From df8c6633500f6c1c752f8a60025cda0e9909644c Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 17 Dec 2020 14:53:22 +0800 Subject: [PATCH] Merge branch 'master' of http://47.95.218.140:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 168 ++++++++++++++++++++++++++++++++++++++++++------------- 1 files changed, 128 insertions(+), 40 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 7fcdb22..a4ee0d5 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -48,9 +48,13 @@ private bool isPause; public bool beginDragStep = false; - public bool guideThirdWaveStep = false; + public bool guideFourthWaveStep = false; public GameObject darkGroundImg; + + private CanvasGroup canvasGroup; + + public GameObject GMBtn; /// <summary> /// Awake is called when the script instance is being loaded. @@ -63,13 +67,20 @@ if (root == null) { - root = new GameObject("ManagerRoot"); - root.AddComponent<DoNotDestory>(); - root.AddComponent<MasterSocket>(); - root.AddComponent<TDAA_SDKManager>(); - root.AddComponent<AudioSourceManager>(); - root.AddComponent<JsonDataReader>(); - root.AddComponent<JsonDataInit>(); + if (Application.platform == RuntimePlatform.WindowsEditor || + Application.platform == RuntimePlatform.WindowsPlayer) + { + GameConfig.useSDK = false; + } + + root = new GameObject("ManagerRoot"); + + root.AddComponent<DoNotDestory>(); + root.AddComponent<MasterSocket>(); + root.AddComponent<TDAA_SDKManager>(); + root.AddComponent<AudioSourceManager>(); + root.AddComponent<JsonDataReader>(); + root.AddComponent<JsonDataInit>(); } firstStart = true; //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone); @@ -83,6 +94,7 @@ InitSDK(); bGameStart = false; bFirstLoaded = false; + GameConfig.IsUpgradeTowerLevel = false; GameConfig.CreateRandomTower = true; bVibrate = new bool[4]; @@ -106,6 +118,7 @@ transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect; + transform.Find("Panel/BuffPreviewButton").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; @@ -135,16 +148,23 @@ skillSliderVStartP = skillSliderValueRect.anchoredPosition; skillSliderVStartHeight = skillSliderValueRect.sizeDelta; - skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03 (9)").GetComponent<ParticleSystem>(); - skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03 (16)").GetComponent<ParticleSystem>(); + skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03").gameObject; + skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03").gameObject; + + skillPS1.SetActive(false); + skillPS2.SetActive(false); transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); + transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); + GMBtn.SetActive(false); GameConfig.EnergyCount = 0; GameConfig.SkillLevel = 1; //CalculateSkillSliderValue(); transform.Find("Panel/Energy").gameObject.SetActive(false); + + canvasGroup = transform.Find("Panel").GetComponent<CanvasGroup>(); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); @@ -156,23 +176,33 @@ { int guide = PlayerPrefs.GetInt("GemBattleGuide"); GameConfig.IsNewbie = guide == 0; + + //GameConfig.IsNewbie = true; + GameConfig.IsNewbieStart = GameConfig.IsNewbie; - + if (GameConfig.IsNewbie) { + EndlessRandomTower.instance.SetCountDown(false); + Debug.Log("开始新手引导"); GameConfig.CanDragTower = false; Pause(); HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); - - GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); + GameObject prefab = Resources.Load<GameObject>("UI/Guide/GuidePanel"); + GameObject guideObj = Instantiate(prefab, transform.Find("Panel")); guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect; AddGuideEvent(); - - transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); } + } + + public void GameOver() + { + canvasGroup.alpha = 0; + canvasGroup.interactable = false; + GuideEnergyUp(0); } /// <summary> @@ -183,7 +213,14 @@ Debug.Log("设置激活"); transform.Find("Panel/Energy").gameObject.SetActive(true); - transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); + if (!GameConfig.IsNewbie) + { + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); + transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true); + // cx test + // GMBtn.SetActive(true); + } + fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; @@ -230,14 +267,18 @@ /// </summary> private void AddGuideEvent() { - EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv2, CreateFireLv2); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFirstWave, CreateFirstWave); EventCenter.Ins.Add((int)KTGMGemClient.EventType.RestartWave, RestartWave); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFireLv1, CreateFireLv1); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); + + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWave, CreateFourthWave); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateFourthWaveDone, CreateFourthWaveDone); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp); @@ -251,9 +292,13 @@ /// <summary> /// 在(2,3)位置放置一个火元素的塔 /// </summary> - private void CreateFireLv2() + private void CreateWoodLv2() { - Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); + //GrowUpTower 火 + //BlinkTower 木 + //CopyCatTower 水 + + Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(2, 3), 2); } @@ -263,7 +308,7 @@ private void CreateFirstWave() { Restart(); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); + //EventCenter.Ins.Add((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); } /// <summary> @@ -273,8 +318,8 @@ { Pause(); EndlessLevelManager.instance.PauseWave(); - EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); + //EventCenter.Ins.Remove((int)KTGMGemClient.EventType.FireTowerChargeEnd, OnFireTowerChargeEnd); + //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.ChargingEnd); } /// <summary> @@ -314,10 +359,19 @@ /// <summary> /// 在攻击位置上创建一个1级的木塔 /// </summary> + private void CreateFireLv1() + { + Tower aTower = EndlessRandomTower.instance.getTowerByName("GrowUpTower"); + EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); + } + + /// <summary> + /// 在攻击位置上创建一个1级的木塔 + /// </summary> private void CreateWaterLv1() { - Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); - EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); + Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower"); + EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(3, 3), 1); } /// <summary> @@ -338,18 +392,26 @@ EndlessLevelManager.instance.NewbieUpdateLevel(); beginDragStep = false; - guideThirdWaveStep = true; } /// <summary> /// 第三关出兵完毕,暂停出兵 /// </summary> - private void CreateThirdWaveDone() + private void CreateFourthWaveDone() { EndlessLevelManager.instance.PauseWave(); } + /// <summary> + /// 开始第四关 + /// </summary> + private void CreateFourthWave() + { + CommonDebugHelper.Debug($"开始下一关"); + EndlessLevelManager.instance.NewbieUpdateLevel(); + guideFourthWaveStep = true; + } /// <summary> @@ -382,7 +444,7 @@ EndlessLevelManager.instance.RestartWave(); GameConfig.IsNewbie = false; transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true); - + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); } /// <summary> @@ -436,13 +498,21 @@ private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); private Text fireSkillLevelText; private Image fireSkillBgImg; - private ParticleSystem skillPS1, skillPS2; + private GameObject skillPS1, skillPS2; /// <summary> /// 点击火技能 /// </summary> private void OnClickFireSkillBtn() { + if (GameConfig.InfiniteSkill) + { + GuideEnergyUp(200); + EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); + AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); + return; + } + //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + " fireSkillCost:" + fireSkillCost); if (GameConfig.EnergyCount >= fireSkillCost) { @@ -452,6 +522,10 @@ EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); ++GameConfig.EndlessPortUseSkillTowerCount; + } + else + { + AudioSourceManager.Ins.Play(AudioEnum.UIDisable); } } @@ -466,8 +540,6 @@ /// </summary> private void EnergyUp(int upCount) { - Debug.Log("开始检查"); - GameConfig.EnergyCount += upCount; if (GameConfig.EnergyCount > energyMax) { @@ -479,34 +551,41 @@ { if (GameConfig.EnergyCount == energyMax) { - - Debug.Log("能量已满"); + //Debug.Log("能量已满"); if (fireSkillBgImg.color != disColor) { fireSkillBgImg.color = disColor; } - skillPS1.Play(); - skillPS2.Play(); + if (!skillPS1.activeSelf) skillPS1.SetActive(true); + if (!skillPS2.activeSelf) skillPS2.SetActive(true); + + //skillPS1.Play(); + //skillPS2.Play(); } else { - Debug.Log("能量达到一次使用"); + //Debug.Log("能量达到一次使用"); if (fireSkillBgImg.color != normalColor) { fireSkillBgImg.color = normalColor; } - if (skillPS1.isPlaying) skillPS1.Stop(); - if (!skillPS2.isPlaying) skillPS2.Play(); + if (skillPS1.activeSelf) skillPS1.SetActive(false); + if (!skillPS2.activeSelf) skillPS2.SetActive(true); + //if (skillPS1.isPlaying) skillPS1.Stop(); + //if (!skillPS2.isPlaying) skillPS2.Play(); } } else { + //Debug.Log("能量不够"); if (fireSkillBgImg.color != normalColor) { fireSkillBgImg.color = normalColor; } - if (skillPS1.isPlaying) skillPS1.Stop(); - if (skillPS2.isPlaying) skillPS2.Stop(); + if (skillPS1.activeSelf) skillPS1.SetActive(false); + if (skillPS2.activeSelf) skillPS2.SetActive(false); + // if (skillPS1.isPlaying) skillPS1.Stop(); + // if (skillPS2.isPlaying) skillPS2.Stop(); } } @@ -558,6 +637,8 @@ public bool IsGameRunning { get { return !isPause; } } + private bool isUpgradeTowerLevel; + // Update is called once per frame void Update() { @@ -576,6 +657,13 @@ if (bGameStart) { startTime += Time.deltaTime; + + // if (!isUpgradeTowerLevel && startTime >= JsonDataCenter.DOUBLE_GEM_TIME) + // { + // EndlessRandomTower.instance.UpdateDescDisplay(); + // isUpgradeTowerLevel = true; + // } + timeTextNew.text = ConvertTime((float)Math.Ceiling(startTime)); } -- Gitblit v1.9.1