From dcd118c76ba7a035b3c6b25a0bed9abeceac7251 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 25 Dec 2020 16:29:47 +0800
Subject: [PATCH] 木强化子弹击退多个问题修复

---
 Assets/Scripts/UI/ClickEffect.cs |   12 ++++++++----
 1 files changed, 8 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/UI/ClickEffect.cs b/Assets/Scripts/UI/ClickEffect.cs
index b29cad6..c34a93f 100644
--- a/Assets/Scripts/UI/ClickEffect.cs
+++ b/Assets/Scripts/UI/ClickEffect.cs
@@ -45,11 +45,15 @@
     {
         if (Application.isMobilePlatform)
         {
-            Touch touch = Input.GetTouch(0);
-            if (touch.phase == TouchPhase.Began)
+            if (Input.touchCount > 0)
             {
-                PlayFX(touch.position);
+                Touch touch = Input.GetTouch(0);
+                if (touch.phase == TouchPhase.Began)
+                {
+                    PlayFX(touch.position);
+                }
             }
+
             // for (int i = 0; i < Input.touchCount; ++i)
             // {
 
@@ -68,7 +72,7 @@
     private void PlayFX(Vector2 tapPos)
     {
         if (Time.timeScale < 0.0001f) return;
-        
+
         RecycleEffectc fx = CreateFX();
 
         RectTransform fxRectTrans = fx.gameObject.GetComponent<RectTransform>();

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