From df50daf0ca2cd0c442b10f83fdf0d25758fd9d2d Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Tue, 17 Nov 2020 16:30:26 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/Music/AudioSourceManager.cs |    9 +++++----
 1 files changed, 5 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/Music/AudioSourceManager.cs b/Assets/Scripts/Music/AudioSourceManager.cs
index c3d98a9..5b963fe 100644
--- a/Assets/Scripts/Music/AudioSourceManager.cs
+++ b/Assets/Scripts/Music/AudioSourceManager.cs
@@ -118,13 +118,13 @@
                 Play("放下宝石", true);
                 break;
             case AudioEnum.FireTAttack:
-                Play("火攻击", true);
+                Play("火攻击", true, 0.5f);
                 break;
             case AudioEnum.WaterTAttack:
-                Play("水攻击", true);
+                Play("水攻击", true, 0.5f);
                 break;
             case AudioEnum.WoodTAttack:
-                Play("木攻击", true);
+                Play("木攻击", true, 0.5f);
                 break;
             case AudioEnum.LightningSkill:
                 Play("电技能", true);
@@ -140,7 +140,7 @@
 
     Dictionary<string, AudioClip> clipDic;
 
-    private void Play(string musicName, bool isOneShot)
+    private void Play(string musicName, bool isOneShot, float volume = 1.0f)
     {
         AudioClip au = LoadAudioClip(musicName);
         AudioSource tmpAudioSource;
@@ -160,6 +160,7 @@
             tmpAudioSource = audioSourceList[0];
             tmpAudioSource.clip = au;
             tmpAudioSource.loop = true;
+            tmpAudioSource.volume = volume;
         }
         tmpAudioSource.Play();
     }

--
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