From e70a047e1d3a3b476212d49714264cf6871cd9fc Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Mon, 23 Nov 2020 16:22:04 +0800 Subject: [PATCH] 修改表格 --- Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs | 14 +++----------- 1 files changed, 3 insertions(+), 11 deletions(-) diff --git a/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs b/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs index 139ca35..d7aee7a 100644 --- a/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs +++ b/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs @@ -52,23 +52,15 @@ // 非Agent不参与碰撞: var agent = this.gameObject.GetComponent<Agent>(); - if (agent == null) + if (agent == null || agent.isDead) return; - + BallisticProjectile ballistic = c.gameObject.GetComponent<BallisticProjectile>(); - - if (ballistic.IsHitEnemy) - { - Debug.Log("--------------------- 已发生过碰撞 ---------------------"); - return; - } - - ballistic.IsHitEnemy = true; LazyLoad(); BallisticAttack ballisticAttack = damager.GetComponent<BallisticAttack>(); - ballisticAttack.DealDamage((Targetable)damageableBehaviour); + ballisticAttack.DealDamage((Targetable)damageableBehaviour, ballisticAttack.attributeId); damager.HasDamaged(c.transform.position, damageableBehaviour.configuration.alignmentProvider); } -- Gitblit v1.9.1