From e439d913a7094082f9618731bed68fe6634dfed0 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Mon, 28 Dec 2020 10:37:57 +0800 Subject: [PATCH] 怪物攻击塔距离的偏移量 --- Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs | 20 +++++++++++++------- 1 files changed, 13 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs index 1416840..39b6abd 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs @@ -23,8 +23,7 @@ { /// <summary> /// 起始关卡 - /// </summary>' - /// <value></value> + /// </summary> protected int startLevel { get; set; } = 1; /// <summary> @@ -544,6 +543,7 @@ // buff池的初始化要从正式关卡算起,不算新手关 EndlessBuffData.InitEndlessBuffPool(GameConfig.IsNewbieStart ? CurrentLevel - EndlessPortData.NewbieTotalLevel : CurrentLevel); PopUpPanel(); + EndlessRandomTower.instance.SetCountDown(false); } else { @@ -558,12 +558,17 @@ private void PopUpPanel() { EndlessUIStart.instance.Pause(); - int level = WaveManager.WaveData[0].Config.evolution_lv; + List<List<EndlessPortConfig>> list = EndlessPortData.GetLevelWaveData(CurrentLevel); - if (level > 0) - ShowElfUpgradePanel(level); - else - ShowSelectBuffUI(); + if (list.Count > 0) + { + int level = list[0][0].Config.evolution_lv; + + if (level > 0) + ShowElfUpgradePanel(level); + else + ShowSelectBuffUI(); + } } /// <summary> @@ -609,6 +614,7 @@ { isPopDone = false; EndlessGameUI.instance.UpgradeAllTowerMinLevel(elfPanelUpgrade.GetUpgradeLevel() - 1); + EndlessRandomTower.instance.SetCountDown(true, true); } /// <summary> -- Gitblit v1.9.1