From dcd118c76ba7a035b3c6b25a0bed9abeceac7251 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 25 Dec 2020 16:29:47 +0800 Subject: [PATCH] 木强化子弹击退多个问题修复 --- Assets/Scripts/UI/ClickEffect.cs | 12 ++++++++---- 1 files changed, 8 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/UI/ClickEffect.cs b/Assets/Scripts/UI/ClickEffect.cs index b29cad6..c34a93f 100644 --- a/Assets/Scripts/UI/ClickEffect.cs +++ b/Assets/Scripts/UI/ClickEffect.cs @@ -45,11 +45,15 @@ { if (Application.isMobilePlatform) { - Touch touch = Input.GetTouch(0); - if (touch.phase == TouchPhase.Began) + if (Input.touchCount > 0) { - PlayFX(touch.position); + Touch touch = Input.GetTouch(0); + if (touch.phase == TouchPhase.Began) + { + PlayFX(touch.position); + } } + // for (int i = 0; i < Input.touchCount; ++i) // { @@ -68,7 +72,7 @@ private void PlayFX(Vector2 tapPos) { if (Time.timeScale < 0.0001f) return; - + RecycleEffectc fx = CreateFX(); RectTransform fxRectTrans = fx.gameObject.GetComponent<RectTransform>(); -- Gitblit v1.9.1