From f3eb699401e3e95448c12c0058ba8e6045480223 Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Mon, 07 Dec 2020 10:45:57 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |   17 +++++++++++++++++
 1 files changed, 17 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index ac3e2a0..d4374be 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -133,6 +133,11 @@
         public Image CritWord;
 
         /// <summary>
+        /// 冰冻飘字
+        /// </summary>
+        public Image FrostWord;
+
+        /// <summary>
         /// 购买塔防按钮上的Text.
         /// </summary>
         protected TextMeshProUGUI towerPriceText;
@@ -2052,6 +2057,18 @@
             obj.GetComponent<TextMoveDoTween>().FloatCritWord(screenPos.x, screenPos.y);
         }
 
+        /// <summary>
+        /// 冰冻飘字
+        /// </summary>
+        /// <param name="worldPos"></param>
+        public void FloatFrostWord(Vector3 worldPos)
+        {
+            Vector3 screenPos = m_Camera.WorldToScreenPoint(worldPos);
+            GameObject obj = Instantiate(FrostWord.gameObject);
+            obj.GetComponent<Transform>().SetParent(GameObject.Find("MainUI/TextPanel").GetComponent<Transform>(), false);
+            obj.GetComponent<TextMoveDoTween>().FloatFrostWord(screenPos.x, screenPos.y);
+        }
+
         private void Start()
         {
             // 获取相应的放置区域。

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