From f2f4e1e45981bb294a5221ade7b4646cc3e29d35 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 11 Nov 2020 18:56:44 +0800
Subject: [PATCH] 无尽模式分数

---
 Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs |   10 +---------
 1 files changed, 1 insertions(+), 9 deletions(-)

diff --git a/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs b/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
index 87cf356..d7aee7a 100644
--- a/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
+++ b/Assets/Scripts/ActionGameFramework/Health/DamageCollider.cs
@@ -52,18 +52,10 @@
 
             // 非Agent不参与碰撞:
             var agent = this.gameObject.GetComponent<Agent>();
-            if (agent == null)
+            if (agent == null || agent.isDead)
                 return;
 
             BallisticProjectile ballistic = c.gameObject.GetComponent<BallisticProjectile>();
-
-            if (ballistic.IsHitEnemy)
-            {
-                Debug.Log("--------------------- 已发生过碰撞 ---------------------");
-                return;
-            }
-
-            ballistic.IsHitEnemy = true;
 
             LazyLoad();
 

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