From f3eb699401e3e95448c12c0058ba8e6045480223 Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Mon, 07 Dec 2020 10:45:57 +0800 Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 17 +++++++++++++++++ 1 files changed, 17 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index ac3e2a0..d4374be 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -133,6 +133,11 @@ public Image CritWord; /// <summary> + /// 冰冻飘字 + /// </summary> + public Image FrostWord; + + /// <summary> /// 购买塔防按钮上的Text. /// </summary> protected TextMeshProUGUI towerPriceText; @@ -2052,6 +2057,18 @@ obj.GetComponent<TextMoveDoTween>().FloatCritWord(screenPos.x, screenPos.y); } + /// <summary> + /// 冰冻飘字 + /// </summary> + /// <param name="worldPos"></param> + public void FloatFrostWord(Vector3 worldPos) + { + Vector3 screenPos = m_Camera.WorldToScreenPoint(worldPos); + GameObject obj = Instantiate(FrostWord.gameObject); + obj.GetComponent<Transform>().SetParent(GameObject.Find("MainUI/TextPanel").GetComponent<Transform>(), false); + obj.GetComponent<TextMoveDoTween>().FloatFrostWord(screenPos.x, screenPos.y); + } + private void Start() { // 获取相应的放置区域。 -- Gitblit v1.9.1