From e785622cb685fcebca2902ded86613e1dbc3da66 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 23 Dec 2020 17:16:53 +0800
Subject: [PATCH] 使用倒计时特效

---
 Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs |   38 ++++++++++++++++++++++++++++++++++++++
 1 files changed, 38 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs b/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs
index 268a687..2e7e5f3 100644
--- a/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs
+++ b/Assets/Scripts/TowerDefense/UI/TextMoveDoTween.cs
@@ -12,6 +12,10 @@
 
     public Image CritWord;
 
+    public Image FrostWord;
+
+    public Image RestrainWord;
+
     private float scaleOffect = 1.5f;
 
     /// <summary>
@@ -92,6 +96,40 @@
         sequence.AppendCallback(() => { DestroyWord(); });
     }
 
+    public void FloatFrostWord(float x, float y)
+    {
+        Vector3 pos = FrostWord.transform.position;
+        pos.x = x;
+        pos.y = y;
+        pos.z = 0;
+        FrostWord.transform.position = pos;
+
+        Sequence sequence = DOTween.Sequence();
+        FrostWord.color = new Color(1f, 1f, 1f, 0.8f);
+        sequence.Join(DOTween.To(() => FrostWord.transform.position, (Vector3 v) => FrostWord.transform.position = v,
+            new Vector3(FrostWord.transform.position.x - 50, FrostWord.transform.position.y + 50, FrostWord.transform.position.z), 0.2f));
+        sequence.Append(DOTween.To(() => FrostWord.color, (Color v) => FrostWord.color = v, new Color(1f, 1f, 1f, 1f), 0.2f).SetEase(Ease.OutQuart));
+        sequence.Append(DOTween.To(() => FrostWord.color, (Color v) => FrostWord.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).SetDelay(1f));
+        sequence.AppendCallback(() => { DestroyWord(); });
+    }
+
+    public void FloatRestrainWord(float x, float y)
+    {
+        Vector3 pos = RestrainWord.transform.position;
+        pos.x = x;
+        pos.y = y;
+        pos.z = 0;
+        RestrainWord.transform.position = pos;
+
+        Sequence sequence = DOTween.Sequence();
+        RestrainWord.color = new Color(1f, 1f, 1f, 0.8f);
+        sequence.Join(DOTween.To(() => RestrainWord.transform.position, (Vector3 v) => RestrainWord.transform.position = v,
+            new Vector3(RestrainWord.transform.position.x - 50 + UnityEngine.Random.Range(-15, 15), RestrainWord.transform.position.y + 50 + UnityEngine.Random.Range(-15, 15), RestrainWord.transform.position.z), 0.2f));
+        sequence.Append(DOTween.To(() => RestrainWord.color, (Color v) => RestrainWord.color = v, new Color(1f, 1f, 1f, 1f), 0.2f).SetEase(Ease.OutQuart));
+        sequence.Append(DOTween.To(() => RestrainWord.color, (Color v) => RestrainWord.color = v, new Color(1f, 1f, 1f, 0f), 0.3f).SetDelay(0.5f));
+        sequence.AppendCallback(() => { DestroyWord(); });
+    }
+
     private void WordMove(Graphic graphic, bool crit = false)
     {
         //获得Text的rectTransform,和颜色,并设置颜色微透明

--
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