From e2d1e43e08a82b4720fe62d0cc794385d8486e21 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 03 Dec 2020 10:08:07 +0800 Subject: [PATCH] 新手引导适配 --- Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs | 102 ++++++++++++++++++++++++++++++++++++++++++++++++--- 1 files changed, 96 insertions(+), 6 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs index d53e250..d79cf06 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs @@ -102,10 +102,19 @@ private Timer faZhenRefreshTimer; + + /// <summary> + /// 管理法阵的对象池 + /// </summary> + /// <returns></returns> + private Dictionary<string, List<GameObject>> faZhenDic = new Dictionary<string, List<GameObject>>(); private void Start() { + faZhenDic = new Dictionary<string, List<GameObject>>(); HideTunel(); EventCenter.Ins.Add<float>((int)KTGMGemClient.EventType.EndlessAgentTaskDamage, OnHit); + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.WaveLineFinish, WaveLineFinish); + } /// <summary> @@ -156,7 +165,6 @@ /// <param name="level"></param> public void InitPort(int level) { - EndlessBuffData.InitEndlessBuffPool(level); InitPortData(level); InitWaveData(); RefreshBoss(); @@ -220,8 +228,38 @@ int tunel = waveData[i].Config.tunel; int tunelBgId = waveData[i].Config.tunel_bg; + // string key = $"{faZhenPath}{tunelBgId}{tunelBgId}"; + // List<GameObject> allPS; + // GameObject tmpPSObj = null; + // if (faZhenDic.ContainsKey(key)) + // { + // allPS = faZhenDic[key]; + // foreach (GameObject item in allPS) + // { + // if (item.activeSelf) + // { + // tmpPSObj = item; + // break; + // } + // } + // } + + // if (tmpPSObj == null) + // { + // allPS = new List<GameObject>(); + // GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}{tunelBgId}"); + // GameObject faZhen = Instantiate(obj); + // tmpPSObj = faZhen; + // allPS.Add(faZhen); + // faZhenDic.Add(key, allPS); + // } + + // tmpPSObj.transform.SetParent(TunelList[tunel - 1].gameObject.transform); + // tmpPSObj.transform.localPosition = new Vector3(0, 1, 0); + // tmpPSObj.transform.localScale = new Vector3(2, 2, 2); + // TunelList[tunel - 1].gameObject.SetActive(true); TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunelBgId}"); - GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}"); + GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}{tunelBgId}"); GameObject faZhen = Instantiate(obj); faZhen.transform.SetParent(TunelList[tunel - 1].gameObject.transform); @@ -237,6 +275,23 @@ if (faZhenRefreshTimer == null) faZhenRefreshTimer = new Timer(time, UpdateWave); + } + + /// <summary> + /// 延迟关闭法阵 + /// </summary> + /// <param name="WaveLineId"></param> + private void WaveLineFinish(int WaveLineId) + { + //StartCoroutine(CloseFaZhen(WaveLineId)); + } + + IEnumerator CloseFaZhen(int WaveLineId) + { + yield return new WaitForSeconds(1.0f); + Debug.Log("当前列出怪完成,WaveLineId:" + WaveLineId); + + TunelList[WaveLineId - 1].gameObject.SetActive(false); } /// <summary> @@ -258,15 +313,29 @@ return waves[waveline].StartingNode.GetNextNode().transform.position; } + private void RefreshBoss() { if (CurrentWaveIndex > 0 || TotalWaves == 1) EndlessBossHPManager.instance.SwitchHP(CurrentWaveIndex == TotalWaves - 1); EndlessBossHPManager.instance.InitHP(EndlessPortData.GetWaveEnemiesTotalHP(Level, CurrentWaveIndex)); - EndlessBossHPManager.instance.SetBossInfo($"第{Level}关 {waveData[0].Config.boss_name}"); + + if (GameConfig.IsNewbie) + EndlessBossHPManager.instance.SetBossInfo($"新手关 {waveData[0].Config.boss_name}"); + else + { + int level = GameConfig.IsNewbieStart ? Level - EndlessPortData.NewbieTotalLevel : Level; + EndlessBossHPManager.instance.SetBossInfo($"第{level}关 {waveData[0].Config.boss_name}"); + } EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); EndlessBossHPManager.instance.ShowHP(); EndlessScoreManager.instance.ShowScore(); + EndlessLevelManager.instance.DropRate = EndlessPortData.GetDropRate(Level, CurrentWaveIndex); + reward tmpData = EndlessPortData.GetDropReward(Level, CurrentWaveIndex); + //if(tmpData!=null && tmpData.type == Protobuf.CURRENCY.Arenaexp)//暂时没法判断,需要新加字段 + if (tmpData != null) + EndlessLevelManager.instance.DropCoin = tmpData != null ? tmpData.count : 0; + } /// <summary> @@ -324,13 +393,34 @@ { ++SpawnedTotalEnemies; - if (GameConfig.IsNewbie && EndlessUIStart.instance.beginSkillStep && SpawnedTotalEnemies >= 8) + if (GameConfig.IsNewbie) { - EndlessUIStart.instance.beginSkillStep = false; - EndlessLevelManager.instance.StopSecondWave(); + if (EndlessUIStart.instance.beginDragStep && SpawnedTotalEnemies >= 5) + { + //Debug.Log("这里本来要做一大波敌人的,现在注释掉"); + + EndlessUIStart.instance.beginDragStep = false; + EndlessLevelManager.instance.StopSecondWave(); + } + else if (EndlessUIStart.instance.guideFourthWaveStep) + { + //Debug.Log($"当前波次是木属性的 总怪物数量:{TotalEnemies} 当前已经生成了:{SpawnedTotalEnemies * 2}"); + if (TotalEnemies - (SpawnedTotalEnemies * 2) <= 0) + { + Debug.Log("延迟第三波生成完毕"); + StartCoroutine(BroadCastCreateThirdWaveDone()); + } + } } } + IEnumerator BroadCastCreateThirdWaveDone() + { + yield return new WaitForSeconds(0.5f); + EndlessUIStart.instance.guideFourthWaveStep = false; + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateFourthWaveDone); + } + /// <summary> /// 暂停所有兵线出兵 /// </summary> -- Gitblit v1.9.1