From e36f2a3ac098d6e89d3882f3354ec69c07e71e16 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Tue, 01 Dec 2020 15:55:40 +0800 Subject: [PATCH] 代码结构修改 --- Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs | 6 +----- 1 files changed, 1 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs b/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs index eee91c9..f017a43 100644 --- a/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs +++ b/Assets/Scripts/TowerDefense/Towers/Projectiles/BallisticAttack.cs @@ -209,15 +209,11 @@ { case 2: // 减速. SlowDown slowDown = (SlowDown)EndlessBuffManager.instance.GetBuffInstanceByType(EndlessBuffEffectType.SlowDown); - enemy.addSpeedSlowRate(0.15f + (slowDown != null ? slowDown.GetSlowDownAdd(TowerPtr.attributeId) : 0)); - enemy.SetTargetableMatColor(Color.blue); + (enemy as Agent).addSpeedSlowRate(0.15f + (slowDown != null ? slowDown.GetSlowDownAdd(TowerPtr.attributeId) : 0)); break; case 3: // 中毒 // enemy.poisonAgent(damage, attid); // enemy.SetTargetableMatColor(Color.green); - break; - case 5: // 破甲 - enemy.bShieldBreak = true; break; } return; -- Gitblit v1.9.1