From df50daf0ca2cd0c442b10f83fdf0d25758fd9d2d Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Tue, 17 Nov 2020 16:30:26 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/Music/AudioSourceManager.cs | 9 +++++---- 1 files changed, 5 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/Music/AudioSourceManager.cs b/Assets/Scripts/Music/AudioSourceManager.cs index c3d98a9..5b963fe 100644 --- a/Assets/Scripts/Music/AudioSourceManager.cs +++ b/Assets/Scripts/Music/AudioSourceManager.cs @@ -118,13 +118,13 @@ Play("放下宝石", true); break; case AudioEnum.FireTAttack: - Play("火攻击", true); + Play("火攻击", true, 0.5f); break; case AudioEnum.WaterTAttack: - Play("水攻击", true); + Play("水攻击", true, 0.5f); break; case AudioEnum.WoodTAttack: - Play("木攻击", true); + Play("木攻击", true, 0.5f); break; case AudioEnum.LightningSkill: Play("电技能", true); @@ -140,7 +140,7 @@ Dictionary<string, AudioClip> clipDic; - private void Play(string musicName, bool isOneShot) + private void Play(string musicName, bool isOneShot, float volume = 1.0f) { AudioClip au = LoadAudioClip(musicName); AudioSource tmpAudioSource; @@ -160,6 +160,7 @@ tmpAudioSource = audioSourceList[0]; tmpAudioSource.clip = au; tmpAudioSource.loop = true; + tmpAudioSource.volume = volume; } tmpAudioSource.Play(); } -- Gitblit v1.9.1