From f2f4e1e45981bb294a5221ade7b4646cc3e29d35 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 11 Nov 2020 18:56:44 +0800
Subject: [PATCH] 无尽模式分数

---
 Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs |    5 +----
 1 files changed, 1 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
index e1b243d..9856e5e 100644
--- a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
+++ b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
@@ -36,8 +36,6 @@
         /// </summary>
         protected Collider[] m_Colliders;
 
-        public bool IsHitEnemy { get; set; }
-
         public event Action fired;
 
         /// <summary>
@@ -164,8 +162,7 @@
             m_Fired = true;
 
             m_CollidersIgnoring.Clear();
-
-            IsHitEnemy = false;
+            
             // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效
             ParticleSystem ps = GetComponent<ParticleSystem>();
             if (ps == null)

--
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