From e45603a605b359a790f91822d76a5e5e49b3d5c6 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Mon, 30 Nov 2020 16:22:46 +0800
Subject: [PATCH] HTTP辅助类

---
 Assets/Scripts/Common/GameConfig.cs |   44 +++++++++++++++++++++++++++++++++++++++++---
 1 files changed, 41 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs
index 23381ce..1deee81 100644
--- a/Assets/Scripts/Common/GameConfig.cs
+++ b/Assets/Scripts/Common/GameConfig.cs
@@ -12,7 +12,9 @@
         /// <summary>
         /// LoadingScene 载入下一个场景的场景名
         /// </summary>
-        public static string NextSceneName = "Endless";
+        // cx test
+        public static string NextSceneName = "Endless2D";
+        // public static string NextSceneName = "Endless";
 
         public static bool isFirstStart = true;
 
@@ -22,7 +24,10 @@
 
         public static string LoginUrl = "http://172.16.1.52:9000/user/login";
 
-        public static bool OpenDebug = true;
+        public static bool OpenDebug = false;
+
+        public static string PlayerName = "";
+
 
         /// <summary>
         /// PVE无尽模式,是否可以点击购买新的宝石
@@ -47,7 +52,15 @@
         /// <summary>
         /// 是否是新手
         /// </summary>
-        public static bool IsNewbie = true;
+        public static bool IsNewbie = false;
+        /// <summary>
+        /// 是否JSON读取完毕
+        /// </summary>
+        public static bool JsonReadDone = false;
+        /// <summary>
+        /// 新手模式是否可以推拽塔
+        /// </summary>
+        public static bool CanDragTower = false;
 
         /// <summary>
         /// 无尽模式每一轮游戏中成功使用技能宝石的次数
@@ -64,6 +77,31 @@
         /// </summary>
         public static int EndlessBuyTowerCount;
 
+        /// <summary>
+        /// 每一轮游戏中技能值
+        /// </summary>
+        public static int EnergyCount;
+
+        /// <summary>
+        /// 每一轮游戏中技能等级
+        /// </summary>
+        public static int SkillLevel;
+
+        /// <summary>
+        /// 是否随机合成塔
+        /// </summary>
+        public static bool CreateRandomTower = true;
+
+        /// <summary>
+        /// 是否是从新手开始闯关的
+        /// </summary>
+        public static bool IsNewbieStart;
+
+        /// <summary>
+        /// 无限释放技能
+        /// </summary>
+        public static bool InfiniteSkill;
+
         #region 各个塔的偏移量
         public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f);
         public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f);

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