From e6a2684b79e1b66844e37f99a18d17468455ee9e Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 02 Dec 2020 16:01:11 +0800
Subject: [PATCH] 修改飘字,去掉普通攻击的飘字,只飘减速和暴击

---
 Assets/Scripts/TowerDefense/Agents/Agent.cs |   14 +++++++-------
 1 files changed, 7 insertions(+), 7 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Agents/Agent.cs b/Assets/Scripts/TowerDefense/Agents/Agent.cs
index 6ce0aa3..5fc4622 100644
--- a/Assets/Scripts/TowerDefense/Agents/Agent.cs
+++ b/Assets/Scripts/TowerDefense/Agents/Agent.cs
@@ -299,13 +299,13 @@
             {
                 Vector3 backPos = this.transform.position;
                 this.TakeDamage(poisonHurt, this.transform.position, null, poisonAttid);
-                if ((poisonHurt > 0) && (!opponentAgent))
-                {
-                    if (GameUI.instanceExists)
-                        GameUI.instance.generateBloodText(backPos, poisonHurt, false, true);
-                    else if (EndlessGameUI.instanceExists)
-                        EndlessGameUI.instance.generateBloodText(backPos, poisonHurt, false, true);
-                }
+                // if ((poisonHurt > 0) && (!opponentAgent))
+                // {
+                //     if (GameUI.instanceExists)
+                //         GameUI.instance.generateBloodText(backPos, poisonHurt, false, true);
+                //     else if (EndlessGameUI.instanceExists)
+                //         EndlessGameUI.instance.generateBloodText(backPos, poisonHurt, false, true);
+                // }
 
                 if (poisonHurt > 0)
                     timeToPoisonHurt = 1.0f;

--
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