From de6f7a7c766c0c9ffc652954ba02e83dd78af192 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 15 Dec 2020 16:36:41 +0800 Subject: [PATCH] 增加新手引导适配 删除Loading右上角按钮 --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 16 ++-- Assets/Resources/UI/Guide/GuidePanel.prefab | 122 ++++++++++++++++++++++++++++++ ProjectSettings/ProjectSettings.asset | 60 +++++++------- Assets/Scenes/Loading.unity | 4 4 files changed, 161 insertions(+), 41 deletions(-) diff --git a/Assets/Resources/UI/Guide/GuidePanel.prefab b/Assets/Resources/UI/Guide/GuidePanel.prefab index 633d781..875ef30 100644 --- a/Assets/Resources/UI/Guide/GuidePanel.prefab +++ b/Assets/Resources/UI/Guide/GuidePanel.prefab @@ -231,7 +231,8 @@ m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} - m_Children: [] + m_Children: + - {fileID: 6650253152916097481} m_Father: {fileID: 4438159195928217730} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -1024,6 +1025,125 @@ m_OnClick: m_PersistentCalls: m_Calls: [] +--- !u!1 &3877913321702056043 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6650253152916097481} + - component: {fileID: 3529863359404665673} + - component: {fileID: 8479939958163075339} + - component: {fileID: 5628354807042106697} + m_Layer: 5 + m_Name: BGPanel + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!224 &6650253152916097481 +RectTransform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3877913321702056043} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_Children: [] + m_Father: {fileID: 3396256655537851812} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 1, y: 0} + m_AnchoredPosition: {x: 0, y: -250} + m_SizeDelta: {x: 0, y: 500} + m_Pivot: {x: 0.5, y: 0.5} +--- !u!222 &3529863359404665673 +CanvasRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3877913321702056043} + m_CullTransparentMesh: 0 +--- !u!114 &8479939958163075339 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3877913321702056043} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Material: {fileID: 0} + m_Color: {r: 1, g: 1, b: 1, a: 1} + m_RaycastTarget: 1 + m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} + m_Maskable: 1 + m_OnCullStateChanged: + m_PersistentCalls: + m_Calls: [] + m_Sprite: {fileID: 21300000, guid: 7545f6da4eda5274396e5021d128679d, type: 3} + m_Type: 0 + m_PreserveAspect: 0 + m_FillCenter: 1 + m_FillMethod: 4 + m_FillAmount: 1 + m_FillClockwise: 1 + m_FillOrigin: 0 + m_UseSpriteMesh: 0 + m_PixelsPerUnitMultiplier: 1 +--- !u!114 &5628354807042106697 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3877913321702056043} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3} + m_Name: + m_EditorClassIdentifier: + m_Navigation: + m_Mode: 3 + m_SelectOnUp: {fileID: 0} + m_SelectOnDown: {fileID: 0} + m_SelectOnLeft: {fileID: 0} + m_SelectOnRight: {fileID: 0} + m_Transition: 0 + m_Colors: + m_NormalColor: {r: 1, g: 1, b: 1, a: 1} + m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1} + m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1} + m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608} + m_ColorMultiplier: 1 + m_FadeDuration: 0.1 + m_SpriteState: + m_HighlightedSprite: {fileID: 0} + m_PressedSprite: {fileID: 0} + m_SelectedSprite: {fileID: 0} + m_DisabledSprite: {fileID: 0} + m_AnimationTriggers: + m_NormalTrigger: Normal + m_HighlightedTrigger: Highlighted + m_PressedTrigger: Pressed + m_SelectedTrigger: Selected + m_DisabledTrigger: Disabled + m_Interactable: 1 + m_TargetGraphic: {fileID: 8479939958163075339} + m_OnClick: + m_PersistentCalls: + m_Calls: [] --- !u!1 &4033919787940865614 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/Loading.unity b/Assets/Scenes/Loading.unity index b94f9e8..f14c417 100644 --- a/Assets/Scenes/Loading.unity +++ b/Assets/Scenes/Loading.unity @@ -201341,7 +201341,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &1826197576 RectTransform: m_ObjectHideFlags: 0 @@ -235455,7 +235455,7 @@ m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &2022232295 RectTransform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index 4d5a9a3..523e847 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -15,8 +15,8 @@ bool isLogining; private JsonData loginData; - private Button repairBtn;//修复 - private Button noticeBtn;//公告 + //private Button repairBtn;//修复 + //private Button noticeBtn;//公告 private Button startBtn;//开始游戏 private Slider progressSlider;//进度条 @@ -43,7 +43,7 @@ isLogining = false; - repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); + //repairBtn = transform.Find("Panel/RepairBtn").GetComponent<Button>(); startBtn = transform.Find("Panel/StartBtn").GetComponent<Button>(); versionTxt = transform.Find("Panel/Version").GetComponent<Text>(); @@ -55,10 +55,10 @@ startBtn.onClick.AddListener(OnClickLoginBtn); startBtn.gameObject.SetActive(true); - repairBtn.onClick.AddListener(() => - { - OnClickResetBtn(); - }); + // repairBtn.onClick.AddListener(() => + // { + // OnClickResetBtn(); + // }); //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); @@ -134,8 +134,8 @@ /// </summary> void SDKloginNext() { - Debug.Log("SDK登录,修改Imei"); GameConfig.Imei = SDKManager.ins.sdk.uid; + Debug.Log("SDK登录,修改Imei:" + GameConfig.Imei); transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + GameConfig.Imei; loginNext(); diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index f894be1..918a46c 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -316,36 +316,6 @@ m_Height: 36 m_Kind: 0 m_SubKind: - - m_Textures: [] - m_Width: 432 - m_Height: 432 - m_Kind: 2 - m_SubKind: - - m_Textures: [] - m_Width: 324 - m_Height: 324 - m_Kind: 2 - m_SubKind: - - m_Textures: [] - m_Width: 216 - m_Height: 216 - m_Kind: 2 - 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