From dd651e6ced907e7856d31fee478db45c7d994ea4 Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Tue, 15 Dec 2020 10:23:01 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 11 +++++------ 1 files changed, 5 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index fd9d0ba..4d5a9a3 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -37,7 +37,9 @@ void Start() { AudioSourceManager.Ins.Play(AudioEnum.BGM1); + EventCenter.Ins.RemoveAllListener(); + TDAA_SDKManager.Ins.AddListener(); isLogining = false; @@ -82,12 +84,9 @@ if (GameConfig.isFirstStart) { waitTime = 0f; - //第一次启动,初始化并且埋点 - if (!GameConfig.useSDK) - { - TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); - TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 - } + Debug.Log("初始化TDAA_SDKManager"); + TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString()); + TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数 } SetStart(); -- Gitblit v1.9.1