From e1a9ed955b247e4cc4615e8700b0ea34d7683224 Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Tue, 15 Dec 2020 17:19:48 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs | 13 ++++++++++--- 1 files changed, 10 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs index ca9e17c..842dfb7 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs @@ -109,16 +109,23 @@ { GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/BottomCanvas").transform); FinalPanel panelUI = go.GetComponent<FinalPanel>(); + int level = EndlessLevelManager.instance.CurrentLevel; + int wave = EndlessLevelManager.instance.WaveManager.CurrentWaveIndex; + if (GameConfig.IsNewbieStart) { + //panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); + level = EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel; Debug.Log($"新手开始玩的,实际关卡:{EndlessLevelManager.instance.CurrentLevel} 新手关卡:{EndlessPortData.NewbieTotalLevel}"); - panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel - EndlessPortData.NewbieTotalLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); - } else { - panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); + //panelUI.SetData($"{EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); } + panelUI.SetData($"{level}关 {wave}波", EndlessScoreData.CurrentSocre); + + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCompletedPort, level, wave); + } private void PlayEffect() -- Gitblit v1.9.1