From e36f2a3ac098d6e89d3882f3354ec69c07e71e16 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Tue, 01 Dec 2020 15:55:40 +0800
Subject: [PATCH] 代码结构修改

---
 Assets/Scripts/TowerDefense/Level/AgentInsManager.cs |   42 ++++++++++--------------------------------
 1 files changed, 10 insertions(+), 32 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Level/AgentInsManager.cs b/Assets/Scripts/TowerDefense/Level/AgentInsManager.cs
index 221492e..f452a8f 100644
--- a/Assets/Scripts/TowerDefense/Level/AgentInsManager.cs
+++ b/Assets/Scripts/TowerDefense/Level/AgentInsManager.cs
@@ -579,27 +579,6 @@
         return;
     }
 
-
-
-    protected void releaseAllCenterAgent()
-    {
-        int cnt = this.agentInsList.Count;
-        for (int ti = cnt - 1; ti >= 0; ti--)
-        {
-            if (agentInsList[ti].bBoss)
-                continue;
-            agentInsList[ti].Remove();
-        }
-
-        cnt = this.oppoAgentInsList.Count;
-        for (int ti = cnt - 1; ti >= 0; ti--)
-        {
-            if (oppoAgentInsList[ti].bBoss)
-                continue;
-            oppoAgentInsList[ti].Remove();
-        }
-    }
-
     /// <summary>
     /// 获取WaveManager相关的中心点
     /// </summary>
@@ -609,7 +588,6 @@
         Vector3 cpos = Vector3.zero;
         return cpos;
     }
-
 
     protected void updateOpponentAgent()
     {
@@ -739,9 +717,9 @@
                     if (!eag.opponentAgent)
                     {
                         if (GameUI.instanceExists)
-                            GameUI.instance.generateBloodText(fpos, damage, false, false);
+                            GameUI.instance.generateBloodText(fpos, damage);
                         else if (EndlessGameUI.instanceExists)
-                            EndlessGameUI.instance.generateBloodText(fpos, damage, false, false);
+                            EndlessGameUI.instance.generateBloodText(fpos, damage);
                     }
 
                     if (!isDeath && eag.isDead)
@@ -810,9 +788,9 @@
                 if (!eag.opponentAgent)
                 {
                     if (GameUI.instanceExists)
-                        GameUI.instance.generateBloodText(fpos, damage, false, false);
+                        GameUI.instance.generateBloodText(fpos, damage);
                     else if (EndlessGameUI.instanceExists)
-                        EndlessGameUI.instance.generateBloodText(fpos, damage, false, false);
+                        EndlessGameUI.instance.generateBloodText(fpos, damage);
                 }
 
                 eag.PlayFireSkillHit();
@@ -890,9 +868,9 @@
                 if (!eag.opponentAgent)
                 {
                     if (GameUI.instanceExists)
-                        GameUI.instance.generateBloodText(fpos, damage, false, false);
+                        GameUI.instance.generateBloodText(fpos, damage);
                     else if (EndlessGameUI.instanceExists)
-                        EndlessGameUI.instance.generateBloodText(fpos, damage, false, false);
+                        EndlessGameUI.instance.generateBloodText(fpos, damage);
                 }
 
                 eag.PlayFireSkillHit();
@@ -998,9 +976,9 @@
                     if (!eag.opponentAgent)
                     {
                         if (GameUI.instanceExists)
-                            GameUI.instance.generateBloodText(fpos, damage, false, false);
+                            GameUI.instance.generateBloodText(fpos, damage);
                         else if (EndlessGameUI.instanceExists)
-                            EndlessGameUI.instance.generateBloodText(fpos, damage, false, false);
+                            EndlessGameUI.instance.generateBloodText(fpos, damage);
                     }
                     if (eag.isDead)
                         ++deathCount;
@@ -1073,9 +1051,9 @@
             if ((ag.liveID == tid) && (!ag.opponentAgent))
             {
                 if (GameUI.instanceExists)
-                    GameUI.instance.generateBloodText(ag.position, chainAttackHurt, false, false);
+                    GameUI.instance.generateBloodText(ag.position, chainAttackHurt);
                 else if (EndlessGameUI.instanceExists)
-                    EndlessGameUI.instance.generateBloodText(ag.position, chainAttackHurt, false, false);
+                    EndlessGameUI.instance.generateBloodText(ag.position, chainAttackHurt);
             }
         }
         listBlood.Clear();

--
Gitblit v1.9.1