From e36f2a3ac098d6e89d3882f3354ec69c07e71e16 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Tue, 01 Dec 2020 15:55:40 +0800
Subject: [PATCH] 代码结构修改

---
 Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs |    6 +-----
 1 files changed, 1 insertions(+), 5 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs b/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
index eee91c9..f017a43 100644
--- a/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
+++ b/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs
@@ -209,15 +209,11 @@
             {
                 case 2:  // 减速.
                     SlowDown slowDown = (SlowDown)EndlessBuffManager.instance.GetBuffInstanceByType(EndlessBuffEffectType.SlowDown);
-                    enemy.addSpeedSlowRate(0.15f + (slowDown != null ? slowDown.GetSlowDownAdd(TowerPtr.attributeId) : 0));
-                    enemy.SetTargetableMatColor(Color.blue);
+                    (enemy as Agent).addSpeedSlowRate(0.15f + (slowDown != null ? slowDown.GetSlowDownAdd(TowerPtr.attributeId) : 0));
                     break;
                 case 3:  // 中毒
                     // enemy.poisonAgent(damage, attid);
                     // enemy.SetTargetableMatColor(Color.green);
-                    break;
-                case 5:  // 破甲
-                    enemy.bShieldBreak = true;
                     break;
             }
             return;

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