From e371272a7885723c7b0ef31a20ae5d0fbead1d30 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Sat, 26 Dec 2020 16:58:41 +0800 Subject: [PATCH] 12.26第二次 --- Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs | 21 +++++++++++---------- 1 files changed, 11 insertions(+), 10 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs index 8e88ba9..9e78060 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveLineManager.cs @@ -79,10 +79,10 @@ ps = obj.transform.GetChild(0).GetComponent<ParticleSystem>(); ps.transform.position = EndlessLevelManager.instance.WaveManager.GetWaveEndPos(i); ps.Play(); - AudioSourceManager.Ins.Play(AudioEnum.FireSkill); Destroy(obj, 5f); } + AudioSourceManager.Ins.Play(AudioEnum.FireSkill); } /// <summary> @@ -127,17 +127,18 @@ } /// <summary> - /// 对某一条兵线显示选中效果 + /// 设置某条兵线选中效果 /// </summary> - /// <param name="id"></param> - public void FadeWaveline(int id, bool fadeOut, float ftime = 0.3f) + /// <param name="waveIndex">兵线索引 从0开始</param> + /// <param name="show">是否显示</param> + public void SetWaveLineShow(int waveIndex, bool show) { - if (id >= waveLineList.Count || waveLineList[id] == null) return; - Material tmat = waveLineList[id].GetComponent<MeshRenderer>().material; - if (fadeOut) - tmat.DOColor(new Color(1.0f, 1.0f, 1.0f, 1.0f), ftime); - else - tmat.DOColor(new Color(1.0f, 1.0f, 1.0f, 0.0f), ftime); + if (waveIndex >= waveLineList.Count || waveLineList[waveIndex] == null) return; + + Material tmat = waveLineList[waveIndex].GetComponent<MeshRenderer>().material; + + float targetAlpha = show ? 1f : 0f; + tmat.color = new Color(1f, 1f, 1f, targetAlpha); } /// <summary> -- Gitblit v1.9.1