From e6a2684b79e1b66844e37f99a18d17468455ee9e Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 02 Dec 2020 16:01:11 +0800 Subject: [PATCH] 修改飘字,去掉普通攻击的飘字,只飘减速和暴击 --- Assets/Scripts/TowerDefense/Agents/Agent.cs | 14 +++++++------- 1 files changed, 7 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Agents/Agent.cs b/Assets/Scripts/TowerDefense/Agents/Agent.cs index 6ce0aa3..5fc4622 100644 --- a/Assets/Scripts/TowerDefense/Agents/Agent.cs +++ b/Assets/Scripts/TowerDefense/Agents/Agent.cs @@ -299,13 +299,13 @@ { Vector3 backPos = this.transform.position; this.TakeDamage(poisonHurt, this.transform.position, null, poisonAttid); - if ((poisonHurt > 0) && (!opponentAgent)) - { - if (GameUI.instanceExists) - GameUI.instance.generateBloodText(backPos, poisonHurt, false, true); - else if (EndlessGameUI.instanceExists) - EndlessGameUI.instance.generateBloodText(backPos, poisonHurt, false, true); - } + // if ((poisonHurt > 0) && (!opponentAgent)) + // { + // if (GameUI.instanceExists) + // GameUI.instance.generateBloodText(backPos, poisonHurt, false, true); + // else if (EndlessGameUI.instanceExists) + // EndlessGameUI.instance.generateBloodText(backPos, poisonHurt, false, true); + // } if (poisonHurt > 0) timeToPoisonHurt = 1.0f; -- Gitblit v1.9.1