From f2f4e1e45981bb294a5221ade7b4646cc3e29d35 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 11 Nov 2020 18:56:44 +0800
Subject: [PATCH] 无尽模式分数

---
 Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
index 52f4d9d..778941f 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -80,7 +80,7 @@
 
             GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("MainUI").transform);
             FinalPanel panelUI = go.GetComponent<FinalPanel>();
-            panelUI.SetData("成绩 5关 2波", 777777);
+            panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
 
             GameObject.Find("BottomUI").GetComponent<Canvas>().enabled = false;
             return;

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