From e371272a7885723c7b0ef31a20ae5d0fbead1d30 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Sat, 26 Dec 2020 16:58:41 +0800
Subject: [PATCH] 12.26第二次

---
 Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs |   30 ++++++++++++++++++++++++++++--
 1 files changed, 28 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs b/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
index e772287..6a731c6 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -56,6 +56,7 @@
         /// 可以放置的
         /// </summary>
         public Material canPlaceMat;
+        public Material canNotPlaceMat;
 
         /// <summary>
         /// 放置在当前位置
@@ -186,15 +187,20 @@
 
             if (isOn && towerName != "")
             {
-                SetTowerVirtualshadow(towerName);
+                //SetTowerVirtualshadow(towerName);
                 EndlessWaveLineManager.instance.SetWaveLineShow(GridPosition.x, true);
             }
-            else if (!isOn && towerVSRenderer.enabled)
+            else if (!isOn)
             {
                 towerVSRenderer.enabled = false;
                 EndlessWaveLineManager.instance.SetWaveLineShow(GridPosition.x, false);
             }
 
+        }
+
+        public void SetWarning(bool isOn)
+        {
+            canPlaceRenderer.material = isOn ? canNotPlaceMat : canPlaceMat;
         }
 
         /// <summary>
@@ -263,6 +269,14 @@
             towerVSRenderer.enabled = false;
         }
 
+        private GameObject buyMesh;
+        public GameObject BuyMesh
+        {
+            get
+            {
+                return buyMesh;
+            }
+        }
 
         /// <summary>
         /// 根据传入的参数来设置当前Grid对应的显示信息
@@ -274,6 +288,10 @@
             switch (newtype)
             {
                 case PlacementGridType.EGridWaitBuy:
+                    GameObject prefab = Resources.Load<GameObject>("Prefabs/BuyMesh");
+                    buyMesh = Instantiate(prefab, transform);
+                    //Debug.Log("未开启塔位" + buyMesh);
+
                     if (tileRenderer != null && waitBuyMat != null)
                         tileRenderer.sharedMaterial = waitBuyMat;
                     break;
@@ -288,6 +306,12 @@
                         if (tileRenderer != null && openMat != null)
                             tileRenderer.sharedMaterial = openMat;
                     }
+
+                    SetWarning(false);
+                    if (buyMesh != null)
+                    {
+                        Destroy(buyMesh);
+                    }
                     break;
                 case PlacementGridType.EGridDestroyed:
                     if (tileRenderer != null && destroyedMat != null)
@@ -299,6 +323,8 @@
         public void BuyPs()
         {
             myOpenPS?.Play();
+            AudioSourceManager.Ins.Play(AudioEnum.OpenTowerPlace);
+            EndlessRandomTower.instance.CheckMoney();
         }
 
         public void PutPs()

--
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