetActive(false);
+                //skillPS1.Play();
+                //skillPS2.Play();
             }
             else
             {
-                Debug.Log("能量达到一次使用");
+                //Debug.Log("能量达到一次使用");
                 if (fireSkillBgImg.color != normalColor)
                 {
                     fireSkillBgImg.color = normalColor;
                 }
-                if (skillPS1.isPlaying) skillPS1.Stop();
-                if (!skillPS2.isPlaying) skillPS2.Play();
+                if (skillPS1.activeSelf) skillPS1.SetActive(false);
+                if (!skillPS2.activeSelf) skillPS2.SetActive(true);
+                if (!skillPS3.activeSelf) skillPS3.SetActive(true);
+
+                //if (skillPS1.isPlaying) skillPS1.Stop();
+                //if (!skillPS2.isPlaying) skillPS2.Play();
             }
         }
         else
         {
+            //Debug.Log("能量不够");
             if (fireSkillBgImg.color != normalColor)
             {
                 fireSkillBgImg.color = normalColor;
             }
-            if (skillPS1.isPlaying) skillPS1.Stop();
-            if (skillPS2.isPlaying) skillPS2.Stop();
+            if (skillPS1.activeSelf) skillPS1.SetActive(false);
+            if (skillPS2.activeSelf) skillPS2.SetActive(false);
+            if (skillPS3.activeSelf) skillPS3.SetActive(false);
+            // if (skillPS1.isPlaying) skillPS1.Stop();
+            // if (skillPS2.isPlaying) skillPS2.Stop();
 
         }
     }
@@ -633,12 +663,11 @@
         {
             startTime += Time.deltaTime;
 
-            if (!isUpgradeTowerLevel && startTime >= JsonDataCenter.DOUBLE_GEM_TIME)
-            {
-                EndlessGameUI.instance.UpgradeAllTowerMinLevel(1);
-                EndlessRandomTower.instance.UpdateDescDisplay();
-                isUpgradeTowerLevel = true;
-            }
+            // if (!isUpgradeTowerLevel && startTime >= JsonDataCenter.DOUBLE_GEM_TIME)
+            // {
+            //     EndlessRandomTower.instance.UpdateDescDisplay();
+            //     isUpgradeTowerLevel = true;
+            // }
 
             timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime));
         }

--
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