From e371272a7885723c7b0ef31a20ae5d0fbead1d30 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Sat, 26 Dec 2020 16:58:41 +0800
Subject: [PATCH] 12.26第二次

---
 Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs |   69 ++++++++++++++++++++++++++++++++--
 1 files changed, 65 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs b/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
index c52587d..6a731c6 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -1,7 +1,6 @@
 using UnityEngine;
 using TowerDefense.Level;
-using UnityEditor;
-using KTGMGemClient;
+using Core.Utilities;
 
 namespace TowerDefense.UI.HUD
 {
@@ -57,6 +56,7 @@
         /// 可以放置的
         /// </summary>
         public Material canPlaceMat;
+        public Material canNotPlaceMat;
 
         /// <summary>
         /// 放置在当前位置
@@ -65,6 +65,15 @@
 
         //public ParticleSystem myPS;//可以升级的特效
 
+        public ParticleSystem myOpenPS;//购买后的特效
+        public ParticleSystem myPutPS;//交换塔位置后的特效
+
+        public GameObject myDragSelectPS;//推拽时候移动到当前塔的特效
+
+        /// <summary>
+        /// 所在的格子坐标
+        /// </summary>
+        public IntVector2 GridPosition { get; set; }
 
         /// <summary>
         /// Update the state of this placement tile
@@ -163,15 +172,35 @@
             {
                 canPlaceRenderer.enabled = isOn;
             }
+            if (myDragSelectPS.activeSelf != isOn)
+            {
+                myDragSelectPS.SetActive(isOn);
+            }
+            // if (isOn)
+            // {
+            //     myDragSelectPS.Play();
+            // }
+            // else
+            // {
+            //     myDragSelectPS.Stop();
+            // }
+
             if (isOn && towerName != "")
             {
-                SetTowerVirtualshadow(towerName);
+                //SetTowerVirtualshadow(towerName);
+                EndlessWaveLineManager.instance.SetWaveLineShow(GridPosition.x, true);
             }
-            else if (!isOn && towerVSRenderer.enabled)
+            else if (!isOn)
             {
                 towerVSRenderer.enabled = false;
+                EndlessWaveLineManager.instance.SetWaveLineShow(GridPosition.x, false);
             }
 
+        }
+
+        public void SetWarning(bool isOn)
+        {
+            canPlaceRenderer.material = isOn ? canNotPlaceMat : canPlaceMat;
         }
 
         /// <summary>
@@ -240,6 +269,14 @@
             towerVSRenderer.enabled = false;
         }
 
+        private GameObject buyMesh;
+        public GameObject BuyMesh
+        {
+            get
+            {
+                return buyMesh;
+            }
+        }
 
         /// <summary>
         /// 根据传入的参数来设置当前Grid对应的显示信息
@@ -251,10 +288,15 @@
             switch (newtype)
             {
                 case PlacementGridType.EGridWaitBuy:
+                    GameObject prefab = Resources.Load<GameObject>("Prefabs/BuyMesh");
+                    buyMesh = Instantiate(prefab, transform);
+                    //Debug.Log("未开启塔位" + buyMesh);
+
                     if (tileRenderer != null && waitBuyMat != null)
                         tileRenderer.sharedMaterial = waitBuyMat;
                     break;
                 case PlacementGridType.EGridOpen:
+                    //Debug.Log("开了塔" + EndlessLevelManager.instanceExists);
                     if (EndlessLevelManager.instanceExists)
                     {
                         tileRenderer.enabled = false;
@@ -264,6 +306,12 @@
                         if (tileRenderer != null && openMat != null)
                             tileRenderer.sharedMaterial = openMat;
                     }
+
+                    SetWarning(false);
+                    if (buyMesh != null)
+                    {
+                        Destroy(buyMesh);
+                    }
                     break;
                 case PlacementGridType.EGridDestroyed:
                     if (tileRenderer != null && destroyedMat != null)
@@ -271,5 +319,18 @@
                     break;
             }
         }
+
+        public void BuyPs()
+        {
+            myOpenPS?.Play();
+            AudioSourceManager.Ins.Play(AudioEnum.OpenTowerPlace);
+            EndlessRandomTower.instance.CheckMoney();
+        }
+
+        public void PutPs()
+        {
+            myPutPS?.Play();
+        }
+
     }
 }
\ No newline at end of file

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