From f2f4e1e45981bb294a5221ade7b4646cc3e29d35 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 11 Nov 2020 18:56:44 +0800 Subject: [PATCH] 无尽模式分数 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 16 ++++++++++++++-- 1 files changed, 14 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 06fb925..7b65c0c 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -56,6 +56,8 @@ { InitSDK(); + bGameStart = false; + bFirstLoaded = false; darkGroundImg = transform.Find("Image_DarkGround").gameObject; darkGroundImg.SetActive(false); bVibrate = new bool[4]; @@ -69,6 +71,7 @@ SettlementUI.SetActive(false); EndlessMaskUI.instance.Hide(); EndlessBossHPManager.instance.HideHP(); + EndlessScoreManager.instance.HideScore(); //查询是否已经做过了新手引导 int guide = PlayerPrefs.GetInt("GemBattleGuide"); @@ -78,7 +81,7 @@ { Debug.Log("开始新手引导"); Pause(); - uiStartMssk.gameObject.SetActive(false); + HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); @@ -111,7 +114,16 @@ if (AudioSourceManager.Ins == null) gameObject.AddComponent<AudioSourceManager>(); + } + public void ShowUIMask() + { + uiStartMssk.gameObject.SetActive(true); + } + + public void HideUIMask() + { + uiStartMssk.gameObject.SetActive(false); } /// <summary> @@ -361,7 +373,7 @@ // 开启游戏,且隐藏中间的数字. if (secToDo <= 0) { - uiStartMssk.gameObject.SetActive(false); + HideUIMask(); countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); bGameStart = true; -- Gitblit v1.9.1