From dcbbe82ceca921e73e1789ae87ea8ac6a59c7bff Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Thu, 17 Dec 2020 15:54:41 +0800
Subject: [PATCH] 增加技能特效

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |   15 ++++++++-------
 1 files changed, 8 insertions(+), 7 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index f77c8fc..3814f55 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -277,12 +277,12 @@
 
         //首次购买宝石特效
         public GameObject fireAppearEffect1;
-        public GameObject fireAppearEffect2;
+        //public GameObject fireAppearEffect2;
 
         public GameObject waterAppearEffect1;
-        public GameObject waterAppearEffect2;
+        //public GameObject waterAppearEffect2;
         public GameObject woodAppearEffect1;
-        public GameObject woodAppearEffect2;
+        //public GameObject woodAppearEffect2;
         /// <summary>
         /// 保存所有生成或合成的塔的最小等级
         /// </summary>
@@ -812,7 +812,9 @@
                     PlayUpgradeEffect(m_listTower[i]);
                 }
             }
+            GameConfig.IsUpgradeTowerLevel = true;
             UpdateMinLevelArr();
+            EndlessRandomTower.instance.UpdateDescDisplay();
         }
 
         /// <summary>
@@ -1936,7 +1938,7 @@
             {
                 //火元素
                 PlayAppearEffect(worldPos, fireAppearEffect1);
-                PlayAppearEffect(worldPos, fireAppearEffect2);
+                //PlayAppearEffect(worldPos, fireAppearEffect2);
                 if (Application.platform == RuntimePlatform.WindowsEditor)
                 {
                     //UnityEditor.EditorApplication.isPaused = true;
@@ -1946,14 +1948,14 @@
             {
                 //木元素
                 PlayAppearEffect(worldPos, woodAppearEffect1);
-                PlayAppearEffect(worldPos, woodAppearEffect2);
+                //PlayAppearEffect(worldPos, woodAppearEffect2);
 
             }
             else if (towerName.StartsWith("CopyCatTower"))
             {
                 //水元素
                 PlayAppearEffect(worldPos, waterAppearEffect1);
-                PlayAppearEffect(worldPos, waterAppearEffect2);
+                //PlayAppearEffect(worldPos, waterAppearEffect2);
             }
         }
         void PlayAppearEffect(Vector3 worldPos, GameObject prefab)
@@ -2299,7 +2301,6 @@
             bool successfulPurchase = EndlessLevelManager.instance.Currency.TryPurchase(cost);
             if (!successfulPurchase) return false;
 
-            EndlessRandomTower.instance.UpdateDescDisplay();
             SetUpGhostTower(tow);
             //Debug.Log("设置影子塔防.");
             m_CurrentTower.Show();

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