From f2f4e1e45981bb294a5221ade7b4646cc3e29d35 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 11 Nov 2020 18:56:44 +0800 Subject: [PATCH] 无尽模式分数 --- Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs | 5 +---- 1 files changed, 1 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs index e1b243d..9856e5e 100644 --- a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs +++ b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs @@ -36,8 +36,6 @@ /// </summary> protected Collider[] m_Colliders; - public bool IsHitEnemy { get; set; } - public event Action fired; /// <summary> @@ -164,8 +162,7 @@ m_Fired = true; m_CollidersIgnoring.Clear(); - - IsHitEnemy = false; + // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效 ParticleSystem ps = GetComponent<ParticleSystem>(); if (ps == null) -- Gitblit v1.9.1