From f2f4e1e45981bb294a5221ade7b4646cc3e29d35 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 11 Nov 2020 18:56:44 +0800
Subject: [PATCH] 无尽模式分数

---
 Assets/Scripts/Core/Health/DamageableBehaviour.cs |    6 ++++++
 1 files changed, 6 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/Core/Health/DamageableBehaviour.cs b/Assets/Scripts/Core/Health/DamageableBehaviour.cs
index 02f73a4..771d3a0 100644
--- a/Assets/Scripts/Core/Health/DamageableBehaviour.cs
+++ b/Assets/Scripts/Core/Health/DamageableBehaviour.cs
@@ -1,5 +1,7 @@
 using System;
 using UnityEngine;
+using KTGMGemClient;
+using TowerDefense.Agents;
 
 namespace Core.Health
 {
@@ -67,6 +69,10 @@
             info.attributeId = attributeId;
             configuration.TakeDamage(damageValue, alignment, ref info);
             var damageInfo = new HitInfo(info, damagePoint);
+            EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessAgentTaskDamage, damageInfo.healthChangeInfo.absHealthDifference);
+            if (attributeId == 0)
+                EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessOneHit);
+
             if (hit != null)
             {
                 hit(damageInfo);

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