From dd651e6ced907e7856d31fee478db45c7d994ea4 Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Tue, 15 Dec 2020 10:23:01 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs |   11 +++++------
 1 files changed, 5 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
index fd9d0ba..4d5a9a3 100644
--- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -37,7 +37,9 @@
     void Start()
     {
         AudioSourceManager.Ins.Play(AudioEnum.BGM1);
+
         EventCenter.Ins.RemoveAllListener();
+        TDAA_SDKManager.Ins.AddListener();
 
         isLogining = false;
 
@@ -82,12 +84,9 @@
         if (GameConfig.isFirstStart)
         {
             waitTime = 0f;
-            //第一次启动,初始化并且埋点
-            if (!GameConfig.useSDK)
-            {
-                TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
-                TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
-            }
+            Debug.Log("初始化TDAA_SDKManager");
+            TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
+            TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
         }
 
         SetStart();

--
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