From e6a2684b79e1b66844e37f99a18d17468455ee9e Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 02 Dec 2020 16:01:11 +0800 Subject: [PATCH] 修改飘字,去掉普通攻击的飘字,只飘减速和暴击 --- Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs | 108 ++++++++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 105 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs b/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs index 6e997f1..380573b 100644 --- a/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs +++ b/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs @@ -1,16 +1,17 @@ using Core.Utilities; using DG.Tweening; using System; -using System.Collections; -using System.Collections.Generic; using TMPro; -using TowerDefense.UI.HUD; using UnityEngine; using UnityEngine.UI; public class TextMoveDoTween : MonoBehaviour { public TextMeshProUGUI bloodText; + + public Image SlowDownWord; + + public Image CritWord; // Start is called before the first frame update void Start() @@ -51,6 +52,107 @@ } /// <summary> + /// 减速飘字 + /// </summary> + /// <param name="x"></param> + /// <param name="y"></param> + public void FloatSlowDownWord(float x, float y) + { + // 先设置Text的位置到一个标准位置 + Vector3 pos = SlowDownWord.transform.position; + pos.x = x; + pos.y = y; + pos.z = 0; + SlowDownWord.transform.position = pos; + + Vector3 sval = SlowDownWord.transform.localScale; + sval.x = 1.0f; + sval.y = 1.0f; + sval.z = 1.0f; + SlowDownWord.transform.localScale = sval * scaleOffect; + + WordMove(SlowDownWord); + } + + public void FloatCritWord(float x, float y) + { + // 先设置Text的位置到一个标准位置 + Vector3 pos = CritWord.transform.position; + pos.x = x; + pos.y = y; + pos.z = 0; + CritWord.transform.position = pos; + + Vector3 sval = CritWord.transform.localScale; + sval.x = 1.0f; + sval.y = 1.0f; + sval.z = 1.0f; + CritWord.transform.localScale = sval * scaleOffect; + + WordMove(CritWord, true); + } + + private void WordMove(Graphic graphic, bool crit = false) + { + //获得Text的rectTransform,和颜色,并设置颜色微透明 + RectTransform rect = graphic.rectTransform; + + Color color = graphic.color; + + graphic.color = new Color(color.r, color.g, color.b, 0); + + //设置一个DOTween队列 + Sequence textMoveSequence = DOTween.Sequence(); + + System.Random rd = new System.Random(); + + + //设置Text移动和透明度的变化值\ + float baseTime = 0.3f; + if (crit) + baseTime = 0.2f; + float scaleUp = 1.8f * scaleOffect; + if (crit) + scaleUp = 2.2f * scaleOffect; + float scaleVec = Screen.height / 2400f; + int basey = rd.Next((int)(100 * scaleVec), (int)(180 * scaleVec)); + if (crit) + basey = rd.Next((int)(150 * scaleVec), (int)(210 * scaleVec)); + + int basex; + if (crit) + basex = rd.Next(-30, 30); + else + basex = rd.Next(35, 55); + + Tweener textMove01 = rect.DOMoveY(rect.position.y + basey, baseTime); + Tweener textMovex = rect.DOMoveX(rect.position.x + basex, baseTime); + Tweener textMove02 = rect.DOMoveY(rect.position.y + basey + (int)(60 * scaleVec), baseTime); + Tweener textColor01 = graphic.DOColor(new Color(color.r, color.g, color.b, 1), baseTime); + Tweener textColor02 = graphic.DOColor(new Color(color.r, color.g, color.b, 0), baseTime); + Tweener textScale = rect.DOScale(scaleUp, 0.25f); + + //Append 追加一个队列,Join 添加一个队列 + //中间间隔一秒 + //Append 再追加一个队列,再Join 添加一个队列 + textMoveSequence.Append(textMove01); + textMoveSequence.Join(textMovex); + textMoveSequence.Join(textColor01); + // 中断一下. + textMoveSequence.AppendInterval(0.3f + (float)rd.NextDouble() * 0.3f); + // 向上变大淡出 + textMoveSequence.Append(textMove02); + textMoveSequence.Join(textColor02); + textMoveSequence.Join(textScale); + textMoveSequence.AppendCallback(DestroyWord); + } + + protected void DestroyWord() + { + Destroy(gameObject); + } + + /// <summary> /// 清空当前的DoTweenMove数据并把数据放到Pool中. /// </summary> protected void Remove() -- Gitblit v1.9.1